画图GUI基本复现(python3.tk)
程序的主要功能复现就是:
- 绘制直线,带箭头的直线,绘制矩形,绘制椭圆,橡皮擦实现,修改颜色
- 基本的图形绘制操作,不涉及进阶的图形处理
整体采用了面向对象的方法设计,主要学习使用tk图形界面组件的绘图要素:画板组件Canvas,鼠标事件处理逻辑和绑定关系,基本的画板组件操作的组合应用学习,canvas.create方法的使用.
该系统核心的要点,我的理解是:
如何去理解绘图中,鼠标动作与绘制工具对应的逻辑关系,并合理地进行调用方法完成功能:
比如要在绘制玩一条直线的时候,作为一次绘制操作结束来理解,以及在绘制开始前的状态设置,以便通过鼠标事件记录开始绘制的落点,并最终完成绘制
代码:
"""基本画图软件的实现"""
from tkinter import *
from tkinter.colorchooser import *
#窗口的宽度和高度
win_width = 900
win_height = 430
class Application(Frame):
def __init__(self,master=None,bgcolor="#0000000"):
super().__init__(master)
self.master = master
self.bgcolor=bgcolor
self.startDrawFlag = False
self.lastDraw = 0
self.x = 0
self.y = 0
self.fgcolor = "#ff0000"
self.pack()
self.createWidget()
def createWidget(self):
# 创建绘图区
self.drawpad = Canvas(root, width=win_width, height=win_height*0.9,bg = "white")
self.drawpad.pack()
# 创建操作按键
btn_start = Button(root, text="开始", name="start")
btn_start.pack(side="left",padx="6")
btn_pen = Button(root, text="画笔", name="pen")
btn_pen.pack(side="left", padx="6")
btn_rect = Button(root, text="矩形", name="rect")
btn_rect.pack(side="left", padx="6")
btn_circle = Button(root, text="椭圆", name="circle")
btn_circle.pack(side="left", padx="6")
btn_clear = Button(root, text="清屏", name="clear")
btn_clear.pack(side="left", padx="6")
btn_erasor = Button(root, text="橡皮", name="erasor")
btn_erasor.pack(side="left", padx="6")
btn_line = Button(root, text="直线", name="line")
btn_line.pack(side="left", padx="6")
btn_lineArrow = Button(root, text="箭头直线", name="lineArrow")
btn_lineArrow.pack(side="left", padx="6")
btn_color = Button(root, text="颜色", name="color")
btn_color.pack(side="left", padx="6")
# 事件处理
btn_start.bind_class("Button","<1>", self.eventManager)
self.drawpad.bind("<ButtonRelease-1>", self.stopDraw)
#快捷键修改画笔颜色
root.bind("<KeyPress-r>", self.kuaijiejian)
root.bind("<KeyPress-g>", self.kuaijiejian)
root.bind("<KeyPress-b>", self.kuaijiejian)
def eventManager(self,event):
name = event.widget.winfo_name()
# print(name)
if name == "line":
self.drawpad.bind("<B1-Motion>", self.myline)
elif name == "rect":
self.drawpad.bind("<B1-Motion>", self.myRect)
elif name == "lineArrow":
self.drawpad.bind("<B1-Motion>", self.mylineArrow)
elif name == "circle":
self.drawpad.bind("<B1-Motion>", self.mycircle)
elif name == "pen":
self.drawpad.bind("<B1-Motion>", self.myPen)
elif name == "erasor":
self.drawpad.bind("<B1-Motion>", self.myErasor)
elif name == "clear":
self.drawpad.delete("all")
elif name == "color":
c = askcolor(color=self.fgcolor, title="选择画笔颜色")
self.fgcolor = c[1]
def stopDraw(self,event):
self.startDrawFlag = False
self.lastDraw = 0
def startDraw(self,event):
self.drawpad.delete(self.lastDraw)
if not self.startDrawFlag:
self.startDrawFlag = True
self.x = event.x
self.y = event.y
def myline(self,event):
self.startDraw(event)
self.lastDraw = self.drawpad.create_line(self.x, self.y, event.x, event.y,fill=self.fgcolor)
def mycircle(self,event):
self.startDraw(event)
self.lastDraw = self.drawpad.create_oval(self.x, self.y, event.x, event.y,outline=self.fgcolor)
def mylineArrow(self,event):
self.startDraw(event)
self.lastDraw = self.drawpad.create_line(self.x, self.y, event.x, event.y,arrow=LAST, fill=self.fgcolor)
def myRect(self,event):
self.startDraw(event)
self.lastDraw = self.drawpad.create_rectangle(self.x, self.y, event.x, event.y,outline=self.fgcolor)
def myErasor(self,event):
self.startDraw(event)
self.drawpad.create_line(self.x, self.y, event.x, event.y, fill="white")
self.x = event.x
self.y = event.y
def myPen(self,event):
self.startDraw(event)
self.drawpad.create_line(self.x, self.y, event.x, event.y, fill=self.fgcolor)
self.x = event.x
self.y = event.y
def kuaijiejian(self,event):
if event.char == "r":
self.fgcolor = "#ff0000"
elif event.char == "g":
self.fgcolor = "#00ff00"
elif event.char == "b":
self.fgcolor = "#0000FF"
if __name__ == "__main__":
root = Tk()
root.geometry(str(win_width) + "x"+ str(win_height)+"+200+300")
root.title("画图Zero")
app = Application(master=root)
root.mainloop()
展示图: