有了Command 接口,我们可以定义一些命令:
这些命令也代表了一些基本的需求
[list]
1. @pub 向聊天室中发广播消息
2. @quit 退出聊天室 , 如果断线,聊天室可以自动将与客户端的连接断开
3. @listmember 查看聊天室中的所有人
4. @login username password 以用户名和密码登陆服务器
5. @regist username password 注册用户
6. @usr username|socket address 向特定用户发消息
[/list]
有了以上需求的话,我们就需要定义一些数据结构:
首先定义会员类:
定义一个存储会员的接口,可以理解为这是一个key-value 的数据库:
既然是简单的NIO 聊天室,就使用一个Map来存储Member的数据好了
一个实现MemberStorage接口的类
在ChatServer类中有这么几个Map:
这些基础设施建立好了,后面就可以实现我们的命令了,也就是具体的功能。
首先是PubCmd:
再来RegistCmd
这些命令也代表了一些基本的需求
[list]
1. @pub 向聊天室中发广播消息
2. @quit 退出聊天室 , 如果断线,聊天室可以自动将与客户端的连接断开
3. @listmember 查看聊天室中的所有人
4. @login username password 以用户名和密码登陆服务器
5. @regist username password 注册用户
6. @usr username|socket address 向特定用户发消息
[/list]
有了以上需求的话,我们就需要定义一些数据结构:
首先定义会员类:
package com.tcl.chat;
import java.lang.Thread.State;
/**
* 会员类
*
* @author tmdpzc
*
*/
public class Member {
private String mUsername;
private String mPassword;
private MemberState mState;
/**
* 定义会员的状态
* @author tmdpzc
*
*/
static class MemberState {
public static final int OFFLINE = 0;
public static final int UNLOGIN = 1;
public static final int ONLINE = 2;
public int state = 0;
public MemberState() {
// do nothing
}
public void setState(int state) {
this.state = state;
}
}
public boolean login(String username, String password) {
if (this.mUsername.equals(username) && this.mPassword.equals(password)) {
online();
return true;
}
return false;
}
public void connected(){
mState.setState(MemberState.UNLOGIN);
}
private void online() {
mState.setState(MemberState.ONLINE);
}
public void offline() {
mState.setState(MemberState.OFFLINE);
}
public Member(String username, String password) {
super();
this.mUsername = username;
this.mPassword = password;
this.mState = new MemberState();
}
public String getUsername() {
return mUsername;
}
public void setUsername(String username) {
this.mUsername = username;
}
public String getPassword() {
return mPassword;
}
public void setPassword(String password) {
this.mPassword = password;
}
}
定义一个存储会员的接口,可以理解为这是一个key-value 的数据库:
package com.tcl.chat;
public interface MemberStorage {
public boolean register(Member m);
public boolean has(String m);
public Member get(String name);
}
既然是简单的NIO 聊天室,就使用一个Map来存储Member的数据好了
一个实现MemberStorage接口的类
package com.tcl.chat.impl;
import java.util.HashMap;
import com.tcl.chat.Member;
import com.tcl.chat.MemberStorage;
public class MemberStorageImpl implements MemberStorage{
private HashMap<String, Member> mStorage;
public MemberStorageImpl(int size){
mStorage = new HashMap<String, Member>(size);
}
@Override
public boolean register(Member m) {
if (has(m.getUsername())) {
return false;
}else {
mStorage.put(m.getUsername(), m);
}
return true;
}
@Override
public boolean has(String name) {
Member m = mStorage.get(name);
if (m == null) {
return false;
}else {
return true;
}
}
@Override
public Member get(String name) {
return mStorage.get(name);
}
}
在ChatServer类中有这么几个Map:
Map<String, SocketChannel> mChannelMap;//socket address 到 SocketChannel的映射
Map<String, Member> mLoginMemberMap; //socket address 到 member的映射;
MemberStorage mMemberStorage; //所有会员的记录;
这些基础设施建立好了,后面就可以实现我们的命令了,也就是具体的功能。
首先是PubCmd:
package com.tcl.chat.command;
import java.io.IOException;
import java.nio.channels.SelectionKey;
import java.nio.channels.SocketChannel;
import java.util.Iterator;
import java.util.Set;
import com.tcl.chat.ChatServer;
public class PubCmd extends Command {
@Override
public void handleCmd(SelectionKey key, ChatServer server, String[] args)
throws IOException {
SocketChannel sc = (SocketChannel) key.channel();
StringBuilder sb = new StringBuilder();
if (args.length <= 1) {
return;
} else {
for (int i = 1; i < args.length; i++) {
sb.append(args[i]);
}
}
String pub_msg = sc.socket().getRemoteSocketAddress() + ": "
+ sb.toString();
System.out.println(pub_msg);
Iterator<SelectionKey> it = key.selector().keys().iterator();
while (it.hasNext()) {
SelectionKey sKey = (SelectionKey) it.next();
if ((sKey != key) && (sKey != server.getServerKey())) {
String address = ((SocketChannel) sKey.channel()).socket()
.getRemoteSocketAddress().toString();
if (server.getLoginMemberMap().get(address) == null) {
return;// 未登陆成功的终端看不到消息
}
if (sKey.attachment() == null) {
sKey.attach(pub_msg);
} else {
String at = (String) sKey.attachment();
sKey.attach(at + pub_msg);
}
sKey.interestOps(sKey.interestOps() | SelectionKey.OP_WRITE);
}
}
}
}
再来RegistCmd
package com.tcl.chat.command;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.channels.SelectionKey;
import java.nio.channels.SocketChannel;
import com.tcl.chat.ChatServer;
import com.tcl.chat.Member;
import com.tcl.chat.utils.LogUtil;
public class RegistCmd extends Command {
private static ByteBuffer ERROR = ByteBuffer
.wrap("Error regist username and password".getBytes());
private static ByteBuffer SUCCESS = ByteBuffer.wrap("Regist success"
.getBytes());
@Override
public void handleCmd(SelectionKey key, ChatServer server, String[] args)
throws IOException {
// TODO Auto-generated method stub
LogUtil.i("Regist CMD :");
SocketChannel sc = (SocketChannel) key.channel();
LogUtil.e("args length " + args.length);
if (args.length == 3) {
String username = args[1];
String password = args[2];
Member mb = new Member(username, password);
boolean flag = server.getMemberStorage().register(mb);
if (flag) {
sc.write(SUCCESS);
SUCCESS.flip();
return;
}
}
sc.write(ERROR);
ERROR.flip();//要注意,ByteBuffer要 调用filp才能在第二次的时候重新发送
return;
}
}