栈的特点
特点:先入后出,后入先出
应用:函数内部定义的变量一般都放在栈上
基于数组实现栈
func NewStack1[T any](maxNum int) *Stack1[T]{
slice := make([]T, maxNum)
return &Stack1[T]{
MaxNum:maxNum,
Array:slice,
Top:0,
}
}
type Stack1[T any] struct {
MaxNum int
Array []T
Top int //栈顶上的位置
}
func (this *Stack1[T]) Push(val T) error {
if this.IsFull() {
this.ExpandCap(this.MaxNum)
}
this.Array[this.Top] = val
this.Top++
return nil
}
func (this *Stack1[T]) Pop() (val T, err error) {
val, err = this.Peek()
if err == nil {
this.Top--
}
return val, err
}
func (this *Stack1[T]) Peek() (val T, err error) {
if this.IsEmpty() {
return val, errors.New("stack empty")
}
return this.Array[this.Top-1], nil
}
func (this *Stack1[T]) IsFull() bool {
return this.MaxNum == this.Top
}
func (this *Stack1[T]) IsEmpty() bool {
return this.Top == 0
}
func (this *Stack1[T]) ExpandCap(size int) {
tmpArray := make([]T, this.MaxNum+size)
this.Array = append(this.Array, tmpArray ...)
this.MaxNum = this.MaxNum+size
}
基于链表实现栈
func NewStack2[T any]() *Stack2[T] {
return &Stack2[T]{}
}
type LinkNode[T any] struct {
Val T
Next *LinkNode[T]
}
type Stack2[T any] struct {
Head *LinkNode[T]
}
func (this *Stack2[T]) Push(val T) error {
if this.IsEmpty() {
this.Head = &LinkNode[T]{
Val:val,
}
return nil
}
newNode := &LinkNode[T]{
Val:val,
Next:this.Head,
}
this.Head = newNode
return nil
}
func (this *Stack2[T]) Pop() (val T, err error) {
val, err = this.Peek()
if err == nil {
this.Head = this.Head.Next
}
return val, err
}
func (this *Stack2[T]) Peek() (val T, err error) {
if this.IsEmpty() {
return val, errors.New("stack empty")
}
return this.Head.Val, nil
}
func (this *Stack2[T]) IsEmpty() bool {
return this.Head == nil
}