[thread] Intel® Threading Building Blocks Integration Now Available to Unreal Engine 3 Licensees


  Press Release

Intel® Threading Building Blocks Integration
Now Available to Unreal Engine 3 Licensees

Intel Joins Epic Games’ Integrated Partners Program

Intel Logo

CARY, N.C., August 4, 2009 — Epic Games, Inc. today announced that Intel® Threading Building Blocks (Intel® TBB) 2.2 has been incorporated into Unreal Engine 3. The newly released version of the popular parallel programming abstraction has been integrated with the 64-bit Unreal Editor, and as part of this collaboration, Intel has joined Epic’s premier Integrated Partners Program (IPP).

Intel TBB 2.2 is now available to publishers and developers licensing Unreal Engine 3, making it easier than ever for studios to leverage Intel’s scalable memory allocator for multithreaded computing. As with all new engine features and enhancements, Epic’s distribution of Intel TBB is available to Unreal Engine 3 licensees at no extra cost.

Intel TBB is an award-winning runtime library that simplifies the writing of multithreaded applications. Just as the C++ Standard Template Library (STL) extends the core language, Intel TBB offers C++ users a higher level abstraction for parallelism. To implement Intel TBB, developers use familiar C++ templates and coding style, leaving low-level threading details to the library. It is also portable between architectures and operating systems. With Intel TBB, developers get the benefits of faster programming, scalable performance, and easier to maintain code.

“Bringing Intel into the Integrated Partners Program and integrating Intel TBB into Unreal Engine 3 ensures our licensees are within reach of the best development tools available,” said Dr. Michael Capps, president of Epic Games. “This partnership will help minimize the work required to author multithreaded applications for Unreal-powered games and, in the long term, provide developers with greater access to Intel Tools.”

“Intel is committed to providing the very best tools for parallel programming like Intel® TBB and our new Parallel Studio suite,” said James Reinders, marketing director and chief evangelist, Developer Products Division, Intel Corporation.  “By integrating Intel TBB in the Unreal Engine and sharing it with their licensees at no additional cost, Epic is facilitating parallelism to spur greater multi-core innovation among game developers.”

 About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PLAYSTATION®3 and Xbox 360®. Epic’s breakthrough game, “Gears of War,” won over 30 Game of the Year awards, and the sales of "Gears of War" and “Gears of War 2” have eclipsed 11 million units. Epic's Unreal Engine 3 is the three-time consecutive winner of Game Developer magazine’s Best Engine Front Line Award and is this year's Hall of Fame inductee. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games Web site at www.epicgames.com.

Intel is a trademark of Intel Corporation in the United States and other countries. Epic, Epic Games, Unreal, Unreal Engine, Unreal Tournament, Gears of War and Gears of War 2 are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere.

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