小游戏合集(1)

三个精品小游戏,希望大家喜欢。

1、三国杀

#include<iostream>
#include<time.h>
#include<stdio.h>
#include <stdlib.h>
using namespace std;
struct pai
{
	int paifu;
	int huase;
	int yanse;
	int dianshu;
	int leixing;
	int changdu;
	void Kanpai()
	{
		if (paifu == 0 || paifu == 1);
		else
			printf("牌副参数错误!\n");
		switch (huase)
		{
		case 0:cout << "黑桃"; break;
		case 1:cout << "红桃"; break;
		case 2:cout << "草花"; break;
		case 3:cout << "方片"; break;
		case -1:cout << "无色"; break;
		default:printf("花色错误!\n"); break;
		}
		switch (dianshu)
		{
		case 0:cout << "A "; break;
		case 1:cout << "2 "; break;
		case 2:cout << "3 "; break;
		case 3:cout << "4 "; break;
		case 4:cout << "5 "; break;
		case 5:cout << "6 "; break;
		case 6:cout << "7 "; break;
		case 7:cout << "8 "; break;
		case 8:cout << "9 "; break;
		case 9:cout << "10 "; break;
		case 10:cout << "J "; break;
		case 11:cout << "Q "; break;
		case 12:cout << "K "; break;
		case -1:cout << "无点数"; break;
		default:printf("点数错误!\n"); break;
		}
		switch (leixing)
		{
		case 101:cout << "【杀】" << endl; break;
		case 102:cout << "【闪】" << endl; break;
		case 103:cout << "【桃】" << endl; break;
		case 201:cout << "【过河拆桥】" << endl; break;
		case 202:cout << "【顺手牵羊】" << endl; break;
		case 203:cout << "【无中生有】" << endl; break;
		case 204:cout << "【决斗】" << endl; break;
		case 205:cout << "【借刀杀人】" << endl; break;
		case 206:cout << "【桃园结义】" << endl; break;
		case 207:cout << "【五谷丰登】" << endl; break;
		case 208:cout << "【南蛮入侵】" << endl; break;
		case 209:cout << "【万箭齐发】" << endl; break;
		case 210:cout << "【无懈可击】" << endl; break;
		case 251:cout << "【乐不思蜀】" << endl; break;
		case 252:cout << "【闪电】" << endl; break;
		case 301:cout << "【诸葛连弩(1)】" << endl; break;
		case 302:cout << "【雌雄双股剑(2)】" << endl; break;
		case 303:cout << "【青釭剑(2)】" << endl; break;
		case 304:cout << "【青龙偃月刀(3)】" << endl; break;
		case 305:cout << "【丈八蛇矛(3)】" << endl; break;
		case 306:cout << "【贯石斧(3)】" << endl; break;
		case 307:cout << "【方天画戟(4)】" << endl; break;
		case 308:cout << "【麒麟弓(5)】" << endl; break;
		case 331:cout << "【八卦阵】" << endl; break;
		case 361:cout << "【赤兔(-1)】" << endl; break;
		case 362:cout << "【大宛(-1)】" << endl; break;
		case 363:cout << "【紫辛(-1)】" << endl; break;
		case 381:cout << "【爪黄飞电(+1)】" << endl; break;
		case 382:cout << "【的卢(+1)】" << endl; break;
		case 383:cout << "【绝影(+1)】" << endl; break;
		default:printf("类型参数错误!"); break;
		}
	}
};
void Qishixipai(pai A[2][4][13], pai paidui[104])
{
	int i, m, x, y, z, a[104] = { 0 };
	srand((unsigned)time(NULL));
	for (i = 1; i <= 104; i++)
	{
		while (a[m = rand() % 104]);
		a[m] = i;
	}
	for (i = 0; i <= 103; i++)
	{
		x = (a[i] - 1) / 52;
		y = ((a[i] - 1) - 52 * x) / 13;
		z = (a[i] - 1) % 13;
		paidui[i] = A[x][y][z];
	}
}
void Xipai(pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
	int i, m, a[104] = { 0 };
	srand((unsigned)time(NULL));
	for (i = 1; i <= (*qipaishu); i++)
	{
		while (a[m = rand() % (*qipaishu)]);
		a[m] = i;
	}
	for (i = 0; i <= ((*qipaishu) - 1); i++)
	{
		paidui[i] = qipaidui[a[i]];
		qipaidui[a[i]].leixing = -1;
		(*paiduishu)++;
		(*qipaishu)--;
	}
	for (i = (*paiduishu); i <= 103; i++)paidui[i].leixing = -1;
}
pai Mo1pai(pai A[104], int* x, pai B[104], int* y, int* b)
{
	pai p;
	if ((*x) == 0)Xipai(A, x, B, y);
	else if ((*x) < 0)printf("摸牌参数错误!");
	else;
	p = A[104 - (*x)];
	(*x)--;
	(*b)++;
	return(p);
}
struct wujiang
{
	char name;
	int tili;
	int tilishangxian;
	int shoupaishangxian;
	int huihekaishi;
	int panding;
	int mopai;
	int chupai;
	int qipai;
	int huihejieshu;
	int juese;
	pai shoupai[20];
	int shoupaishu;
	pai zhuangbei[4];
	int zhuangbeishu;
	pai pandingpai[3];
	int pandingshu;
	int juli[1];
	void Kanshoupai()
	{
		printf("玩家当前手牌:\n");
		if (shoupaishu)
		{
			int m;
			for (m = 0; m <= (shoupaishu - 1); m++)
			{
				printf("%d ", m);
				(shoupai[m]).Kanpai();
			}
		}
		else printf("空城!\n");
		printf("\n");
	}
	void Kanzhuangbei()
	{
		if (juese)printf("玩家");
		else printf("电脑");
		printf("当前装备:\n");
		printf("0 武器: ");
		if ((zhuangbei[0]).leixing == -1)printf("空\n");
		else (zhuangbei[0]).Kanpai();
		printf("1 防具: ");
		if ((zhuangbei[1]).leixing == -1)printf("空\n");
		else (zhuangbei[1]).Kanpai();
		printf("2 进攻马: ");
		if ((zhuangbei[2]).leixing == -1)printf("空\n");
		else (zhuangbei[2]).Kanpai();
		printf("3 防御马: ");
		if ((zhuangbei[3]).leixing == -1)printf("空\n");
		else (zhuangbei[3]).Kanpai();
		printf("\n");
	}
	void Kanpandingpai()
	{
		if (juese)printf("玩家");
		else printf("电脑");
		printf("当前判定区:\n");
		if ((pandingpai[0]).leixing == -1)printf("空\n");
		else
		{
			printf("0 ");
			(pandingpai[0]).Kanpai();
			if ((pandingpai[1]).leixing == -1);
			else
			{
				printf("1 ");
				(pandingpai[1]).Kanpai();
				if ((pandingpai[2]).leixing == -1);
				else
				{
					printf("2 ");
					(pandingpai[2]).Kanpai();
				}
			}
		}
	}
};
void Mopai(int* shoupaishu, pai shoupai[20], pai A[104], int* x, pai B[104], int* y, int juese)
{
	if (juese)printf("玩家从牌堆摸2张牌\n");
	else printf("电脑从牌堆摸2张牌\n");
	pai p;
	p = Mo1pai(A, x, B, y, shoupaishu);
	shoupai[*shoupaishu - 1] = p;
	pai q;
	q = Mo1pai(A, x, B, y, shoupaishu);
