TMCoverFlowLayout

A cover flow implementation by subclassing UICollectionViewFlowLayout

Original found on here, thanks to solomidSF(He must be a dota player:p), and I copy it using Swift with a little modifications

/**
*  Layout to add cover flow effect to collection view scrolling.
*  Applicable only for horizontal flow direction.
*/

class TMCoverFlowLayout: UICollectionViewFlowLayout {

    /**
    *  Max degree that can be applied to individual item.
    *  Default to 45 degrees.
    */
    var maxCoverDegree: CGFloat = 0

    /**
    *  Determines how elements covers each other.
    *  Should be in range 0..1.
    *  Default to 0.25. 
    *  Examples:
    *  0 means that items are placed within a continious line.
    *  0.5 means that half of 3 and 1 cover will be behind 2.
    */
    var coverDensity: CGFloat = 0

    required init(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        self.commonInit()
    }

    override init() {
        super.init()

        self.commonInit()
    }

    override func prepareLayout() {
        super.prepareLayout()

        //This is a cover flow layout so forcely set these properties
        self.scrollDirection = .Horizontal
        self.collectionView?.pagingEnabled = true

        assert(self.collectionView?.numberOfSections() == 1, "TMCoverFlowLayout: Multiple sections aren't supported!")
        assert(self.scrollDirection == .Horizontal, "TMCoverFlowLayout: Vertical scrolling isn't supported!")

    }

    override func shouldInvalidateLayoutForBoundsChange(newBounds: CGRect) -> Bool {
        return true
    }

    override func layoutAttributesForElementsInRect(rect: CGRect) -> [AnyObject]? {
        var indexPaths = self.indexPathsContainedInRect(rect)
        var resultingAttributes = [UICollectionViewLayoutAttributes]()
        for path in indexPaths {
            // We should create attributes by ourself.
            var attributes = self.layoutAttributesForItemAtIndexPath(path)
            resultingAttributes.append(attributes)
        }

        return resultingAttributes
    }

    override func layoutAttributesForItemAtIndexPath(indexPath: NSIndexPath) -> UICollectionViewLayoutAttributes! {
        var attributes = UICollectionViewLayoutAttributes(forCellWithIndexPath: indexPath)
        attributes.size = self.itemSize
        attributes.center = CGPoint(x: self.collectionViewWidth() * CGFloat(indexPath.row) + self.collectionViewWidth(), y: self.collectionViewHeight()/2)

        self.interpolateAttributes(attributes, forOffset: self.collectionView!.contentOffset.x)
        return attributes
    }

    override func collectionViewContentSize() -> CGSize {
        return CGSize(width: self.collectionView!.bounds.size.width * CGFloat(self.collectionView!.numberOfItemsInSection(0)), height: self.collectionView!.bounds.size.height)
    }

    func collectionViewHeight() -> CGFloat {
        return self.collectionView!.bounds.size.height
    }

    func collectionViewWidth() -> CGFloat {
        return self.collectionView!.bounds.size.width
    }


    func commonInit() {
        self.maxCoverDegree = 15
        self.coverDensity = 0

    }

    func itemCenterForRow(row: Int) -> CGPoint {
        var collectionViewSize = self.collectionView!.bounds.size
        return CGPoint(x: CGFloat(row) * collectionViewSize.width + collectionViewSize.width/2, y: collectionViewSize.height/2)
    }

    func minXForRow(row: Int) -> CGFloat {
        return self.itemCenterForRow(row - 1).x + (1.0/2 - self.coverDensity) * self.itemSize.width
    }

    func maxXForRow(row: Int) -> CGFloat {
        return self.itemCenterForRow(row + 1).x - (1.0/2 - self.coverDensity) * self.itemSize.width
    }

    func minXCenterForRow(row: Int) -> CGFloat {
        var center = self.itemCenterForRow(row - 1).x
        return center + (self.itemSize.width/2) * (1 - 2 * self.coverDensity + cos(self.degreesToRad(self.maxCoverDegree)))
    }

    func maxXCenterForRow(row: Int) -> CGFloat {
        var center = self.itemCenterForRow(row + 1).x
        return center - (self.itemSize.width/2) * (1 - 2 * self.coverDensity + cos(self.degreesToRad(self.maxCoverDegree)))
    }

    func degreesToRad(degrees: CGFloat) -> CGFloat {
        return degrees * CGFloat(M_PI)/180.0
    }

    func indexPathsContainedInRect(rect: CGRect) -> [NSIndexPath] {
        if self.collectionView!.numberOfItemsInSection(0) == 0 {
            // Nothing to do here when we don't have items.
            return [NSIndexPath]()
        }

        // Find min and max rows that can be determined for sure.
        var minRow = Int(max(rect.origin.x/self.collectionViewWidth(), 0))
        var maxRow = Int(CGRectGetMaxX(rect)/self.collectionViewWidth())

        // Additional check for rows that also can be included (our rows are moving depending on content size).
        var candidateMinRow = Int(max(minRow - 1, 0))
        if self.maxXForRow(candidateMinRow) >= rect.origin.x {
            // We have a row that is less than given minimum.
            minRow = candidateMinRow
        }

        var candidateMaxRow = Int(min(maxRow + 1, self.collectionView!.numberOfItemsInSection(0) - 1))
        if self.minXForRow(candidateMaxRow) <= CGRectGetMaxX(rect) {
            maxRow = candidateMaxRow
        }

        // Simply add index paths between min and max.
        var resultingIndexPaths = [NSIndexPath]()

        for var i = minRow; i <= maxRow; i++ {
            resultingIndexPaths.append(NSIndexPath(forRow: i, inSection: 0))
        }

        return resultingIndexPaths
    }

    func interpolateAttributes(attributes: UICollectionViewLayoutAttributes, forOffset offset: CGFloat) {
        var attributesPath = attributes.indexPath

        // Interpolate offset for given attribute. For this task we need min max interval and min and max x allowed for item.
        var minInterval = CGFloat(attributesPath.row - 1) * self.collectionViewWidth()
        var maxInterval = CGFloat(attributesPath.row + 1) * self.collectionViewWidth()

        var minX = self.minXCenterForRow(attributesPath.row)
        var maxX = self.maxXCenterForRow(attributesPath.row)

        // Interpolate by formula
        var interpolatedX = min(max(minX + ((maxX - minX)/(maxInterval - minInterval)) * (offset - minInterval), minX), maxX)
        attributes.center = CGPoint(x: interpolatedX, y: attributes.center.y)

        // Interpolate position into angle by formula.
        var angle = -self.maxCoverDegree + (interpolatedX - minX) * 2 * self.maxCoverDegree / (maxX - minX)
        var transform = CATransform3DIdentity

        // Add perspective.
        transform.m34 = -1/500.0

        // Then rotate.
//        transform = CATransform3DRotate(transform, angle * CGFloat(M_PI)/180, 0, 1, 0)

        // Or scale
        let scale = max(1 - abs(angle)/45, 0.9)
        transform = CATransform3DScale(transform, scale, scale, scale)

        let alpha = max(1 - abs(angle)/45, 0.5)
        attributes.alpha = alpha

        attributes.transform3D = transform
        attributes.zIndex = NSIntegerMax - attributesPath.row

    }
}
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