网站特效代码(背景彩带以及点击烟花特效)

这两个特效代码都是我找了很久才找到的,但是我没有本地保存代码的习惯,而项目里也暂时不用,所以为了避免遗失,我还是贴到这里吧。

背景彩带:

(function (name, factory) {
    if (typeof window === "object") {
        window[name] = factory();
    }
})("Ribbons", function () {
    var _w = window, _b = document.body, _d = document.documentElement;
    var random = function () {
        if (arguments.length === 1) {
            if (Array.isArray(arguments[0])) {
                var index = Math.round(random(0, arguments[0].length - 1));
                return arguments[0][index];
            }
            return random(0, arguments[0]);
        } else if (arguments.length === 2) {
            return Math.random() * (arguments[1] - arguments[0]) + arguments[0];
        }
        return 0;
    };
    var screenInfo = function (e) {
        var width = Math.max(0, _w.innerWidth || _d.clientWidth || _b.clientWidth || 0),
            height = Math.max(0, _w.innerHeight || _d.clientHeight || _b.clientHeight || 0),
            scrollx = Math.max(0, _w.pageXOffset || _d.scrollLeft || _b.scrollLeft || 0) - (_d.clientLeft || 0),
            scrolly = Math.max(0, _w.pageYOffset || _d.scrollTop || _b.scrollTop || 0) - (_d.clientTop || 0);
        return {
            width: width,
            height: height,
            ratio: width / height,
            centerx: width / 2,
            centery: height / 2,
            scrollx: scrollx,
            scrolly: scrolly
        };
    };
    var mouseInfo = function (e) {
        var screen = screenInfo(e), mousex = e ? Math.max(0, e.pageX || e.clientX || 0) : 0,
            mousey = e ? Math.max(0, e.pageY || e.clientY || 0) : 0;
        return {
            mousex: mousex,
            mousey: mousey,
            centerx: mousex - screen.width / 2,
            centery: mousey - screen.height / 2
        };
    };
    var Point = function (x, y) {
        this.x = 0;
        this.y = 0;
        this.set(x, y);
    };
    Point.prototype = {
        constructor: Point, set: function (x, y) {
            this.x = x || 0;
            this.y = y || 0;
        }, copy: function (point) {
            this.x = point.x || 0;
            this.y = point.y || 0;
            return this;
        }, multiply: function (x, y) {
            this.x *= x || 1;
            this.y *= y || 1;
            return this;
        }, divide: function (x, y) {
            this.x /= x || 1;
            this.y /= y || 1;
            return this;
        }, add: function (x, y) {
            this.x += x || 0;
            this.y += y || 0;
            return this;
        }, subtract: function (x, y) {
            this.x -= x || 0;
            this.y -= y || 0;
            return this;
        }, clampX: function (min, max) {
            this.x = Math.max(min, Math.min(this.x, max));
            return this;
        }, clampY: function (min, max) {
            this.y = Math.max(min, Math.min(this.y, max));
            return this;
        }, flipX: function () {
            this.x *= -1;
            return this;
        }, flipY: function () {
            this.y *= -1;
            return this;
        }
    };
    var Factory = function (options) {
        this._canvas = null;
        this._context = null;
        this._sto = null;
        this._width = 0;
        this._height = 0;
        this._scroll = 0;
        this._ribbons = [];
        this._options = {
            colorSaturation: "80%",
            colorBrightness: "60%",
            colorAlpha: 0.65,
            colorCycleSpeed: 6,
            verticalPosition: "center",
            horizontalSpeed: 200,
            ribbonCount: 4,
            strokeSize: 0,
            parallaxAmount: -0.5,
            animateSections: true
        };
        this._onDraw = this._onDraw.bind(this);
        this._onResize = this._onResize.bind(this);
        this._onScroll = this._onScroll.bind(this);
        this.setOptions(options);
        this.init();
    };
    Factory.prototype = {
        constructor: Factory, setOptions: function (options) {
            if (typeof options === "object") {
                for (var key in options) {
                    if (options.hasOwnProperty(key)) {
                        this._options[key] = options[key];
                    }
                }
            }
        }, init: function () {
            try {
                this._canvas = document.createElement("canvas");
                this._canvas.style["display"] = "block";
                this._canvas.style["position"] = "fixed";
                this._canvas.style["margin"] = "0";
                this._canvas.style["padding"] = "0";
                this._canvas.style["border"] = "0";
                this._canvas.style["outline"] = "0";
                this._canvas.style["left"] = "0";
                this._canvas.style["top"] = "0";
                this._canvas.style["width"] = "100%";
                this._canvas.style["height"] = "100%";
                this._canvas.style["z-index"] = "-1";
                // this._canvas.style["background-color"] = "#1f1f1f";
                this._canvas.id = "bgCanvas";
                this._onResize();
                this._context = this._canvas.getContext("2d");
                this._context.clearRect(0, 0, this._width, this._height);
                this._context.globalAlpha = this._options.colorAlpha;
                // 这里可以设置是否随着窗口的滚动而滚动
                window.addEventListener("resize", this._onResize);
                window.addEventListener("scroll", this._onScroll);
                // 这里设置添加的位置
                var body_ = document.getElementsByTagName('body')[0];
                body_.appendChild(this._canvas);
            } catch (e) {
                console.warn("Canvas Context Error: " + e.toString());
                return;
            }
            this._onDraw();
        }, addRibbon: function () {
            var dir = Math.round(random(1, 9)) > 5 ? "right" : "left", stop = 1000, hide = 200, min = 0 - hide,