	shoupai[*shoupaishu - 1] = q;
	int m;
	if (juese)
	{
		printf("玩家当前手牌:\n");
		for (m = 0; m <= (*shoupaishu - 1); m++)
		{
			printf("%d ", m);
			(shoupai[m]).Kanpai();
		}
	}
	printf("牌堆还剩%d张牌!\n\n", *x);
}
void Qishishoupai(wujiang* w, pai A[104], int* x, pai B[104], int* y)
{
	pai a;
	a = Mo1pai(A, x, B, y, &((*w).shoupaishu));
	(*w).shoupai[(*w).shoupaishu - 1] = a;
	pai b;
	b = Mo1pai(A, x, B, y, &((*w).shoupaishu));
	(*w).shoupai[(*w).shoupaishu - 1] = b;
	pai c;
	c = Mo1pai(A, x, B, y, &((*w).shoupaishu));
	(*w).shoupai[(*w).shoupaishu - 1] = c;
	pai d;
	d = Mo1pai(A, x, B, y, &((*w).shoupaishu));
	(*w).shoupai[(*w).shoupaishu - 1] = d;
	int m;
	if ((*w).juese)printf("玩家从牌堆摸4张牌\n");
	else printf("电脑从牌堆摸4张牌\n");
	if ((*w).juese)
	{
		printf("玩家当前手牌:\n");
		for (m = 0; m <= ((*w).shoupaishu - 1); m++)
		{
			printf("%d ", m);
			((*w).shoupai[m]).Kanpai();
		}
	}
	printf("牌堆还剩%d张牌!\n\n", *x);
}
void Panding(pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
	paidui[*paiduishu].Kanpai();
	qipaidui[*qipaishu] = paidui[*paiduishu];
	(*paiduishu)--;
	(*qipaishu)++;
}
pai Zhangba(wujiang* w, pai qipaidui[104], int* qipaishu)
{
	int x, y;
	pai p;
	for (;;)
	{
		int i, j;
		printf("请输入任意两张手牌之前的编号,以空格隔开,以回车结束!\n");
		scanf("%d", &x);
		scanf("%d", &y);
		if ((x >= 0) && (x < (*w).shoupaishu) && (y >= 0) && (y < (*w).shoupaishu - 1))
		{
			switch ((((*w).shoupai[x].huase) % 2) + (((*w).shoupai[y].huase) % 2))
			{
			case 0:p.yanse = 0; break;
			case 2:p.yanse = 1; break;
			case 1:p.yanse = 2; break;
			default:printf("【丈八蛇矛】函数参数错误!\n");
			}
			qipaidui[*qipaishu] = (*w).shoupai[x];
			(*w).shoupai[x].leixing = -1;
			((*w).shoupaishu)--;
			(*qipaishu)++;
			qipaidui[*qipaishu] = (*w).shoupai[y];
			(*w).shoupai[y].leixing = -1;
			((*w).shoupaishu)--;
			(*qipaishu)++; printf("弃牌数:%d", *qipaishu);
			for (i = 0; i <= (((*w).shoupaishu) + 1); i++)
			{
				if ((*w).shoupai[i].leixing == -1)
				{
					for (j = i + 1; j <= (((*w).shoupaishu) + 2); j++)
						(*w).shoupai[j - 1] = (*w).shoupai[j];
					i--;
				}
			}
			printf("玩家把:\n");
			qipaidui[(*qipaishu) - 2].Kanpai();
			qipaidui[(*qipaishu) - 1].Kanpai();
			printf("当作一张");
			switch (p.yanse)
			{
			case 0:printf("黑色"); break;
			case 2:printf("红色"); break;
			case 1:printf("无色"); break;
			default:printf("绿色"); break;
			}
			printf("无点数的【杀】");
			p.dianshu = -1;
			p.leixing = 101;
			return p;
			break;
		}
		printf("你将两张空气当作一张空气属性的【杀】使用或打出!\n");
	}
}
int Xuanpai(wujiang* w, int t)
{
	int x;
	if ((*w).juese)
	{
		for (;;)
		{
			printf("出牌请输入手牌之前的编号,以回车结束!\n如果你想结束出牌阶段,请输入“-1”,以回车结束!\n");
			scanf("%d", &x);
			if ((x >= -1 && x < ((*w).shoupaishu)) || ((x == 100) && ((*w).zhuangbei[0].leixing == 305)))
			{
				return x;
				break;
			}
			printf("你打出了一张空气!\n");
		}
	}
	else return t;
}
pai Panpai(wujiang* w1, int* sha, int y, pai qipaidui[104], int* qipaishu)
{
	pai p, q;
	p.leixing = 0;
	q.leixing = -1;
	if (y == -1)return q;
	else
	{
		if (y == 100)
		{
			if ((*sha) > 0)
			{
				q = Zhangba(w1, qipaidui, qipaishu);
				printf("使用!\n");
				return q;
			}
			else
			{
				printf("当前回合使用【杀】的次数已用尽,你也不能使用【丈八蛇矛】效果!\n");
				return p;
			}
		}
		switch ((*w1).shoupai[y].leixing)
		{
		case 101:
			if (((*sha) > 0) || ((*w1).zhuangbei[0].leixing == 301))
			{
				if (((*w1).zhuangbei[0].leixing == 301))printf("武器【诸葛连弩】效果被触发!\n");
				return (*w1).shoupai[y];
				break;
			}
			else
			{
				if ((*w1).juese)printf("当前回合使用【杀】的次数已用尽,你不能使用【杀】!\n");
				return p; break;
			}
		case 102:
			if ((*w1).juese)
				printf("当前不需要响应任何操作,你不能主动打出【闪】!\n");
			return p; break;
		case 103:
			if (((*w1).tili) < ((*w1).tilishangxian))
			{
				return (*w1).shoupai[y];
				break;
			}
			else
			{
				if ((*w1).juese)
					printf("你并未受伤,不能对自己使用【桃】!\n");
			}
			return p; break;
		case 210:
			if ((*w1).juese)
				printf("当前不需要响应任何锦囊,你不能主动打出【无懈可击】!\n");
			return p; break;
		case 201:
		case 202:
		case 203:
		case 204:
		case 205:
		case 206:
		case 207:
		case 208:
		case 209:
		case 251:
		case 252:
		case 301:
		case 302:
		case 303:
		case 304:
		case 305:
		case 306:
		case 307:
		case 308:
		case 331:
		case 361:
		case 362:
		case 363:
		case 381:
		case 382:
		case 383:return (*w1).shoupai[y]; break;
		default:printf("手牌类型参数错误!\n"); return p; break;
		}
	}
}
int Mubiao(pai p, wujiang* w1, wujiang* w2, int* sha)
{
	int x;
	switch (p.leixing)
	{
	case 101:
		if ((*w1).juese)
		{
			printf("请选择【杀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
			scanf("%d", &x);
			if (x == 0)
			{
				if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0])
				{
					(*sha)--;
					return((*w2).juese);
				}
				else
				{
					printf("武器长度不够!\n");
					return -2;
				}
			}
			else
			{
				printf("目标错误!\n");
				return -2;
			}
		}
		else
		{
			if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0])
			{
				(*sha)--;
				return((*w2).juese);
			}
			else return -2;
		}
		break;
	case 103:return((*w1).juese); break;
	case 201:
		if ((*w1).juese)
		{
			printf("请选择【过河拆桥】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
			scanf("%d", &x);
			if (x == 0)
			{
