绘制几何图形:使用android.graphics类

本范例将运用Paint对象(绘笔)的设置值不同,在Cavas(画布)上绘制空心、实习及渐变色的多种几何多形。

范例说明

  “如何在和机上绘制2D图形呢?”这是许多android游戏开发都是常提到的问题,在android SDK 当中,并没有Java Graphics2D的函数可以使用,而是使用android.graphics底下的类来绘制2D向量图。这个package提供了许多在手机上绘制图 形的类与方法,其中Canvas上,而Paint(Android.graphics.Paint)类则像是彩色铅笔,给予不同的调协,即可绘制不同颜 色、不同种类效果的向量图形。

  本范例将运用Paint对象(绘笔)的设置值不同,在Cavas(画布)上绘制空心、实习及渐变色的多种几何多形。

  运行结果如果


  范例程序

  主程序中继承自Android.view.View的 MyView类,重写 MyView的onDraw()方法,一开始就会运行绘制的工作,在onDraw()中以Paint将几何图形绘制在Canvas上,以 paint.setColor() 改变图形颜色、以 paint.setStyle()的设置来控制画出的的图形是空心还是实心。程序的最后一段,就是直接在Canvas写上文字,随着Paint对象里的属 性设置,也会有不同的外观模式。

de<package com.graphices; 
 
import  android.app.Activity;
import android.os.Bundle;
import  android.view.View;
import android.content.Context;
import  android.graphics.Canvas;
import android.graphics.Color;
import  android.graphics.Paint;
import android.graphics.RectF;
import  android.graphics.Path;
import android.graphics.Shader;
import  android.graphics.LinearGradient;
public class GraphicesActivity  extends Activity {
    /** Called when the activity is first created.  */
    @Override
    public void onCreate(Bundle  savedInstanceState) {
        super.onCreate(savedInstanceState);
        /*设置ContentView为自定义的MyVieW*/
        MyView myView=new  MyView(this);
        setContentView(myView);
    }
    /* 自定义继承View 的MyView*/
private class MyView extends View
{
     public  MyView(Context context){
        super(context) ;
     }
      /*重写onDraw()*/
     @Override
     protected void onDraw(Canvas  canvas)
     {   
         super.onDraw(canvas);
         /*设置背景为白色*/
         canvas.drawColor(Color.WHITE);
          Paint  paint=new Paint();
          /*去锯齿*/
           paint.setAntiAlias(true);
          /*设置paint的颜色*/
           paint.setColor(Color.RED);
          /*设置paint的 style 为STROKE:空心*/
          paint.setStyle(Paint.Style.STROKE);
          /*设置paint的外框宽度*/
          paint.setStrokeWidth(3);
          /*画一个空心圆形*/
          canvas.drawCircle(40, 40, 30, paint);
          /*画一个空心正方形*/
          canvas.drawRect(10, 90, 70, 150, paint);
          /*画一个空心长方形*/
          canvas.drawRect(10, 170, 70,200, paint);
           /*画一个空心椭圆形*/
          RectF re=new RectF(10,220,70,250);
          canvas.drawOval(re, paint);
          /*画一个空心三角形*/
           Path path=new Path();
          path.moveTo(10, 330);
           path.lineTo(70,330);
          path.lineTo(40,270);
           path.close();
          canvas.drawPath(path, paint);
          /* 画一个空心梯形*/
          Path path1=new Path();
           path1.moveTo(10, 410);
          path1.lineTo(70,410);
           path1.lineTo(55,350);
          path1.lineTo(25, 350);
           path1.close();
          canvas.drawPath(path1, paint);
          
          /*设置paint 的style为 FILL:实心*/
           paint.setStyle(Paint.Style.FILL);
          /*设置paint的颜色*/
          paint.setColor(Color.BLUE);
          /*画一个实心圆*/
           canvas.drawCircle(120,40,30, paint);
          /*画一个实心正方形*/
          canvas.drawRect(90, 90, 150, 150, paint);
          /*画一个实心长方形*/
          canvas.drawRect(90, 170, 150,200, paint);
          /*画一个实心椭圆*/
          RectF re2=new RectF(90,220,150,250);
           canvas.drawOval(re2, paint);
          /*画一个实心三角形*/
          Path  path2=new Path();
          path2.moveTo(90, 330);
           path2.lineTo(150,330);
          path2.lineTo(120,270);
           path2.close();
          canvas.drawPath(path2, paint);
           /*画一个实心梯形*/
          Path path3=new Path();
           path3.moveTo(90, 410);
          path3.lineTo(150,410);
           path3.lineTo(135,350);
          path3.lineTo(105, 350);
          path3.close();
          canvas.drawPath(path3, paint);
          /*设置渐变色*/
          Shader mShader=new LinearGradient(0,0,100,100,
                  new  int[]{Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW},
                  null,Shader.TileMode.REPEAT);
          paint.setShader(mShader);
        
          /*画一个渐变色圆*/
           canvas.drawCircle(200,40,30, paint);
          /*画一个渐变色正方形*/
          canvas.drawRect(170, 90, 230, 150, paint);
          /*画一个渐变色长方形*/
          canvas.drawRect(170, 170, 230,200, paint);
          /*画一个渐变色椭圆*/
          RectF re3=new RectF(170,220,230,250);
          canvas.drawOval(re3, paint);
          /*画一个渐变色三角形*/
          Path path4=new Path();
          path4.moveTo(170,330);
          path4.lineTo(230,330);
          path4.lineTo(200,270);
          path4.close();
          canvas.drawPath(path4, paint);
          /*画一个渐变色梯形*/
          Path path5=new Path();
           path5.moveTo(170, 410);
          path5.lineTo(230,410);
          path5.lineTo(215,350);
          path5.lineTo(185, 350);
          path5.close();
          canvas.drawPath(path5, paint);
          
          /*写字*/
          paint.setTextSize(24);
           canvas.drawText(getResources().getString(R.string.str_text1), 240, 50,  paint);
           canvas.drawText(getResources().getString(R.string.str_text2), 240, 120,  paint);
           canvas.drawText(getResources().getString(R.string.str_text3), 240, 190,  paint);
           canvas.drawText(getResources().getString(R.string.str_text4), 240, 250,  paint);
           canvas.drawText(getResources().getString(R.string.str_text5), 240, 320,  paint);
           canvas.drawText(getResources().getString(R.string.str_text6), 240, 390,  paint);  
     }
}
}
de<

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