python小游戏——乒乓球大战2.0版本の双人联机对战功能的实现

目录

1.调用外部库

2.代码实现

3.游戏实测 


1.调用外部库

 pygame

2.代码实现

1.基础版本

(4条消息) python小游戏——乒乓球大战_timberman666的博客-CSDN博客icon-default.png?t=N2N8https://blog.csdn.net/timberman666/article/details/129796762?spm=1001.2014.3001.5502

2.添加功能

  elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_w:
                player1_paddle_dy = -5
            elif event.key == pygame.K_s:
                player1_paddle_dy = 5



            elif event.key == pygame.K_UP:
                player_paddle_dy = -5
            elif event.key == pygame.K_DOWN:
                player_paddle_dy = 5
            elif event.key == pygame.K_SPACE:
                if space_state == "0":
                    space_state = "1"
# Set up the player2's paddle
PLAYER_PADDLE_WIDTH = 10
PLAYER_PADDLE_HEIGHT = 100
player_paddle_x = WINDOW_WIDTH - PLAYER_PADDLE_WIDTH - 10
player_paddle_y = WINDOW_HEIGHT // 2 - PLAYER_PADDLE_HEIGHT // 2
player_paddle_dy = 0
 
# Set up the player1's paddle
player1_PADDLE_WIDTH = 10
player1_PADDLE_HEIGHT = 100
player1_paddle_x = 10
player1_paddle_y = WINDOW_HEIGHT // 2 - player1_PADDLE_HEIGHT // 2
player1_paddle_dy = 0
elif event.type == pygame.KEYUP:
            if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                player_paddle_dy = 0
            elif event.key == pygame.K_SPACE:
                if space_state != "1": continue
                space_state = "0"
                if game_state == "start":
                    game_state = "playing"
                    ball_dx = -ball_dx
                    ball_dy = -ball_dy
            
            elif event.key == pygame.K_w or event.key == pygame.K_s:
                player1_paddle_dy = 0
            elif event.key == pygame.K_SPACE:
                if space_state != "1": continue
                space_state = "0"
                if game_state == "start":
                    game_state = "playing"
                    ball_dx = -ball_dx
                    ball_dy = -ball_dy

 

 

# Move the player's paddle
        player_paddle_y += player_paddle_dy
        if player_paddle_y <= 0:
            player_paddle_y = 0
        elif player_paddle_y + PLAYER_PADDLE_HEIGHT >= WINDOW_HEIGHT:
            player_paddle_y = WINDOW_HEIGHT - PLAYER_PADDLE_HEIGHT
 
        # Move the player1's paddle
        player1_paddle_y += player1_paddle_dy
        if player1_paddle_y <= 0:
            player1_paddle_y = 0
        elif player1_paddle_y + player1_PADDLE_HEIGHT >= WINDOW_HEIGHT:
            player1_paddle_y = WINDOW_HEIGHT - player1_PADDLE_HEIGHT

 

3.游戏实测 

 

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