				if ((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu)return((*w2).juese);
				else
				{
					printf("目标没有牌!\n");
					return -2;
				}
			}
			else
			{
				printf("目标错误!\n");
				return -2;
			}
		}
		else return((*w2).juese);
		break;
	case 202:
		if ((*w1).juese)
		{
			printf("请选择【顺手牵羊】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
			scanf("%d", &x);
			if (x == 0)
			{
				if (((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu) && ((*w1).juli[0] <= 1))return((*w2).juese);
				else
				{
					printf("目标没有牌!\n");
					return -2;
				}
			}
			else
			{
				printf("目标错误!\n");
				return -2;
			}
		}
		else
		{
			if ((*w1).juli[0] <= 1)return((*w2).juese);
			else return -2;
		}
		break;
	case 203:
		return((*w1).juese); break;
	case 204:
		if ((*w1).juese)
		{
			printf("请选择【决斗】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
			scanf("%d", &x);
			if (x == 0)return((*w2).juese);
			else
			{
				printf("目标错误!\n");
				return -2;
			}
		}
		else return((*w2).juese);
		break;
	case 205:
		int y;
		if ((*w1).juese)
		{
			printf("请选择【借刀杀人】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
			scanf("%d", &x);
			if (x != 0)
			{
				printf("目标错误!\n");
				return -2;
			}
			else
			{
				if (((*w2).zhuangbei[0]).leixing <= 300 || ((*w2).zhuangbei[0]).leixing >= 331)
				{
					printf("目标装备区里没有武器!\n");
					return -2;
				}
				else
				{
					printf("请选择【杀】的目标!\n提示:【杀】的目标必须在【借刀杀人】的目标的攻击范围之内!\n输入目标前的编号,以回车结束!\n0 玩家\n");
					scanf("%d", &y);
					if (y != 0)
					{
						printf("目标错误!\n");
						return -2;
					}
					else
					{
						if (((*w2).zhuangbei[0].changdu) < (*w2).juli[0])
						{
							printf("武器距离不够!\n");
							return -2;
						}
						else
							return((*w2).juese);
					}
				}
			}
		}
		else
		{
			if (((*w2).zhuangbei[0]).leixing <= 300 || ((*w2).zhuangbei[0]).leixing >= 331)return -2;
			else
			{
				if (((*w2).zhuangbei[0].changdu) < (*w2).juli[0])return -2;
				else return((*w2).juese);
			}
		}
		break;
	case 206:
	case 207:return 99; break;
	case 208:
	case 209:return 100; break;
	case 251:
		if ((*w1).juese)
		{
			printf("请选择【乐不思蜀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
			scanf("%d", &x);
			if (x == 0)
			{
				int i;
				for (i = 0; i <= 2; i++)
				{
					if ((*w2).pandingpai[i].leixing == 251)
						i = -1;
					break;
				}
				if (i == -1)
				{
					printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n");
					return -2;
				}
				else return((*w2).juese);
			}
			else
			{
				printf("目标错误!\n");
				return -2;
			}
		}
		else
		{
			int i;
			for (i = 0; i <= 2; i++)
			{
				if ((*w2).pandingpai[i].leixing == 251)
					i = -1;
				break;
			}
			if (i == -1)return -2;
			else return((*w2).juese);
		}
		break;
	case 252:
		int i;
		for (i = 0; i <= 2; i++)
		{
			if ((*w1).pandingpai[i].leixing == 252)
				i = -1;
			break;
		}
		if (i == -1)
		{
			if ((*w1).juese)printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n");
			return -2;
		}
		else return ((*w1).juese);
		break;
	case 301:
	case 302:
	case 303:
	case 304:
	case 305:
	case 306:
	case 307:
	case 308:
	case 331:
	case 361:
	case 362:
	case 363:
	case 381:
	case 382:
	case 383:return((*w1).juese); break;
	default:return -2; break;
	}
}
void Da1pai(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu, int x)
{
	int i;
	if ((x < 0 || x >= ((*w1).shoupaishu)) && x != 100)
		printf("你的牌呢?!\n");
	else
	{
		switch (((*w1).shoupai)[x].leixing)
		{
		case 101:
		case 102:
		case 103:
		case 201:
		case 202:
		case 203:
		case 204:
		case 205:
		case 206:
		case 207:
		case 208:
		case 209:
		case 210:
			qipaidui[*qipaishu] = ((*w1).shoupai)[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			(*qipaishu)++;
			break;
		case 251:
			for (i = 1; i >= 0; i--)(*w2).pandingpai[i + 1] = (*w2).pandingpai[i];
			(*w2).pandingpai[0] = (*w1).shoupai[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			((*w2).pandingshu)++;
			break;
		case 252:
			for (i = 1; i >= 0; i--)(*w1).pandingpai[i + 1] = (*w1).pandingpai[i];
			(*w1).pandingpai[0] = (*w1).shoupai[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			((*w1).pandingshu)++;
			break;
		case 301:
		case 302:
		case 303:
		case 304:
		case 305:
		case 306:
		case 307:
		case 308:
			if ((*w1).zhuangbei[0].leixing == -1)((*w1).zhuangbeishu)++;
			else
			{
				qipaidui[*qipaishu] = ((*w1).zhuangbei)[0];
				(*qipaishu)++;
			}
			(*w1).zhuangbei[0] = (*w1).shoupai[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			break;
		case 331:
			if ((*w1).zhuangbei[1].leixing == -1)((*w1).zhuangbeishu)++;
			else
			{
				qipaidui[*qipaishu] = ((*w1).zhuangbei)[1];
				(*qipaishu)++;
			}
			(*w1).zhuangbei[1] = (*w1).shoupai[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			break;
		case 361:
		case 362:
		case 363:
			if ((*w1).zhuangbei[2].leixing == -1)((*w1).zhuangbeishu)++;
			else
			{
				qipaidui[*qipaishu] = ((*w1).zhuangbei)[2];
				(*qipaishu)++;
			}
			(*w1).zhuangbei[2] = (*w1).shoupai[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			break;
		case 381:
		case 382:
		case 383:
			if ((*w1).zhuangbei[3].leixing == -1)((*w1).zhuangbeishu)++;
