MessageQueue的next()中IdleHandler的执行逻辑

IdleHandler只在第一次循环没有取到消息时,执行(如果有IdleHandler需要执行)

注释:

// We only ever reach this code block during the first iteration.

第一次循环的末尾执行nextPollTimeoutMillis = 0

所以第二次的循环,nextPollTimeoutMillis = 0

之后的循环nextPollTimeoutMillis根据是否还有消息分为,-1和

(int) Math.min(msg.when - now, Integer.MAX_VALUE)

-1是没有消息,另外一个是还不到第一条消息的执行时间

    Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }


private static void handleCallback(Message message) {
message.callback.run();
}

分发消息流程:
当 Message 的 msg.callback 不为空时,则回调方法 msg.callback.run();当 Handler 的 mCallback 不为空时,则回调方法 mCallback.handleMessage(msg);最后调用 Handler 自身的回调方法 handleMessage(),该方法默认为空, Handler子类通过覆写该方法来完成具体的逻辑。
消息分发的优先级:
Message 的回调方法: message.callback.run(),优先级最高;Handler 中 Callback 的回调方法: Handler.mCallback.handleMessage(msg),优先级仅次于 1;Handler 的默认方法: Handler.handleMessage(msg),优先级最低。对于很多情况下,消息分发后的处理方法是第 3 种情况,即Handler.handleMessage(),一般地往往通过覆写该方法从而实现自己的业务逻
辑。


IdleHandler 是什么?怎么使用,能解决什么问题?_一叶飘舟的博客-CSDN博客_idlehandler

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