目录
1.调用外部库
2.代码实现
1.基础版本
2.添加功能
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
player1_paddle_dy = -5
elif event.key == pygame.K_s:
player1_paddle_dy = 5
elif event.key == pygame.K_UP:
player_paddle_dy = -5
elif event.key == pygame.K_DOWN:
player_paddle_dy = 5
elif event.key == pygame.K_SPACE:
if space_state == "0":
space_state = "1"
# Set up the player2's paddle
PLAYER_PADDLE_WIDTH = 10
PLAYER_PADDLE_HEIGHT = 100
player_paddle_x = WINDOW_WIDTH - PLAYER_PADDLE_WIDTH - 10
player_paddle_y = WINDOW_HEIGHT // 2 - PLAYER_PADDLE_HEIGHT // 2
player_paddle_dy = 0
# Set up the player1's paddle
player1_PADDLE_WIDTH = 10
player1_PADDLE_HEIGHT = 100
player1_paddle_x = 10
player1_paddle_y = WINDOW_HEIGHT // 2 - player1_PADDLE_HEIGHT // 2
player1_paddle_dy = 0
elif event.type == pygame.KEYUP:
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
player_paddle_dy = 0
elif event.key == pygame.K_SPACE:
if space_state != "1": continue
space_state = "0"
if game_state == "start":
game_state = "playing"
ball_dx = -ball_dx
ball_dy = -ball_dy
elif event.key == pygame.K_w or event.key == pygame.K_s:
player1_paddle_dy = 0
elif event.key == pygame.K_SPACE:
if space_state != "1": continue
space_state = "0"
if game_state == "start":
game_state = "playing"
ball_dx = -ball_dx
ball_dy = -ball_dy
# Move the player's paddle
player_paddle_y += player_paddle_dy
if player_paddle_y <= 0:
player_paddle_y = 0
elif player_paddle_y + PLAYER_PADDLE_HEIGHT >= WINDOW_HEIGHT:
player_paddle_y = WINDOW_HEIGHT - PLAYER_PADDLE_HEIGHT
# Move the player1's paddle
player1_paddle_y += player1_paddle_dy
if player1_paddle_y <= 0:
player1_paddle_y = 0
elif player1_paddle_y + player1_PADDLE_HEIGHT >= WINDOW_HEIGHT:
player1_paddle_y = WINDOW_HEIGHT - player1_PADDLE_HEIGHT
3.游戏实测