Jquery 实现的2048小游戏

通过这几天的学习利用Jquery实现了一个2048小游戏,在这个游戏中主页面实现基本框架, supportww2048.js实现基本的支撑部分, showanimation.js实现基本的动画逻辑, main.js实现基本的控制部分。

实现完成之后的效果如下


提供链接可以亲自体验一下    2048

下面来看代码:

index.html实现布局效果

<!DOCTYPE html>
<html>
<head>
	<meta charset="utf-8">
	<meta name="viewport" content="width=device-width,height=device-height,initial-scale=1.0,minimun-scale=1.0, maximun-scale=1.0, user-scaleable=no"/>
	<title>2048</title>
	<link rel="stylesheet" type="text/css" href="2048.css">
	<script src="jquery-1.9.1.js"></script>
	<script src="http://libs.baidu.com/jquery/2.0.0/jquery.js"></script>
	<script type="text/javascript" src="supportww2048.js"></script>
	<script type="text/javascript" src="showanimation.js"></script>
	<script type="text/javascript" src="main2048.js"></script>
</head>
<body>
	<header>
		<h1>小小程序员</h1>
		<a href="javascript:newgame();" id="newgamebutton">New Game</a>
		<p>score:<span id="score">0</span></p>
	</header>

	<div id="grid-container">
		<div class="grid-cell" id=grid-cell-0-0></div>
		<div class="grid-cell" id=grid-cell-0-1></div>
		<div class="grid-cell" id=grid-cell-0-2></div>
		<div class="grid-cell" id=grid-cell-0-3></div>

		<div class="grid-cell" id=grid-cell-1-0></div>
		<div class="grid-cell" id=grid-cell-1-1></div>
		<div class="grid-cell" id=grid-cell-1-2></div>
		<div class="grid-cell" id=grid-cell-1-3></div>

		<div class="grid-cell" id=grid-cell-2-0></div>
		<div class="grid-cell" id=grid-cell-2-1></div>
		<div class="grid-cell" id=grid-cell-2-2></div>
		<div class="grid-cell" id=grid-cell-2-3></div>

		<div class="grid-cell" id=grid-cell-3-0></div>
		<div class="grid-cell" id=grid-cell-3-1></div>
		<div class="grid-cell" id=grid-cell-3-2></div>
		<div class="grid-cell" id=grid-cell-3-3></div>
	</div>
</body>
</html>

接下来是页面的效果设置

2048.css

header{
	display: block;
	margin: 0 auto;
	width: 100%;
	text-align: center;
}

header h1{
	font-family: Arial;
	font-size: 40px;
	font-weight: bold;
}
header #newgamebutton{
	display: block;
	margin: 20px auto;

	width: 100px;
	padding: 10px 10px;
	background-color: #8f7a66;

	font-family: Arial;
	color: white;
	border-radius: 10px;
}
header #newgamebutton:hover{
	background-color: #9f8b77;
}

header p{
	font-family: Arial;
	font-size: 25px;
	margin: 20px auto;

}
header a{
	text-decoration: none;

}

#grid-container{
	width: 460px;
	height: 460px;
	padding: 20px;

	margin: 50px auto;
	background-color: #bbada0;


	border-radius: 10px;
	position: relative;
}

.grid-cell{
	width: 100px;
	height: 100px;
	border-radius: 6px;
	background-color: #ccc0b3;

	position: absolute;
}

.number-cell{
	border-radius: 6px;

	font-family: Arial;
	font-weight: bold;
	font-size: 20px;
	line-height: 100px;
	text-align: center;

	position: absolute;
}
基本支撑部分supportww.js

documentWidth=window.screen.availWidth;
gridContainerWidth=0.92*documentWidth;
cellSideLength=0.18*documentWidth;
cellSpace=0.04*documentWidth;

