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原创 php_curl_get请求实现方法记录

$ch = curl_init($sPostAdd."?grant_type=client_credential&appid=$sAppID&secret=$sSecret"); //curl_setopt($ch, CURLOPT_URL, $sPostAdd); //curl_setopt($ch, CURLOPT_CUSTOMREQUEST, 'GET'); curl_seto

2013-10-11 20:25:39 327

软件项目标书

提供了供读者参考的项目标书,让大家对软件项目有一个更具体的更直观的认识!

2011-10-15

软件项目管理课件

利用图形化的方式,进一步的详细讲解软件项目开发过程中的具体方法,使得读者更加清晰的去理解项目管理方面的知识!

2011-10-15

java编写程序的思想

本书是java编程人员必读的书籍之一! 另外,还附有中文版pdf格式的书籍! 1: Introduction to Objects “We cut nature up, organize it into concepts, and ascribe significances as we do, largely because we are parties to an agreement that holds throughout our speech community and is codified in the patterns of our language ... we cannot talk at all except by subscribing to the organization and classification of data which the agreement decrees.” Benjamin Lee Whorf (1897-1941) The genesis of the computer revolution was in a machine. The genesis of our programming languages thus tends to look like that machine. But computers are not so much machines as they are mind amplification tools (“bicycles for the mind,” as Steve Jobs is fond of saying) and a different kind of expressive medium. As a result, the tools are beginning to look less like machines and more like parts of our minds, and also like other forms of expression such as writing, painting, sculpture, animation, and filmmaking. Object-oriented programming (OOP) is part of this movement toward using the computer as an expressive medium. Feedback This chapter will introduce you to the basic concepts of OOP, including an overview of development methods. This chapter, and this book, assume that you have had experience in a procedural programming language, although not necessarily C. If you think you need more preparation in programming and the syntax of C before tackling this book, you should work through the Foundations for Java training CD ROM, bound in the back of this book. Feedback This chapter is background and supplementary material. Many people do not feel comfortable wading into object-oriented programming without understanding the big picture first. Thus, there are many concepts that are introduced here to give you a solid overview of OOP. However, other people may not get the big picture concepts until they’ve seen some of the mechanics first; these people may become bogged down and lost without some code to get their hands on. If you’re part of this latter group and are eager to get to the specifics of the language, feel free to jump past this chapter—skipping it at this point will not prevent you from writing programs or learning the language. However, you will want to come back here eventually to fill in your knowledge so you can understand why objects are important and how to design with them. Feedback

2011-04-11

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