			else
			{
				qipaidui[*qipaishu] = ((*w1).zhuangbei)[3];
				(*qipaishu)++;
			}
			(*w1).zhuangbei[3] = (*w1).shoupai[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			break;
		default:break;
		}
	}
}
void Miaoshu(pai p, int juese, int duixiang)
{
	if (juese == 0)printf("电脑");
	else if (juese == 1)printf("玩家");
	else printf("角色参数错误!\n");
	if (p.leixing <= 300 && p.leixing > 100)
	{
		switch (duixiang)
		{
		case -1:printf("打出"); break;
		case 0:printf("对电脑使用"); break;
		case 1:printf("对玩家使用"); break;
		case 99:printf("使用"); break;
		case 100:printf("对所有人使用"); break;
		default:printf("对象参数错误\n"); break;
		}
	}
	else if (p.leixing >= 301 && p.leixing <= 400)
		printf("装备");
	else printf("你出的是什么东西?\n");
	p.Kanpai();
	if (!juese && (p.leixing == 101 || p.leixing == 204 || p.leixing == 205 || p.leixing == 207 || p.leixing == 208 || p.leixing == 209))printf("请响应!\n");
}
int Wuxie(pai* p, wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu, int a)
{
	int x;
	if ((*w1).juese)
	{
		printf("是否使用【无懈可击】响应?\n\n");
		for (;;)
		{
			(*w1).Kanshoupai();
			printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n");
			scanf("%d", &x);
			if (x == -1)
			{
				for (x = 0; x < ((*w2).shoupaishu); x++)
				{
					if ((*w2).shoupai[x].leixing == 210)
					{
						printf("电脑使用");
						((*w2).shoupai)[x].Kanpai();
						printf("对象是");
						(*p).Kanpai();
						(*p) = ((*w2).shoupai)[x];
						qipaidui[*qipaishu] = ((*w2).shoupai)[x];
						for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
						((*w2).shoupaishu)--;
						(*qipaishu)++;
						a++;
						break;
					}
				}
				break;
			}
			else if ((*w1).shoupai[x].leixing == 210)
			{
				printf("玩家使用");
				((*w1).shoupai)[x].Kanpai();
				printf("对象是");
				(*p).Kanpai();
				(*p) = ((*w1).shoupai)[x];
				qipaidui[*qipaishu] = ((*w1).shoupai)[x];
				for (int i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				(*qipaishu)++;
				(*w1).Kanshoupai();
				a++;
				break;
			}
			else printf("你确定你使用的是【无懈可击】?\n");
		}
	}
	else
	{
		printf("是否使用【无懈可击】响应?\n");
		for (;;)
		{
			(*w2).Kanshoupai();
			printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n");
			scanf("%d", &x);
			if (x == -1)break;
			else if ((*w2).shoupai[x].leixing == 210)
			{
				printf("玩家使用");
				((*w2).shoupai)[x].Kanpai();
				printf("对象是");
				(*p).Kanpai();
				(*p) = ((*w2).shoupai)[x];
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				(*w2).Kanshoupai();
				a++;
				break;
			}
			else printf("你确定你使用的是【无懈可击】?\n");
		}
	}
	return a;
}
int Qiutao(wujiang* w, pai qipaidui[104], int* qipaishu)
{
	int x;
	if ((*w).juese)
	{
		for (;;)
		{
			printf("如果要使用【桃】请输入手牌之前的编号,不需要请输入“-1”,以回车结束!\n");
			scanf("%d", &x);
			if (x == -1)
			{
				return -1;
				break;
			}
			else if ((*w).shoupai[x].leixing == 103)
			{
				qipaidui[*qipaishu] = ((*w).shoupai)[x];
				for (int i = x + 1; i <= ((*w).shoupaishu); i++)((*w).shoupai)[i - 1] = ((*w).shoupai)[i];
				((*w).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
			else printf("你确定你使用的是【桃】?\n");
		}
	}
	else
	{
		for (x = 0; x < ((*w).shoupaishu); x++)
		{
			if ((*w).shoupai[x].leixing == 103)
			{
				qipaidui[*qipaishu] = ((*w).shoupai)[x];
				for (int i = x + 1; i <= ((*w).shoupaishu); i++)((*w).shoupai)[i - 1] = ((*w).shoupai)[i];
				((*w).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
		}
		return -1;
	}
}
int Binsi(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
{
	if (((*w2).tili) > 0)return 0;
	else
	{
		int i;
		if ((*w1).juese)
		{
			for (;;)
			{
				printf("电脑濒死,是否使用【桃】?\n");
				i = Qiutao(w1, qipaidui, qipaishu);
				if (i == 0)((*w2).tili)++;
				if ((i == -1) || ((*w2).tili > 0))break;
			}
			if ((*w2).tili > 0)return 0;
			else
			{
				for (;;)
				{
					i = Qiutao(w2, qipaidui, qipaishu);
					if (i == 0)((*w2).tili)++;
					if ((i == -1) || ((*w2).tili > 0))break;
				}
				if ((*w2).tili > 0)return 0;
				else return -1;
			}
		}
		else
		{
			for (;;)
			{
				printf("玩家濒死,是否使用【桃】?\n");
				i = Qiutao(w2, qipaidui, qipaishu);
				if (i == 0)((*w2).tili)++;
				if ((i == -1) || ((*w2).tili > 0))break;
			}
			if ((*w2).tili > 0)return 0;
			else return -1;
		}
	}
}
int Shan(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
	int x;
	if ((*w2).juese)
	{
		if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing != 303))
		{
			for (;;)
			{
				int m;
				printf("是否发动【八卦阵】防具效果?\n0 否\n1 是\n请输入选项之前的编号,以回车结束!\n");
				scanf("%d", &m);
				if (m == 1)
				{
					Panding(paidui, paiduishu, qipaidui, qipaishu);
					if (qipaidui[(*qipaishu) - 1].huase % 2)
					{
						printf("【八卦阵】判定成功!\n");
						return 0;
					}
				}
				else if (m == 0)
				{
					printf("【八卦阵】判定失败!\n");
					break;
				}
				else printf("你确定你输入的是“0”或“1”?\n");
			}
		}
		else if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing == 303))printf("【青釭剑】锁定技被触发!\n");
		for (;;)
		{
			printf("请输入手牌之前的编号,或者输入“-1”放弃打出【闪】,以回车结束!\n");
			scanf("%d", &x);
			if (x == -1)
			{
				return -1;
				break;
			}
			else if ((*w2).shoupai[x].leixing == 102)
			{
				printf("玩家打出");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
