Programming Assignment 5 - Gotta Catch ‘Em All

In this assignment which is built upon assignment 4, you will utilize new data structures (classes
and dictionaries) to come up with a program that: generates children objects of a class (a Car
class) with random colors and sizes, moves these objects, records the interaction with these
objects (upon clicking on the Car objects), and calculates some score. Please attend your
discussion and lab sessions, where necessary hints and help will be provided to aid in following
the thorough content outlined in this document. Below is an overview of the graphical user
interface
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