用原生js做了一个拖拽调节音量
效果是这样的:(拖动时音量随两个圆形交集面积增大而增大)
源码:https://gitee.com/DieHunter/myCode/tree/master/music
html部分:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
<link rel="stylesheet" href="index.css">
</head>
<body>
<audio id="audio" autoplay>
<source src="./1.mp3" type="audio/mpeg">
</audio>
<div class="vol left" id="leftBox"></div>
<div class="vol right" id="rightBox"></div>
<script src="index.js"></script>
</body>
</html>
css部分:
* {
margin: 0;
padding: 0;
}
body {
background: rgb(28, 160, 210);
}
.vol {
width: 200px;
height: 200px;
position: absolute;
border-radius: 100px;
}
.left {
left: 500px;
top: 100px;
background: rgb(250, 242, 107);
}
.right {
left: 800px;
top: 100px;
background: rgba(250, 242, 107, 100);
z-index: 1;
}
js部分:
var audio;
init()//入口函数
function init() {
audio = document.getElementById("audio");//初始化播放器控件
audio.volume = 0;//将控件音量初始值设置0
mouseMove(rightBox, document)
}
function mouseMove(ele, parent) {
ele.addEventListener('mousedown', moveHandler);//鼠标右击时触发moveHandler方法
ele.style.position = 'absolute';
ele.parent = parent;//传递父元素(可省略)
}
function moveHandler(e) {//moveHandler是个回调函数,鼠标按下,移动,松开都会触发,根据event的type判断事件类型
if (e.preventDefault) {//取消系统默认事件
e.preventDefault();
} else {
e.returnValue = false;
}
if (e.type === 'mousedown') {
audio.play()//按下时开始播放音乐
// 下面将被点击的元素及元素在X方向的偏移通过父元素传递(放入内存中)
this.parent.ele = this;
this.parent.point = {
x: e.offsetX
}
// 为元素添加鼠标移动和松开事件
this.parent.addEventListener('mousemove', moveHandler);
this.addEventListener('mouseup', moveHandler);
} else if (e.type === 'mousemove') {
if (rightBox.offsetLeft - leftBox.offsetLeft >= 200 || rightBox.offsetLeft - leftBox.offsetLeft <= -200) {//当被移动元素与另一个元素无交集时,改变样式,使音量为0
audio.volume = 0;
document.body.style.background = 'rgb(28,160,210)'
rightBox.style.background = 'rgba(250, 242, 107, 100)';
} else {//当被移动元素与另一个元素有交集时,改变样式为渐变,使音量为相交面积的百分比(这里是两圆心之间的距离)
var count = 1 - Math.abs(rightBox.offsetLeft - leftBox.offsetLeft) / 200;
audio.volume = count
document.body.style.background = `rgb(${28+50*count},${160-136*count},${210-133*count})`
rightBox.style.background = `rgb(${28+50*count},${160-136*count},${210-133*count})`;
}
this.ele.style.left = e.x - this.point.x + "px";
} else if (e.type === 'mouseup') {
// 鼠标松开时释放内存及事件监听
this.parent.removeEventListener("mousemove", moveHandler);
this.parent.ele = null;
this.parent.point = null;
}
}