function getPosTop(i, j){

	return cellSpace+i*(cellSideLength+cellSpace);
}

function getPosLeft(i, j){


	return cellSpace+j*(cellSideLength+cellSpace);
}

function getNumberBackgroundColor(number)
{
	switch(number){
		case 2:   return "#eee4da"; break;
		case 4:   return "#ede0c8"; break;
		case 8:   return "#f2b179"; break;
		case 16:  return "#f59563"; break;
		case 32:  return "#f67c5f"; break;
		case 64:  return "#f65e3b"; break;
		case 128: return "#edcf72"; break;
		case 256: return "#edcc61"; break;
		case 512: return "#9c0";    break;
		case 1024:return "#33b5e5"; break;
		case 2048:return "#09c";    break;
		case 4096:return "#a6c";    break;
		case 8192:return "#93c";    break;

	}
	return "black";
}


function getNumberColor(number){
	if(number<=4)
	{
		return "#776e65";
	}
	else
		return "white";
}

function nospace(board){

	for(var i=0; i<4; i++)
		for(var j=0; j<4; j++)
			if(board[i][j]==0)
				return false;
		return true;
}

function canMoveLeft( board ){

    for( var i = 0 ; i < 4 ; i ++ )
        for( var j = 1; j < 4 ; j ++ )
            if( board[i][j] != 0 )
                if( board[i][j-1] == 0 || board[i][j-1] == board[i][j] )
                    return true;

    return false;
}

function canMoveReight( board ){

    for( var i = 0 ; i < 4 ; i ++ )
        for( var j = 2; j >= 0 ; j -- )
            if( board[i][j] != 0 )
                if( board[i][j+1] == 0 || board[i][j+1] == board[i][j] )
                    return true;

    return false;
}

function canMoveUp( board ){

    for( var j = 0 ; j < 4 ; j ++ )
        for( var i = 1 ; i < 4 ; i ++ )
            if( board[i][j] != 0 )
                if( board[i-1][j] == 0 || board[i-1][j] == board[i][j] )
                    return true;

    return false;
}

function canMoveDown( board ){

    for( var j = 0 ; j < 4 ; j ++ )
        for( var i = 2 ; i >= 0 ; i -- )
            if( board[i][j] != 0 )
                if( board[i+1][j] == 0 || board[i+1][j] == board[i][j] )
                    return true;

    return false;
}

function noBlockHorizontal( row , col1 , col2 , board ){
    for( var i = col1 + 1 ; i < col2 ; i ++ )
        if( board[row][i] != 0 )
            return false;
    return true;
}

function noBlockVertical( col , row1 , row2 , board ){
    for( var i = row1 + 1 ; i < row2 ; i ++ )
        if( board[i][col] != 0 )
            return false;
    return true;
}

function nomove( board ){
    if( canMoveLeft( board ) ||
        canMoveReight( board ) ||
        canMoveUp( board ) ||
        canMoveDown( board ) )
        return false;

    return true;
}
实现动画部分的js showanimation.js

function showNumberWithAnimation(i, j, randNumber ){

	var numberCell=$("#number-cell-"+i+'-'+j);
	numberCell.css('background-color',getNumberBackgroundColor(randNumber));
	numberCell.css('color', getNumberColor(randNumber));
	if (randNumber==2){
	numberCell.text("小白");
	}
	else if(randNumber==4){
		numberCell.text("实习生");
	}
	else if(randNumber==8){
		numberCell.text("程序员");
	}
	else if(randNumber==16){
		numberCell.text("项目经理");
	}
	else if(randNumber==32){
		numberCell("架构师");
	}
	else if(randNumber==64){
		numberCell.text("技术经理");
	}
	else if(randNumber==128){
		numberCell.text("高级经理");
	}
	else if(randNumber==256){
		numberCell.text("技术总监");
	}
	else if(randNumber==512){
		numberCell.text("副总裁");
	}
	else if(randNumber==1024){
		numberCell.text("CTO");
	}
	else if(randNumber==2048){
		numberCell.text("总裁");
	}
	else if(randNumber==4096){
		numberCell.text("Boss");
	}
	numberCell.animate({
		width:cellSideLength,
		height:cellSideLength,
		top:getPosTop(i, j)+'px',
		left:getPosLeft(i, j)+'px'
	},300);
}

function showMoveAnimation(fromx, fromy, tox, toy){
	var numberCell=$("#number-cell-"+fromx+'-'+fromy);
	numberCell.animate({
		top: getPosTop(tox, toy),
		left:getPosLeft(tox, toy)
	},200);
}

function updateScore(score){

	$("#score").text(score);
}
主要逻辑运行部分 main2048.js

var board=new Array();
var score=0;
var hasConflicted=new Array();

var startx = 0;
var starty = 0;
var endx = 0;
var endy = 0;