			else printf("你确定你打出的是【闪】?\n");
		}
	}
	else
	{
		if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing != 303))
		{
			Panding(paidui, paiduishu, qipaidui, qipaishu);
			if (qipaidui[(*qipaishu) - 1].huase % 2)
			{
				printf("【八卦阵】判定成功!\n");
				return 0;
			}
			else printf("【八卦阵】判定失败!\n");
		}
		else if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing == 303))printf("【青釭剑】锁定技被触发!\n");
		int i;
		for (x = 0; x < ((*w2).shoupaishu); x++)
		{
			if ((*w2).shoupai[x].leixing == 102)
			{
				printf("电脑打出");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
		}
		return -1;
	}
}
int Sha(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
	int x;
	if ((*w2).juese)
	{
		printf("请打出【闪】响应【杀】!否则你将受到1点伤害!\n");
		x = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
		if (x == -1)
		{
			int i;
			((*w2).tili)--;
			printf("电脑对玩家造成1点伤害!\n");
			i = Binsi(w1, w2, qipaidui, qipaishu);
			return i;
		}
		else if (x == 0 && ((*w1).zhuangbei[0].leixing == 306))
		{
			int i;
			if (((*w1).shoupaishu) >= 2)
			{
				printf("电脑弃掉:\n");
				((*w1).shoupai)[0].Kanpai();
				qipaidui[*qipaishu] = ((*w1).shoupai)[0];
				for (i = 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				(*qipaishu)++;
				((*w1).shoupai)[0].Kanpai();
				qipaidui[*qipaishu] = ((*w1).shoupai)[0];
				for (i = 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				(*qipaishu)++;
				printf("发动【贯石斧】武器效果使【杀】造成伤害!\n");
				((*w2).tili)--;
				i = Binsi(w1, w2, qipaidui, qipaishu);
				return i;
			}
			else return 0;
		}
		else if (x == 0 && ((*w1).zhuangbei[0].leixing == 304))
		{
			int i;
			for (x = 0; x < ((*w1).shoupaishu); x++)
			{
				if ((*w1).shoupai[x].leixing == 101)
				{
					printf("电脑发动【青龙偃月刀】效果对玩家使用");
					((*w1).shoupai)[x].Kanpai();
					qipaidui[*qipaishu] = ((*w1).shoupai)[x];
					for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
					((*w1).shoupaishu)--;
					(*qipaishu)++;
					i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
					return i;
					break;
				}
			}
			return 0;
		}
	}
	else
	{
		x = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
		if (x == -1)
		{
			if ((*w1).zhuangbei[0].leixing == 308)
			{
				for (;;)
				{
					printf("是否发动【麒麟弓】武器效果?\n0 否\n1 是\n");
					scanf("%d", &x);
					if (x == 1)
					{
						if (((*w2).zhuangbei[2].leixing == -1) && ((*w2).zhuangbei[3].leixing == -1))
						{
							printf("电脑根本没有马,射你妹的马啊!\n");
							break;
						}
						else
						{
							for (;;)
							{
								printf("0 ");
								((*w2).zhuangbei[2]).Kanpai();
								printf("1 ");
								((*w2).zhuangbei[3]).Kanpai();
								printf("请选择要弃掉的马,输入之前的编号,以回车结束!\n");
								scanf("%d", &x);
								if ((x == 0) && ((*w2).zhuangbei[2].leixing != -1))
								{
									printf("你弃掉了电脑的");
									((*w2).zhuangbei)[2].Kanpai();
									qipaidui[*qipaishu] = ((*w2).zhuangbei)[2];
									((*w2).zhuangbeishu)--;
									(*qipaishu)++;
									((*w2).zhuangbei)[2].leixing = -1;
									((*w2).juli[0])++;
									break;
								}
								else if ((x == 1) && ((*w2).zhuangbei[3].leixing != -1))
								{
									printf("你弃掉了电脑的");
									((*w2).zhuangbei)[3].Kanpai();
									qipaidui[*qipaishu] = ((*w2).zhuangbei)[3];
									((*w2).zhuangbeishu)--;
									(*qipaishu)++;
									((*w2).zhuangbei)[3].leixing = -1;
									((*w1).juli[0])--;
									break;
								}
								else printf("射你妹的马!");
							}
							break;
						}
					}
					else if (x == 0)break;
					else printf("键盘上的“0”和“1”被你吃了吗?\n");
				}
			}
			int i;
			((*w2).tili)--;
			printf("玩家对电脑造成1点伤害!\n");
			i = Binsi(w1, w2, qipaidui, qipaishu);
			return i;
		}
		else if (x == 0 && ((*w1).zhuangbei[0].leixing == 306))
		{
			for (;;)
			{
				printf("是否发动【贯石斧】武器效果?\n0 否\n1 是\n");
				scanf("%d", &x);
				if (x == 1)
				{
					int i;
					if ((*w1).shoupaishu + (*w1).zhuangbeishu <= 2)
					{
						printf("你除了【贯石斧】以外连2张牌都没有,发动你妹的效果!\n");
						break;
					}
					else
					{
						printf("请分别弃掉两张牌!\n");
						for (i = 0; i <= 2; i++)
						{
							for (;;)
							{
								printf("请选择区域:\n0 手牌\n1 装备\n");
								scanf("%d", &x);
								if (x == 0 && ((*w1).shoupaishu == 0))printf("你根本没有手牌,弃你妹啊!\n");
								else if (x == 1 && ((*w1).zhuangbeishu == 1))printf("你根本没有别的装备,弃你妹啊!\n");
								else if (x >= 0 && x <= 1)break;
								else printf("键盘上的“0”和“1”被你吃了吗?\n");
							}
							if (x == 0)
							{
								for (;;)
								{
									(*w1).Kanshoupai();
									printf("弃牌请输入手牌之前的编号,以回车结束!\n");
									scanf("%d", &x);
									if (x >= 0 && x < ((*w1).shoupaishu))break;
									else printf("弃你妹的手牌!\n");
								}
								printf("你弃掉了");
								((*w1).shoupai)[x].Kanpai();
								qipaidui[*qipaishu] = ((*w1).shoupai)[x];
								for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
								((*w1).shoupaishu)--;
								(*qipaishu)++;
							}
							else
							{
								for (;;)
								{
									(*w1).Kanzhuangbei();
									printf("请输入装备之前的编号,以回车键结束!\n");
									scanf("%d", &x);
									if ((((*w1).zhuangbei[x]).leixing != -1) && (x >= 0) && (x <= 3))
									{
										printf("你弃掉了");
										((*w1).zhuangbei)[x].Kanpai();
