链表里的struct

最近在看代码的时候,发现有一个链表有点奇怪,一下子没看出来个所以,于是好奇地认真的看了下,于是记录下了这篇博文。

首先看使用情况:

void threadProc()
{
    ListNode *node = sFdList.head;
    while(node)
    {
        ReactorSocket *reactor = (ReactorSocket*)node;
        
        //to do
        printf("socket fd = %d, reactor addr = %p\n", reactor->socket->sockFd, reactor);

        node = node->next;
    }
}

node指向了链表的头节点,然后在while循环里取出,再强制转换成ReactorSocket*类型。这里node的类型是指向ListNode类型的指针,ListNode的定义为:

typedef struct node
{
	struct node *prev;
	struct node *next;
}ListNode;

ReactorSocket的定义为:

typedef struct reactorSock
{
	ListNode node;
	CSocket *socket;
}ReactorSocket;

 第一眼看怎么把node类型的转换成ReactorSocket?其实在添加链表节点是,是这样添加的:

void addReactor(List *list, ReactorSocket *reactor)
{
    printf("add node addr: %p\n", &reactor->node);
	addListNode(list, &reactor->node);
}

void addListNode(List *list, ListNode *node)
{
	list->nodeTotal++;
	node->next = NULL;
	node->prev = NULL;

	if(list->tail) //节点添加到尾部
	{
		list->tail->next = node; //尾节点的next指向新节点
		node->prev = list->tail; //新节点的prev指向尾节点
		list->tail = node;		 //更新尾节点,现在node是尾结点
	}
	else //第一个节点
	{
        list->head = node;
        list->tail = node;
	}
}

其中有一句:addListNode(list, &reactor->node);是把ReactorSocket的变量node地址添加到链表中了,其实node的地址不就是ReactorSocket的地址吗,所以才能这样转换:ReactorSocket *reactor = (ReactorSocket*)node;

完整的代码:

#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <unistd.h>
#include <sys/socket.h>

//节点定义
typedef struct node
{
	struct node *prev;
	struct node *next;
}ListNode;

typedef struct list
{
	int nodeTotal;
	ListNode *head; //链表头
	ListNode *tail;	//链表尾
}List;

//以下定义的函数指针中,其函数的参数带有void*,其作用是将对象带进来
typedef struct
{
	uint32_t sockFd;
	int32_t (*sockSend)(void *, const char *buf, uint32_t len);
	int32_t (*sockRecv)(void *, char *buf, uint32_t len);
	int32_t (*sockClose)(void *);
	void (*sockDestory)(void *);
}CSocket;


typedef struct reactorSock
{
	ListNode node;
	CSocket *socket;
}ReactorSocket;

void addReactor(List *list, ReactorSocket *reactor);
void addListNode(List *list, ListNode *node);
void threadProc();
int32_t createSock(ReactorSocket *reactor);

static List sFdList;

struct Test
{
    char a;
    int b;
    long c;
};

int main()
{
    ReactorSocket *reactor = (ReactorSocket*)malloc(sizeof(ReactorSocket));
    int32_t fd = createSock(reactor);
    addReactor(&sFdList, reactor);

    threadProc();

    if(fd > 0)
    {
        close(fd);
    }
    
    free(reactor->socket);
    free(reactor);

    printf("sizeof(Test) = %lu\n", sizeof(long));
    return 0;
}


void addReactor(List *list, ReactorSocket *reactor)
{
    printf("add node addr: %p\n", &reactor->node);
	addListNode(list, &reactor->node);
}

void addListNode(List *list, ListNode *node)
{
	list->nodeTotal++;
	node->next = NULL;
	node->prev = NULL;

	if(list->tail) //节点添加到尾部
	{
		list->tail->next = node; //尾节点的next指向新节点
		node->prev = list->tail; //新节点的prev指向尾节点
		list->tail = node;		 //更新尾节点,现在node是尾结点
	}
	else //第一个节点
	{
        list->head = node;
        list->tail = node;
	}
}

int32_t createSock(ReactorSocket *reactor)
{
    int32_t fd = socket(AF_INET, SOCK_STREAM, 0);
    printf("create socket fd = %d\n", fd);

    reactor->socket = (CSocket*)malloc(sizeof(CSocket));
    reactor->socket->sockFd = fd;

    return fd;
}

void threadProc()
{
    ListNode *node = sFdList.head;
    while(node)
    {
        ReactorSocket *reactor = (ReactorSocket*)node;
        
        //to do
        printf("socket fd = %d, reactor addr = %p\n", reactor->socket->sockFd, reactor);

        node = node->next;
    }
}

 从打印可以看出加入链表时的地址和取出来的地址是一样的,所以能成转换成功。

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