                max = this._width + hide, movex = 0, movey = 0, startx = dir === "right" ? min : max,
                starty = Math.round(random(0, this._height));
            if (/^(top|min)$/i.test(this._options.verticalPosition)) {
                starty = 0 + hide;
            } else if (/^(middle|center)$/i.test(this._options.verticalPosition)) {
                starty = this._height / 2;
            } else if (/^(bottom|max)$/i.test(this._options.verticalPosition)) {
                starty = this._height - hide;
            }
            var ribbon = [], point1 = new Point(startx, starty), point2 = new Point(startx, starty), point3 = null,
                color = Math.round(random(0, 360)), delay = 0;
            while (true) {
                if (stop <= 0) break;
                stop--;
                movex = Math.round((Math.random() * 1 - 0.2) * this._options.horizontalSpeed);
                movey = Math.round((Math.random() * 1 - 0.5) * (this._height * 0.25));
                point3 = new Point();
                point3.copy(point2);
                if (dir === "right") {
                    point3.add(movex, movey);
                    if (point2.x >= max) break;
                } else if (dir === "left") {
                    point3.subtract(movex, movey);
                    if (point2.x <= min) break;
                }
                ribbon.push({
                    point1: new Point(point1.x, point1.y),
                    point2: new Point(point2.x, point2.y),
                    point3: point3,
                    color: color,
                    delay: delay,
                    dir: dir,
                    alpha: 0,
                    phase: 0
                });
                point1.copy(point2);
                point2.copy(point3);
                delay += 4;
                color += this._options.colorCycleSpeed;
            }
            this._ribbons.push(ribbon);
        }, _drawRibbonSection: function (section) {
            if (section) {
                if (section.phase >= 1 && section.alpha <= 0) {
                    return true;
                }
                if (section.delay <= 0) {
                    section.phase += 0.02;
                    section.alpha = Math.sin(section.phase) * 1;
                    section.alpha = section.alpha <= 0 ? 0 : section.alpha;
                    section.alpha = section.alpha >= 1 ? 1 : section.alpha;
                    if (this._options.animateSections) {
                        var mod = Math.sin(1 + section.phase * Math.PI / 2) * 0.1;
                        if (section.dir === "right") {
                            section.point1.add(mod, 0);
                            section.point2.add(mod, 0);
                            section.point3.add(mod, 0);
                        } else {
                            section.point1.subtract(mod, 0);
                            section.point2.subtract(mod, 0);
                            section.point3.subtract(mod, 0);
                        }
                        section.point1.add(0, mod);
                        section.point2.add(0, mod);
                        section.point3.add(0, mod);
                    }
                } else {
                    section.delay -= 0.5;
                }
                var s = this._options.colorSaturation, l = this._options.colorBrightness,
                    c = "hsla(" + section.color + ", " + s + ", " + l + ", " + section.alpha + " )";
                this._context.save();
                if (this._options.parallaxAmount !== 0) {
                    this._context.translate(0, this._scroll * this._options.parallaxAmount);
                }
                this._context.beginPath();
                this._context.moveTo(section.point1.x, section.point1.y);
                this._context.lineTo(section.point2.x, section.point2.y);
                this._context.lineTo(section.point3.x, section.point3.y);
                this._context.fillStyle = c;
                this._context.fill();
                if (this._options.strokeSize > 0) {
                    this._context.lineWidth = this._options.strokeSize;
                    this._context.strokeStyle = c;
                    this._context.lineCap = "round";
                    this._context.stroke();
                }
                this._context.restore();
            }
            return false;
        }, _onDraw: function () {
            for (var i = 0, t = this._ribbons.length; i < t; ++i) {
                if (!this._ribbons[i]) {
                    this._ribbons.splice(i, 1);
                }
            }
            this._context.clearRect(0, 0, this._width, this._height);
            for (var a = 0; a < this._ribbons.length; ++a) {
                var ribbon = this._ribbons[a], numSections = ribbon.length, numDone = 0;
                for (var b = 0; b < numSections; ++b) {
                    if (this._drawRibbonSection(ribbon[b])) {
                        numDone++;
                    }
                }
                if (numDone >= numSections) {
                    this._ribbons[a] = null;
                }
            }
            if (this._ribbons.length < this._options.ribbonCount) {
                this.addRibbon();
            }
            requestAnimationFrame(this._onDraw);
        }, _onResize: function (e) {
            var screen = screenInfo(e);
            this._width = screen.width;
            this._height = screen.height;
            if (this._canvas) {
                this._canvas.width = this._width;
                this._canvas.height = this._height;
                if (this._context) {
                    this._context.globalAlpha = this._options.colorAlpha;
                }
            }
        }, _onScroll: function (e) {
            var screen = screenInfo(e);
            this._scroll = screen.scrolly;
        }
    };
    return Factory;
});
new Ribbons();

