UnityShader学习实践(hsv转rbg)
Shader "Custom/RGBtoHSV" {
Properties
{
_H("hue",Range(0,360))=0.1
_S("saturation",Range(0,1.0))=0
_V("value",Range(0, 1.0)) = 0
_A("Alpha", Range(0,1.0))=1.0
}
SubShader
{
Tags { "Queue"
原创
2016-04-21 09:22:43 ·
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