用CountDownLatch把java的websocket请求从异步修改为同步

在项目中,需要用websocket和其他服务器进行通信,而websocket是长连接,建立连接后,监听消息,然后进行消息的处理。也就是消息的异步处理。

使用java websocket需要实现的接口如下

	public abstract void onOpen( ServerHandshake handshakedata );
	public abstract void onMessage( String message );
	public abstract void onClose( int code, String reason, boolean remote );
	public abstract void onError( Exception ex );
	public void onMessage( ByteBuffer bytes ) {
	}
	public void onFragment( Framedata frame ) {
	}

对于习惯使用同步请求的java开发者来说,用起来还是不方便的。

参考网上资料,CountDownLatch把java的websocket请求从异步修改为同步,如下:

package cc.openwiki.model;

import lombok.extern.slf4j.Slf4j;
import org.java_websocket.client.WebSocketClient;
import org.java_websocket.handshake.ServerHandshake;

import java.net.URI;
import java.nio.ByteBuffer;
import java.util.concurrent.CountDownLatch;

/**
 * Created by admin on 2017/6/6.
 */
@Slf4j
public class WebSocketClientExt extends WebSocketClient {
    public WebSocketClientExt(URI serverURI){
        super(serverURI);
    }
    private Object lock = new Object();
    private Object result = null;

    private CountDownLatch downLatch = null;


    public Object sendOb(Object object){
        synchronized (lock){
            downLatch = new CountDownLatch(1);
            sendImpl(object);
            try {
                downLatch.await();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }finally {
                return result;
            }
        }
    }

    public void sendImpl( Object object ){
        if(object instanceof String){
            super.send((String)object);
        }else if(object instanceof byte[]){
            super.send((byte[])object);
        }

    }


    @Override
    public void onOpen(ServerHandshake handshakedata) {
        log.debug("open handshakedata。。。");
    }

    @Override
    public void onMessage(String message) {
        log.debug("receive message。。。");
        result = message;
        if(downLatch!=null){
            downLatch.countDown();
        }
    }

    public void onMessage( ByteBuffer bytes ) {
        log.debug("receive ByteBuffer message。。。");
        result = bytes;
        if(downLatch!=null){
            downLatch.countDown();
        }
    }

    @Override
    public void onClose(int code, String reason, boolean remote) {
        log.debug("close websocket 。。");
    }

    @Override
    public void onError(Exception ex) {
        log.debug("onError 。。");
    }
}

调用方式如下:

WebSocketClientExt webSocketClientExt = new WebSocketClientExt(uri);
try {
    webSocketClientExt.connectBlocking();
} catch (InterruptedException e) {
    log.info("connect excepiont {}", e);
}
Object result = webSocketClientExt.sendOb(data.toByteArray());

用起来是不是熟悉了 :)

by sim

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Java可以使用Java WebSocket API来发送WebSocket请求。以下是一个简单的示例代码,可以使用Java WebSocket API连接到WebSocket服务器并发送消息: ```java import java.net.URI; import java.net.URISyntaxException; import java.util.concurrent.CountDownLatch; import java.util.concurrent.TimeUnit; import javax.websocket.ClientEndpoint; import javax.websocket.CloseReason; import javax.websocket.ContainerProvider; import javax.websocket.OnClose; import javax.websocket.OnMessage; import javax.websocket.OnOpen; import javax.websocket.Session; import javax.websocket.WebSocketContainer; @ClientEndpoint public class WebSocketClient { private final CountDownLatch latch; private Session session; public WebSocketClient() { this.latch = new CountDownLatch(1); } public void connect(String uri) throws Exception { WebSocketContainer container = ContainerProvider.getWebSocketContainer(); container.connectToServer(this, new URI(uri)); latch.await(10, TimeUnit.SECONDS); } @OnOpen public void onOpen(Session session) { this.session = session; latch.countDown(); } @OnMessage public void onMessage(String message) { System.out.println("Received message: " + message); } @OnClose public void onClose(Session session, CloseReason closeReason) { System.out.println("WebSocket closed: " + closeReason); } public void sendMessage(String message) throws Exception { session.getBasicRemote().sendText(message); } public static void main(String[] args) throws Exception { WebSocketClient client = new WebSocketClient(); client.connect("ws://localhost:8080/websocket"); client.sendMessage("Hello, WebSocket!"); } } ``` 在上面的示例代码中,我们定义了一个`WebSocketClient`类,它实现了`javax.websocket.ClientEndpoint`接口。我们使用`WebSocketContainer`来连接到WebSocket服务器并发送消息。`@OnOpen`注解用于在连接建立时调用的方法,`@OnMessage`注解用于接收消息时调用的方法,`@OnClose`注解用于在连接关闭时调用的方法。我们可以使用`Session`对象来发送WebSocket消息。在`main`方法中,我们创建一个`WebSocketClient`对象并连接到WebSocket服务器,然后发送消息。

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