点击烟花特效:

function clickEffect() {
    let balls = [];
    let longPressed = false;
    let longPress;
    let multiplier = 0;
    let width, height;
    let origin;
    let normal;
    let ctx;
    const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D"];
    const canvas = document.createElement("canvas");
    document.body.appendChild(canvas);
    canvas.setAttribute("style", "width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;");
    const pointer = document.createElement("span");
    pointer.classList.add("pointer");
    document.body.appendChild(pointer);

    if (canvas.getContext && window.addEventListener) {
        ctx = canvas.getContext("2d");
        updateSize();
        window.addEventListener('resize', updateSize, false);
        loop();
        window.addEventListener("mousedown", function (e) {
            pushBalls(randBetween(10, 20), e.clientX, e.clientY);
            document.body.classList.add("is-pressed");
            longPress = setTimeout(function () {
                document.body.classList.add("is-longpress");
                longPressed = true;
            }, 500);
        }, false);
        window.addEventListener("mouseup", function (e) {
            clearInterval(longPress);
            if (longPressed == true) {
                document.body.classList.remove("is-longpress");
                pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY);
                longPressed = false;
            }
            document.body.classList.remove("is-pressed");
        }, false);
        window.addEventListener("mousemove", function (e) {
            let x = e.clientX;
            let y = e.clientY;
            pointer.style.top = y + "px";
            pointer.style.left = x + "px";
        }, false);
    } else {
        console.log("canvas or addEventListener is unsupported!");
    }


    function updateSize() {
        canvas.width = window.innerWidth * 2;
        canvas.height = window.innerHeight * 2;
        canvas.style.width = window.innerWidth + 'px';
        canvas.style.height = window.innerHeight + 'px';
        ctx.scale(2, 2);
        width = (canvas.width = window.innerWidth);
        height = (canvas.height = window.innerHeight);
        origin = {
            x: width / 2,
            y: height / 2
        };
        normal = {
            x: width / 2,
            y: height / 2
        };
    }
    class Ball {
        constructor(x = origin.x, y = origin.y) {
            this.x = x;
            this.y = y;
            this.angle = Math.PI * 2 * Math.random();
            if (longPressed == true) {
                this.multiplier = randBetween(14 + multiplier, 15 + multiplier);
            } else {
                this.multiplier = randBetween(6, 12);
            }
            this.vx = (this.multiplier + Math.random() * 0.5) * Math.cos(this.angle);
            this.vy = (this.multiplier + Math.random() * 0.5) * Math.sin(this.angle);
            this.r = randBetween(8, 12) + 3 * Math.random();
            this.color = colours[Math.floor(Math.random() * colours.length)];
        }
        update() {
            this.x += this.vx - normal.x;
            this.y += this.vy - normal.y;
            normal.x = -2 / window.innerWidth * Math.sin(this.angle);
            normal.y = -2 / window.innerHeight * Math.cos(this.angle);
            this.r -= 0.3;
            this.vx *= 0.9;
            this.vy *= 0.9;
        }
    }

    function pushBalls(count = 1, x = origin.x, y = origin.y) {
        for (let i = 0; i < count; i++) {
            balls.push(new Ball(x, y));
        }
    }

    function randBetween(min, max) {
        return Math.floor(Math.random() * max) + min;
    }

    function loop() {
        ctx.fillStyle = "rgba(255, 255, 255, 0)";
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        for (let i = 0; i < balls.length; i++) {
            let b = balls[i];
            if (b.r < 0) continue;
            ctx.fillStyle = b.color;
            ctx.beginPath();
            ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false);
            ctx.fill();
            b.update();
        }
        if (longPressed == true) {
            multiplier += 0.2;
        } else if (!longPressed && multiplier >= 0) {
            multiplier -= 0.4;
        }
        removeBall();
        requestAnimationFrame(loop);
    }

    function removeBall() {
        for (let i = 0; i < balls.length; i++) {
            let b = balls[i];
            if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) {
                balls.splice(i, 1);
            }
        }
    }
}
clickEffect();//调用特效函数

这个改变标题的脚本也顺便记一下吧:

let originalTitle = document.title;
document.addEventListener("visibilitychange", function () {
    if (document.hidden) {
        document.title = '啊呀!≥﹏≤页面崩溃啦!';
    } else {
        document.title = '咦!( ̄▽ ̄)~*又好了!';
        setTimeout(function () {
            if(!document.hidden){
                document.title = originalTitle;
            }
        }, 1500)
    }
});

如果有兴趣了解更多相关内容,欢迎来我的个人网站看看:瞳孔的个人空间

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