$(document).ready(function(){
    prepareForMobile();
    newgame();
});

function prepareForMobile(){

    if( documentWidth > 500 ){
        gridContainerWidth = 500;
        cellSpace = 20;
        cellSideLength = 100;
    }

    $('#grid-container').css('width',gridContainerWidth - 2*cellSpace);
    $('#grid-container').css('height',gridContainerWidth - 2*cellSpace);
    $('#grid-container').css('padding', cellSpace);
    $('#grid-container').css('border-radius',0.02*gridContainerWidth);

    $('.grid-cell').css('width',cellSideLength);
    $('.grid-cell').css('height',cellSideLength);
    $('.grid-cell').css('border-radius',0.02*cellSideLength);
}

function newgame(){
	//初始化16个方格
	init();


	//在两个格子里随机的生成数字
	generateOneNumber();
	generateOneNumber();
}

function init(){
	for(var i=0; i<4; i++)
		for(var j=0; j<4; j++){
			var gridCell=$("#grid-cell-"+i+"-"+j);
			gridCell.css('top',getPosTop(i, j));
			gridCell.css('left',getPosLeft(i, j));

		}

	for(var i=0; i<4; i++)
	{
		board[i]= new Array();
		hasConflicted[i]=new Array();
		for(var j=0; j<4; j++){
			board[i][j]=0;

			hasConflicted[i][j]=false;
		}
	}

	updateBoardView();

	score=0;
}


function updateBoardView(){

	$(".number-cell").remove();
	for(var i=0; i<4; i++)
		for(j=0; j<4; j++){
			$('#grid-container').append('<div class="number-cell" id="number-cell-'+i+'-'+j+'"></div>');
			var theNumberCell=$('#number-cell-'+i+'-'+j);
			if(board[i][j]==0){
				theNumberCell.css('width','0px');
				theNumberCell.css('height','0px');
				theNumberCell.css('top',getPosTop(i, j)+cellSideLength/2);
				theNumberCell.css('left',getPosLeft(i,j)+cellSideLength/2);
			}else{
				theNumberCell.css('width',cellSideLength);
				theNumberCell.css('height',cellSideLength);
				theNumberCell.css('top',getPosTop(i, j));
				theNumberCell.css('left',getPosLeft(i, j));
				theNumberCell.css('background-color', getNumberBackgroundColor(board[i][j]));
				theNumberCell.css('color',getNumberColor(board[i][j]));
				///可以用数字theNumberCell.text(board[i][j]);
				///
				///
				///
				/改为数字时应该一下字体font-size: 60px;


					//自定义优化
				var randNumber=board[i][j];
				if (randNumber==2){
				theNumberCell.text("小白");
				}
				else if(randNumber==4){
					theNumberCell.text("实习生");
				}
				else if(randNumber==8){
					theNumberCell.text("程序员");
				}
				else if(randNumber==16){
					theNumberCell.text("项目经理");
				}
				else if(randNumber==32){
					theNumberCell.text("架构师");
				}
				else if(randNumber==64){
					theNumberCell.text("技术经理");
				}
				else if(randNumber==128){
					theNumberCell.text("高级经理");
				}
				else if(randNumber==256){
					theNumberCell.text("技术总监");
				}
				else if(randNumber==512){
					theNumberCell.text("副总裁");
				}
				else if(randNumber==1024){
					theNumberCell.text("CTO");
				}
				else if(randNumber==2048){
					theNumberCell.text("总裁");
				}
				else if(randNumber==4096){
					theNumberCell.text("Boss");
				}
				