										qipaidui[*qipaishu] = ((*w1).zhuangbei)[x];
										((*w1).zhuangbeishu)--;
										(*qipaishu)++;
										((*w1).zhuangbei)[x].leixing = -1;
										break;
									}
									else printf("弃你妹的装备!\n");
								}
							}
						}
					}
					printf("玩家发动【贯石斧】武器效果使【杀】造成伤害!\n");
					((*w2).tili)--;
					i = Binsi(w1, w2, qipaidui, qipaishu);
					return i;
					break;
				}
				else if (x == 0)break;
				else printf("键盘上的“0”和“1”被你吃了吗?\n");
			}
		}
		else if (x == 0 && ((*w1).zhuangbei[0].leixing == 304))
		{
			for (;;)
			{
				printf("是否发动【青龙偃月刀】武器效果?\n0 否\n1 是\n");
				scanf("%d", &x);
				if (x == 1)
				{
					for (;;)
					{
						printf("请对电脑使用一张【杀】!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
						(*w1).Kanshoupai();
						scanf("%d", &x);
						if (x == -1)
						{
							return 0;
							break;
						}
						else if ((*w1).shoupai[x].leixing == 101)
						{
							int i;
							printf("玩家对电脑使用");
							((*w1).shoupai)[x].Kanpai();
							qipaidui[*qipaishu] = ((*w1).shoupai)[x];
							for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
							((*w1).shoupaishu)--;
							(*qipaishu)++;
							i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
							return i;
							break;
						}
						else printf("你确定你打出的是【杀】?\n");
					}
				}
				else if (x == 0)
				{
					return 0;
					break;
				}
				else printf("你确定你输入的是“0”或“1”?\n");
			}
		}
		else return 0;
	}
	return 0;
}
void Tao(wujiang* w1)
{
	((*w1).tili)++;
	if ((*w1).juese)printf("玩家");
	else printf("电脑");
	printf("恢复了1点体力!\n");
	if (((*w1).tili) > ((*w1).tilishangxian))printf("你被撑死了!\n");
}
void Chai(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
{
	int i, x, y;
	if ((*w1).juese)
	{
		for (;;)
		{
			if ((*w2).shoupaishu + (*w2).zhuangbeishu + (*w2).pandingshu == 0)
			{
				printf("对方空城,拆你妹啊!\n");
				break;
			}
			else
			{
				printf("请选择想拆的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n");
				scanf("%d", &x);
				if (x == 0 && ((*w2).shoupaishu == 0))printf("你拆掉了一张空气!\n");
				else if (x == 1 && ((*w2).zhuangbeishu == 0))printf("你拆掉了一张空气!\n");
				else if (x == 2 && ((*w2).pandingshu == 0))printf("你拆掉了一张空气!\n");
				else if (x >= 0 && x <= 2)break;
				else printf("你拆掉了太空区里的一张牌!\n");
			}
		}
		switch (x)
		{
		case 0:
			srand((unsigned)time(NULL));
			y = rand() % ((*w2).shoupaishu);
			printf("你弃掉了电脑的");
			((*w2).shoupai)[y].Kanpai();
			qipaidui[*qipaishu] = ((*w2).shoupai)[y];
			for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
			((*w2).shoupaishu)--;
			(*qipaishu)++;
			break;
		case 1:
			for (;;)
			{
				(*w2).Kanzhuangbei();
				printf("请输入装备之前的编号,以回车键结束!\n");
				scanf("%d", &y);
				if ((((*w2).zhuangbei[y]).leixing != -1) && (y >= 0) && (y <= 3))
				{
					printf("你弃掉了电脑的");
					((*w2).zhuangbei)[y].Kanpai();
					qipaidui[*qipaishu] = ((*w2).zhuangbei)[y];
					((*w2).zhuangbeishu)--;
					(*qipaishu)++;
					((*w2).zhuangbei)[y].leixing = -1;
					if (!y)((*w2).zhuangbei)[y].changdu = 1;
					else if (y == 2)((*w2).juli[0])++;
					else if (y == 3)((*w1).juli[0])--;
					break;
				}
				else printf("你弃掉了一张空气!\n");
			}
			break;
		case 2:
			for (;;)
			{
				(*w2).Kanpandingpai();
				printf("请输入判定牌之前的编号,以回车键结束!\n");
				scanf("%d", &y);
				if ((*w2).pandingpai[y].leixing != -1)
				{
					printf("你弃掉了电脑的");
					((*w2).pandingpai)[y].Kanpai();
					qipaidui[*qipaishu] = ((*w2).pandingpai)[y];
					((*w2).pandingshu)--;
					(*qipaishu)++;
					((*w2).pandingpai)[y].leixing = -1;
					break;
				}
				else printf("你弃掉了一张空气!\n");
			}
			break;
		default:break;
		}
	}
	else
	{
		if ((*w2).zhuangbeishu)
		{
			if ((*w2).zhuangbei[1].leixing != -1)
			{
				printf("电脑弃掉了玩家的");
				((*w2).zhuangbei)[1].Kanpai();
				qipaidui[*qipaishu] = ((*w2).zhuangbei)[1];
				((*w2).zhuangbeishu)--;
				(*qipaishu)++;
				((*w2).zhuangbei)[1].leixing = -1;
			}
			else if ((*w2).zhuangbei[3].leixing != -1)
			{
				printf("电脑弃掉了玩家的");
				((*w2).zhuangbei)[3].Kanpai();
				qipaidui[*qipaishu] = ((*w2).zhuangbei)[3];
				((*w2).zhuangbeishu)--;
				(*qipaishu)++;
				((*w2).zhuangbei)[3].leixing = -1;
				((*w1).juli[0])--;
			}
			else if ((*w2).zhuangbei[0].leixing != -1)
			{
				printf("电脑弃掉了玩家的");
				((*w2).zhuangbei)[0].Kanpai();
				qipaidui[*qipaishu] = ((*w2).zhuangbei)[0];
				((*w2).zhuangbeishu)--;
				(*qipaishu)++;
				((*w2).zhuangbei)[0].leixing = -1;
				((*w2).zhuangbei)[0].changdu = 1;
			}
			else
			{
				printf("电脑弃掉了玩家的");
				((*w2).zhuangbei)[2].Kanpai();
				qipaidui[*qipaishu] = ((*w2).zhuangbei)[2];
				((*w2).zhuangbeishu)--;
				(*qipaishu)++;
				((*w2).zhuangbei)[2].leixing = -1;
				((*w2).juli[0])++;
			}
		}
		else
		{
			srand((unsigned)time(NULL));
			y = rand() % ((*w2).shoupaishu);
			printf("电脑弃掉了玩家的手牌");
			((*w2).shoupai)[y].Kanpai();
			qipaidui[*qipaishu] = ((*w2).shoupai)[y];
			for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
			((*w2).shoupaishu)--;
			(*qipaishu)++;
		}
	}
}
void Qian(wujiang* w1, wujiang* w2)
{
	int i, x, y;
	if ((*w1).juese)
	{
		for (;;)
		{
			if ((*w2).shoupaishu + (*w2).zhuangbeishu + (*w2).pandingshu == 0)
			{
