Loading Resources Conditionally

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In some cases, you need to determine the iOS version your app is currently running in so you can respond appropriately in code. For example, if different versions of an app use significantly different layouts, you can load different storyboard or xib files for each version. You may also need to use different code paths to handle API differences, such using barTintColor instead of tintColor to tint a bar’s background.

If you need to load different resources for different app versions—and you currently identify a storyboard or xib file in your Info.plist file—you can instead check the system version and load the appropriate resource inapplication:didFinishLaunchingWithOptions:.

One way to find out whether an app is currently running in iOS 7 or earlier is to write a macro that checks the system version. The code below shows a way to check the system version and store the result so you can refer to it whenever you need to conditionally load resources or use different APIs.

    • NSUInteger DeviceSystemMajorVersion();
    • NSUInteger DeviceSystemMajorVersion() {
    • static NSUInteger _deviceSystemMajorVersion = -1;
    • static dispatch_once_t onceToken;
    • dispatch_once(&onceToken, ^{
    • _deviceSystemMajorVersion = [[[[[UIDevice currentDevice] systemVersion] componentsSeparatedByString:@"."] objectAtIndex:0] intValue];
    • });
    • return _deviceSystemMajorVersion;
    • }
    • #define MY_MACRO_NAME (DeviceSystemMajorVersion() < 7)
    • from:https://developer.apple.com/library/prerelease/ios/documentation/UserExperience/Conceptual/TransitionGuide/SupportingEarlieriOS.html
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