			}
			hasConflicted[i][j]=false;
		}
		
    $('.number-cell').css('line-height',cellSideLength+'px');
    $('.number-cell').css('font-size',0.2*cellSideLength+'px');
}

function generateOneNumber(){
	//判断空间是否已满
	if(nospace(board))//nospace()在support中
		return false;

	//随机生成一个位置
	var randx=parseInt(Math.floor(Math.random()*4));
	var randy=parseInt(Math.floor(Math.random()*4));
//添加一个变量来优化while
	var times=0;
	while(times<50){//可以写成1或true
		if(board[randx][randy]==0)
			break;
		//如果位置不可用继续寻找可用位置
		randx=parseInt(Math.floor(Math.random()*4));
		randy=parseInt(Math.floor(Math.random()*4));
		
		times++;
	}
	if(times==50){//人工寻找到一个没有数字的位置
		for(var i=0; i<4; i++)
			for(var j=0; j<4; j++){
				if(board[i][j]==0)
					randx=x;
					randy=y;
			}
	}
	//随机生成一个数字
	//50%概率生成随机数2和4
	var randNumber=Math.random()<0.5?2:4;

	//在随机位置上显示随机的数字
		board[randx][randy]=randNumber;
		//显示在前端界面的函数在showanimation2048中实现
		showNumberWithAnimation(randx, randy, randNumber);
		return true;
}

$(document).keydown(function(event){
		event.preventDefault();//阻止默认的事件行为
	switch(event.keyCode){
		case 37: //left
			if(moveLeft()){
				setTimeout("generateOneNumber()",210);
				setTimeout("isgameover()",300);
			}
			break;
		case 38: //up
			if(moveUp()){
				setTimeout("generateOneNumber()",210);
				setTimeout("isgameover()",300);
			}
			break;
		case 39: //reight
			if(moveReight()){
				setTimeout("generateOneNumber()",210);
				setTimeout("isgameover()",300);
			}
			break;
		case 40: //down
			if(moveDown()){
				setTimeout("generateOneNumber()", 210);
				setTimeout("isgameover()",300);
			}
			break;
		default: //default
			break;
	}
});

//移动端手指触发判断
document.addEventListener('touchstart',function(event){//手指开始位置
    startx = event.touches[0].pageX;
    starty = event.touches[0].pageY;
});

document.addEventListener('touchend',function(event){//手指结束位置
    endx = event.changedTouches[0].pageX;
    endy = event.changedTouches[0].pageY;

    var deltax = endx - startx;
    var deltay = endy - starty;
    //防止误触发
    if( Math.abs( deltax ) < 0.3*documentWidth && Math.abs( deltay ) < 0.3*documentWidth )
        return;

    //判断是向左右移动还是上下移动
    if( Math.abs( deltax ) >= Math.abs( deltay ) ){

        if( deltax > 0 ){
            //move right
            if( moveReight() ){
                setTimeout("generateOneNumber()",210);
                setTimeout("isgameover()",300);
            }
        }
        else{
            //move left
            if( moveLeft() ){
                setTimeout("generateOneNumber()",210);
                setTimeout("isgameover()",300);
            }
        }
    }
    else{
        if( deltay > 0 ){
            //move down
            if( moveDown() ){
                setTimeout("generateOneNumber()",210);
                setTimeout("isgameover()",300);
            }
        }
        else{
            //move up
            if( moveUp() ){
                setTimeout("generateOneNumber()",210);
                setTimeout("isgameover()",300);
            }
        }
    }
});

function isgameover(){
    if( nospace( board ) && nomove( board ) ){
        gameover();
    }
}

function gameover(){
    alert('gameover!');
    $("#score").text(0);
}
function moveLeft(){

    if( !canMoveLeft( board ) )
        return false;