				printf("对方空城啦!你牵走了一张寂寞!\n");
				break;
			}
			else
			{
				printf("请选择想牵的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n");
				scanf("%d", &x);
				if (x == 0 && ((*w2).shoupaishu == 0))printf("你牵走了一张空气!\n");
				else if (x == 1 && ((*w2).zhuangbeishu == 0))printf("你牵走了一张空气!\n");
				else if (x == 2 && ((*w2).pandingshu == 0))printf("你牵走了一张空气!\n");
				else if (x >= 0 && x <= 2)break;
				else printf("你牵走了太空区里的一张牌!\n");
			}
		}
		switch (x)
		{
		case 0:
			srand((unsigned)time(NULL));
			y = rand() % ((*w2).shoupaishu);
			printf("你牵走了电脑的");
			((*w2).shoupai)[y].Kanpai();
			(*w1).shoupai[(*w1).shoupaishu] = ((*w2).shoupai)[y];
			for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
			((*w2).shoupaishu)--;
			((*w1).shoupaishu)++;
			break;
		case 1:
			for (;;)
			{
				(*w2).Kanzhuangbei();
				printf("请输入装备之前的编号,以回车键结束!\n");
				scanf("%d", &y);
				if ((((*w2).zhuangbei[y]).leixing != -1) && (y >= 0) && (y <= 3))
				{
					printf("你牵走了电脑的");
					((*w2).zhuangbei)[y].Kanpai();
					(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[y];
					((*w2).zhuangbeishu)--;
					((*w1).shoupaishu)++;
					((*w2).zhuangbei)[y].leixing = -1;
					if (!y)((*w2).zhuangbei[y]).changdu = 1;
					else if (y == 2)((*w2).juli[0])++;
					else if (y == 3)((*w1).juli[0])--;
					break;
				}
				else printf("你弃掉了一张空气!\n");
			}
			break;
		case 2:
			for (;;)
			{
				(*w2).Kanpandingpai();
				printf("请输入判定牌之前的编号,以回车键结束!\n");
				scanf("%d", &y);
				if ((*w2).pandingpai[y].leixing != -1)
				{
					printf("你牵走了电脑的");
					((*w2).pandingpai)[y].Kanpai();
					(*w1).shoupai[(*w1).shoupaishu] = ((*w2).pandingpai)[y];
					((*w2).pandingshu)--;
					((*w1).shoupaishu)++;
					((*w2).pandingpai)[y].leixing = -1;
					break;
				}
				else printf("你牵走了一张空气!\n");
			}
			break;
		default:break;
		}
	}
	else
	{
		if ((*w2).zhuangbeishu)
		{
			if ((*w2).zhuangbei[1].leixing != -1)
			{
				printf("电脑牵走了玩家的");
				((*w2).zhuangbei)[1].Kanpai();
				(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[1];
				((*w2).zhuangbeishu)--;
				((*w1).shoupaishu)++;
				((*w2).zhuangbei)[1].leixing = -1;
			}
			else if ((*w2).zhuangbei[3].leixing != -1)
			{
				printf("电脑牵走了玩家的");
				((*w2).zhuangbei)[3].Kanpai();
				(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[3];
				((*w2).zhuangbeishu)--;
				((*w1).shoupaishu)++;
				((*w2).zhuangbei)[3].leixing = -1;
				((*w1).juli[0])--;
			}
			else if ((*w2).zhuangbei[0].leixing != -1)
			{
				printf("电脑牵走了玩家的");
				((*w2).zhuangbei)[0].Kanpai();
				(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0];
				((*w2).zhuangbeishu)--;
				((*w1).shoupaishu)++;
				((*w2).zhuangbei)[0].leixing = -1;
				((*w2).zhuangbei)[0].changdu = 1;
			}
			else
			{
				printf("电脑牵走了玩家的");
				((*w2).zhuangbei)[2].Kanpai();
				(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[2];
				((*w2).zhuangbeishu)--;
				((*w1).shoupaishu)++;
				((*w2).zhuangbei)[2].leixing = -1;
				((*w2).juli[0])--;
			}
		}
		else
		{
			srand((unsigned)time(NULL));
			y = rand() % ((*w2).shoupaishu);
			printf("电脑牵走了玩家的手牌");
			((*w2).shoupai)[y].Kanpai();
			(*w1).shoupai[(*w1).shoupaishu] = ((*w2).shoupai)[y];
			for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
			((*w2).shoupaishu)--;
			((*w1).shoupaishu)++;
		}
	}
}
void Wuzhong(wujiang* w1, pai A[104], int* x, pai B[104], int* y)
{
	Mopai(&((*w1).shoupaishu), (*w1).shoupai, A, x, B, y, (*w1).juese);
}
int Juedou(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
{
	int i, j, x;
	if ((*w1).juese)
	{
		for (;;)
		{
			j = 0;
			for (x = 0; x < ((*w2).shoupaishu); x++)
			{
				if ((*w2).shoupai[x].leixing == 101)
				{
					printf("电脑打出");
					((*w2).shoupai)[x].Kanpai();
					qipaidui[*qipaishu] = ((*w2).shoupai)[x];
					for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
					((*w2).shoupaishu)--;
					(*qipaishu)++;
					j = 1;
					break;
				}
			}
			if (!j)
			{
				printf("玩家对电脑造成1点伤害!\n");
				((*w2).tili)--;
				i = Binsi(w1, w2, qipaidui, qipaishu);
				return i;
				break;
			}
			j = 0;
			for (;;)
			{
				printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
				if (((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
				(*w1).Kanshoupai();
				scanf("%d", &x);
				if (x == -1)
				{
					int i;
					((*w1).tili)--;
					printf("电脑对玩家造成1点伤害!\n");
					i = Binsi(w2, w1, qipaidui, qipaishu);
					return i;
					break;
				}
				else if (((*w1).zhuangbei[0].leixing == 305) && x == 100)
				{
					pai p = Zhangba(w1, qipaidui, qipaishu);
					p.paifu = -1;
					printf("打出!\n");
					j = 1;
					break;
				}
				else if ((*w1).shoupai[x].leixing == 101)
				{
					printf("玩家打出");
					((*w1).shoupai)[x].Kanpai();
					qipaidui[*qipaishu] = ((*w1).shoupai)[x];
					for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
					((*w1).shoupaishu)--;
					(*qipaishu)++;
					j = 1;
					break;
				}
				else printf("你确定你打出的是【杀】?\n");
			}
		}
	}
	else
	{
		for (;;)
		{
			j = 0;
			for (;;)
			{
				printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
				if (((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
