贪吃蛇源码

#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
#include<time.h>
#define High 20
#define Width 30
int canvas[High][Width] = { 0 };
int food_x, food_y;
int moveDirection;

void gotoxy(int x, int y)
{
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	COORD pos;
	pos.X = x;
	pos.Y = y;
	SetConsoleCursorPosition(handle, pos);
}
void startup()
{
	int i, j;
	//初始化边框
	for (i = 0; i < High; i++)
	{
		canvas[i][0] = -1;
		canvas[i][Width - 1] = -1;
	}
	for (j = 0; j < Width; j++)
	{
		canvas[0][j] = -1;
		canvas[High - 1][j] = -1;
	}
	//初始化蛇头位置
	canvas[High / 2][Width / 2] = 1;
	//初始化蛇身,画布中的元素值分别为2,3,4,5等
	for (i = 1; i <= 4; i++)
	{
		canvas[High / 2][Width / 2 - i] = i + 1;
	}
	//初始小蛇向右移动
	moveDirection = 4;
	srand(time(NULL));
	food_x = rand() % (High - 5) + 2;
	food_y = rand() % (Width - 5) + 2;
	canvas[food_x][food_y] = -2;
}
void show()
{
	gotoxy(0, 0);
	int i, j;
	for (i = 0; i < High; i++)
	{
		for (j = 0; j < Width; j++)
		{
			if (canvas[i][j] == 0)
				printf(" ");//输出空地
			else if (canvas[i][j] == -1)
				printf("#");//输出边框#
			else if (canvas[i][j] == 1)
				printf("@");//输出蛇头@
			else if (canvas[i][j] > 1)
				printf("*");//输出蛇身*
			else if (canvas[i][j] == -2)
				printf("F");
		}
		printf("\n");
	}
	Sleep(100);
}


void moveSnakeByDirection()
{
	int i, j;
	for (i = 1; i < High - 1; i++)
		for (j = 1; j < Width - 1; j++)
			if (canvas[i][j] > 0)
				canvas[i][j]++;

	int oldTail_i, oldTail_j, oldHead_i, oldHead_j;
	int max = 0;

	for (i = 1; i < High - 1; i++)
		for (j = 1; j < Width - 1; j++)
			if (canvas[i][j] > 0)
			{
				if (max < canvas[i][j])
				{

					max = canvas[i][j];
					oldTail_i = i;
					oldTail_j = j;
				}
				if (canvas[i][j] == 2)
				{
					oldHead_i = i;
					oldHead_j = j;
				}
			}

	int newHead_i, newHead_j;


	if (moveDirection == 1)
	{
		newHead_i = oldHead_i - 1;
		newHead_j = oldHead_j;
	}
	if (moveDirection == 2)
	{
		newHead_i = oldHead_i + 1;
		newHead_j = oldHead_j;
	}
	if (moveDirection == 3)
	{
		newHead_i = oldHead_i;
		newHead_j = oldHead_j - 1;
	}
	if (moveDirection == 4)
	{
		newHead_i = oldHead_i;
		newHead_j = oldHead_j + 1;
	}



	if (canvas[newHead_i][newHead_j] == -2)
	{
		canvas[food_x][food_y] = 0;
		srand(time(NULL));
		food_x = rand() % (High - 5) + 2;
		food_y = rand() % (Width - 5) + 2;
		canvas[food_x][food_y] = -2;

	}
	else
		canvas[oldTail_i][oldTail_j] = 0;
	if (canvas[newHead_i][newHead_j] > 0 || canvas[newHead_i][newHead_j] == -1)
	{
		printf("游戏结束!\n");
		Sleep(2000);
		system("pause");
		exit(0);
	}
	
		else canvas[newHead_i][newHead_j] = 1;
}

void updateWithoutInput()
{
	moveSnakeByDirection();
}


void updateWithInput()
{
	char input;
	if (kbhit())
	{
		input = getch();
		if (input == 'a'&& moveDirection != 4)
		{
			moveDirection = 3;
			moveSnakeByDirection();
		}
		else if (input == 'd'&& moveDirection != 3)
		{
			moveDirection = 4;
			moveSnakeByDirection();
		}
		else if (input == 'w'&& moveDirection !=2)
		{
			moveDirection = 1;
			moveSnakeByDirection();
		}
		else if (input == 's'&& moveDirection !=1)
		{
			moveDirection = 2;
			moveSnakeByDirection();
		}
	}
}

int main()
{
	CONSOLE_CURSOR_INFO cci;
	cci.bVisible = FALSE;
	cci.dwSize = sizeof(cci);
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cci);//作用:使光标消失不见

	startup();
	while (1)
	{
		show();
		updateWithoutInput();
		updateWithInput();
	}
	return 0;
}

 

 

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