代码比较短小,实现了消息映射。
Dialog.h :
#include <windows.h>
class CDialog
{
public:
//一条消息所包含的信息
struct MAP
{
UINT Msg;
bool (*pf)(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam);
int len;
MAP *pNext;
};
public:
WORD m_wRes;//Dialog资源的ID
//头、尾指针,用来操作消息列表
static MAP *m_pHead;
MAP *m_pEnd;
public:
bool Show(HINSTANCE,HWND);
void AddMsg(bool (*fp)(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam),UINT);
static bool OnClose(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam);
static bool OnInit(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam);
CDialog();
private:
static INT_PTR CALLBACK DialogProc(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam);
void InitMap();
};
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow);
Dialog.cpp :
#include "Dialog.h"
CDialog* pThis;//保存基类指针
CDialog::MAP* CDialog::m_pHead = NULL;
//窗口过程函数
INT_PTR CDialog::DialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
//遍历消息列表以查找是否有相应的响应函数
CDialog::MAP* pTemp = m_pHead;
for(int i = 1;i <= m_pHead->len;++i)
{
if(uMsg == pTemp->Msg)
{
pTemp->pf(hwndDlg,uMsg,wParam,lParam);
return FALSE;
}
pTemp = pTemp->pNext;
}
return FALSE;
}
//创建消息列表
void CDialog::InitMap()
{
m_pHead = new MAP;
m_pHead->len = 2;
m_pHead->Msg = WM_CLOSE;
m_pHead->pf = OnClose;
MAP *pNew = new MAP;
pNew->Msg = WM_INITDIALOG;
pNew->pf = OnInit;
pNew->pNext = NULL;
m_pHead->pNext = pNew;
m_pEnd = pNew;
}
//消息响应函数
bool CDialog::OnClose(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
EndDialog(hwndDlg,0);
return true;
}
CDialog::CDialog()
{
InitMap();
}
//程序入口函数
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
{
pThis->Show(hInstance,NULL);
return 0;
}
//显示Dialog
bool CDialog::Show(HINSTANCE hIns,HWND hParent)
{
DialogBox(hIns,MAKEINTRESOURCE(m_wRes),hParent,DialogProc);
return true;
}
//由子类重写此函数以在对话框初始化时进行一些操作
bool CDialog::OnInit(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
return true;
}
//向消息列表中增加消息
void CDialog::AddMsg(bool (*fp)(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam),UINT uMsg)
{
MAP *pNew = new MAP;
pNew->Msg = uMsg;
pNew->pf = fp;
pNew->pNext = NULL;
m_pEnd->pNext = pNew;
m_pEnd = pNew;
++m_pHead->len;
}
使用时,只需要把这2个文件包含进去,用资源编辑器创建一个Dialog,然后再自己写一个类,继承我的CDialog类,把m_wRes这个成员变更设为你创建的Dialog的ID,再extern一个全局变量m_pThis并把this指针赋给它就可以了。
要增加消息响应函数的话,只要在你的类的构造函数里调用AddMsg()这个函数,然后再写你的消息响应函数就好了。
AddMsg有两个参数,第一个参数是你的消息响应函数名,第二个参数是你要响应的消息。
示例:
#include "MyDlg.h"
#include "resource.h"
//定义一个指向CDialog的指针并在下面的构造函数中赋值为this
extern CDialog* pThis;
MyDlg App;
MyDlg::MyDlg()
{
m_wRes = IDD_DIALOG1;
pThis = this;
AddMsg(OnCommand,WM_COMMAND);
}
//WM_COMMAND消息响应函数
bool MyDlg::OnCommand(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
MessageBox(hwndDlg,"","",0);
return true;
}
//WM_INITDIALOG消息响应函数
bool MyDlg::OnInit(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
MessageBox(hwndDlg,"","",0);
return true;
}