    //moveLeft
    for( var i = 0 ; i < 4 ; i ++ )
        for( var j = 1 ; j < 4 ; j ++ ){
            if( board[i][j] != 0 ){

                for( var k = 0 ; k < j ; k ++ ){
                    if( board[i][k] == 0 && noBlockHorizontal( i , k , j , board ) ){
                        //move
                        showMoveAnimation( i , j , i , k );
                        board[i][k] = board[i][j];
                        board[i][j] = 0;
                        continue;
                    }
                    else if( board[i][k] == board[i][j] && noBlockHorizontal( i , k , j , board ) && !hasConflicted[i][k]){
                        //move
                        showMoveAnimation( i , j , i , k );
                        //add
                        board[i][k] += board[i][j];
                        board[i][j] = 0;
                        	//加分步骤
                        	
                        	score+=board[i][k];
                        	updateScore(score);

                        	hasConflicted[i][k]=true;
                        continue;
                    }
                }
            }
        }

    setTimeout("updateBoardView()",200);
    return true;
}

function moveReight(){
    if(!canMoveReight( board ) )
        return false;

    //moveRight
    for( var i = 0 ; i < 4 ; i ++ )
        for( var j = 2 ; j >= 0 ; j -- ){
            if( board[i][j] != 0 ){
                for( var k = 3 ; k > j ; k -- ){

                    if( board[i][k] == 0 && noBlockHorizontal( i , j , k , board ) ){
                        showMoveAnimation( i , j , i , k );
                        board[i][k] = board[i][j];
                        board[i][j] = 0;
                        continue;
                    }
                    else if( board[i][k] == board[i][j] && noBlockHorizontal( i , j , k , board ) && !hasConflicted[i][k] ){
                        showMoveAnimation( i , j , i , k);
                        board[i][k] +=board[i][j];
                        board[i][j] = 0;

                        	score+=board[i][k];
                        	updateScore(score);

                        	hasConflicted[i][k]=true;

                        continue;
                    }
                }
            }
        }

    setTimeout("updateBoardView()",200);
    return true;
}

function moveUp(){

    if( !canMoveUp( board ) )
        return false;

    //moveUp
    for( var j = 0 ; j < 4 ; j ++ )
        for( var i = 1 ; i < 4 ; i ++ ){
            if( board[i][j] != 0 ){
                for( var k = 0 ; k < i ; k ++ ){

                    if( board[k][j] == 0 && noBlockVertical( j , k , i , board ) ){
                        showMoveAnimation( i , j , k , j );
                        board[k][j] = board[i][j];
                        board[i][j] = 0;
                        continue;
                    }
                    else if( board[k][j] == board[i][j] && noBlockVertical( j , k , i , board ) &&!hasConflicted[k][j] ){
                        showMoveAnimation( i , j , k , j );
                        board[k][j] += board[i][j];
                        board[i][j] = 0;

                        	score+=board[k][j];
                        	updateScore(score);


                        	hasConflicted[k][j]=true;
                        continue;
                    }
                }
            }
        }

    setTimeout("updateBoardView()",200);
    return true;
}

function moveDown(){
    if( !canMoveDown( board ) )
        return false;

    //moveDown
    for( var j = 0 ; j < 4 ; j ++ )
        for( var i = 2 ; i >= 0 ; i -- ){
            if( board[i][j] != 0 ){
                for( var k = 3 ; k > i ; k -- ){

                    if( board[k][j] == 0 && noBlockVertical( j , i , k , board ) ){
                        showMoveAnimation( i , j , k , j );
                        board[k][j] = board[i][j];
                        board[i][j] = 0;
                        continue;
                    }
                    else if( board[k][j] == board[i][j] && noBlockVertical( j , i , k , board ) && !hasConflicted[k][j] ){
                        showMoveAnimation( i , j , k , j );
                        board[k][j] +=board[i][j];
                        board[i][j] = 0;


                        	score+=board[k][j];
                        	updateScore(score);
             			
                        	hasConflicted[k][j]=true;
                        continue;
                    }
                }
            }
        }

    setTimeout("updateBoardView()",200);
    return true;
}





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