				(*w2).Kanshoupai();
				scanf("%d", &x);
				if (x == -1)
				{
					int i;
					((*w2).tili)--;
					printf("电脑对玩家造成1点伤害!\n");
					i = Binsi(w1, w2, qipaidui, qipaishu);
					return i;
					break;
				}
				else if (((*w2).zhuangbei[0].leixing == 305) && x == 100)
				{
					pai p = Zhangba(w2, qipaidui, qipaishu);
					p.paifu = -1;
					printf("打出!\n");
					j = 1;
					break;
				}
				else if ((*w2).shoupai[x].leixing == 101)
				{
					printf("玩家打出");
					((*w2).shoupai)[x].Kanpai();
					qipaidui[*qipaishu] = ((*w2).shoupai)[x];
					for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
					((*w2).shoupaishu)--;
					(*qipaishu)++;
					j = 1;
					break;
				}
				else printf("你确定你打出的是【杀】?\n");
			}
			j = 0;
			for (x = 0; x < ((*w1).shoupaishu); x++)
			{
				if ((*w1).shoupai[x].leixing == 101)
				{
					printf("电脑打出");
					((*w1).shoupai)[x].Kanpai();
					qipaidui[*qipaishu] = ((*w1).shoupai)[x];
					for (int i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
					((*w1).shoupaishu)--;
					(*qipaishu)++;
					j = 1;
					break;
				}
			}
			if (!j)
			{
				printf("玩家对电脑造成1点伤害!\n");
				((*w2).tili)--;
				i = Binsi(w2, w1, qipaidui, qipaishu);
				return i;
				break;
			}
		}
	}
}
int Jiedao(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
	int i, j = 0, x;
	if ((*w1).juese)
	{
		for (x = 0; x < ((*w2).shoupaishu); x++)
		{
			if ((*w2).shoupai[x].leixing == 101)
			{
				printf("电脑对玩家使用");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				j = 1;
				break;
			}
		}
		if (j)
		{
			i = Sha(w2, w1, paidui, paiduishu, qipaidui, qipaishu);
			return i;
			printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
		}
		else
		{
			printf("电脑放弃使用【杀】,玩家获得电脑的武器");
			(*w2).zhuangbei[0].Kanpai();
			(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0];
			((*w2).zhuangbeishu)--;
			((*w1).shoupaishu)++;
			((*w2).zhuangbei)[0].leixing = -1;
			((*w2).zhuangbei)[0].changdu = 1;
			(*w1).Kanshoupai();
			return 0;
		}
	}
	else
	{
		for (;;)
		{
			printf("请对电脑使用一张【杀】,否则电脑将获得你的武器!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
			if (((*w2).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
			(*w2).Kanshoupai();
			scanf("%d", &x);
			if (x == -1)break;
			else if (((*w2).zhuangbei[0].leixing == 305) && x == 100)
			{
				pai p = Zhangba(w2, qipaidui, qipaishu);
				p.paifu = -1;
				printf("使用!\n");
				j = 1;
				break;
			}
			else if ((*w2).shoupai[x].leixing == 101)
			{
				printf("玩家对电脑使用");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				j = 1;
				break;
			}
			else printf("你确定你使用的是【杀】?\n");
		}
		if (j)
		{
			i = Sha(w2, w1, paidui, paiduishu, qipaidui, qipaishu);
			return i;
			printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
		}
		else
		{
			printf("玩家放弃使用【杀】,电脑获得玩家的武器");
			((*w2).zhuangbei)[0].Kanpai();
			(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0];
			((*w2).zhuangbeishu)--;
			((*w1).shoupaishu)++;
			((*w2).zhuangbei)[0].leixing = -1;
			((*w2).zhuangbei)[0].changdu = 1;
			return 0;
		}
	}
}
void Taoyuan(wujiang* w)
{
	if ((*w).tili < (*w).tilishangxian)
	{
		((*w).tili)++;
		if ((*w).juese)printf("玩家");
		else printf("电脑");
		printf("恢复1点体力!\n");
	}
}
void Kaipai(pai paidui[104], int* paiduishu, int renshu, pai wugu[10])
{
	int i;
	printf("五谷丰登开牌:\n");
	for (i = 1; i <= renshu; i++)
	{
		wugu[i - 1] = paidui[104 - (*paiduishu)];
		(*paiduishu)--;
		printf("%d ", i - 1);
		wugu[i - 1].Kanpai();
	}
}
void Qupai(pai wugu[10], wujiang* w)
{
	int i, x;
	printf("五谷丰登开牌:\n");
	for (i = 0; (wugu[i].leixing) != -1; i++)
	{
		printf("%d ", i);
		wugu[i].Kanpai();
	}
	if ((*w).juese)
	{
		for (;;)
		{
			printf("请选择你想要的卡牌,输入卡牌之前的编号,以回车结束!\n");
			scanf("%d", &x);
			if (wugu[x].leixing != -1)
			{
				printf("玩家选择");
				wugu[x].Kanpai();
				(*w).shoupai[(*w).shoupaishu] = wugu[x];
				((*w).shoupaishu)++;
				for (i = x + 1; i <= 9; i++)wugu[i - 1] = wugu[i];
				wugu[9].leixing = -1;
				break;
			}
			printf("你选择了一张空气加入手牌!");
		}
	}
	else
	{
		printf("电脑选择");
		wugu[0].Kanpai();
		(*w).shoupai[(*w).shoupaishu] = wugu[0];
		((*w).shoupaishu)++;
		for (i = 1; i <= 9; i++)wugu[i - 1] = wugu[i];
		wugu[9].leixing = -1;
	}
}
void Rengpai(pai wugu[10], pai qipaidui[104], int* qipaishu)
{
	int i;
	for (i = 0; wugu[i].leixing != -1; i++)
	{
		qipaidui[*qipaishu] = wugu[i];
		(*qipaishu)++;
		wugu[i].leixing = -1;
	}
}
int Nanman(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
{
	int i, x;
	if ((*w1).juese)
	{
		for (x = 0; x < ((*w2).shoupaishu); x++)
		{
			if ((*w2).shoupai[x].leixing == 101)
			{
				printf("电脑打出");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
		}
		printf("玩家对电脑造成1点伤害!\n");
		((*w2).tili)--;
		i = Binsi(w1, w2, qipaidui, qipaishu);
		return i;
	}
	else
	{
		for (;;)
		{
			printf("请打出一张【杀】响应【南蛮入侵】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
			if (((*w2).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
			(*w2).Kanshoupai();
			scanf("%d", &x);
			if (x == -1)
			{
				int i;
				((*w2).tili)--;
				printf("电脑对玩家造成1点伤害!\n");
				i = Binsi(w1, w2, qipaidui, qipaishu);
				return i;
				break;
			}
			else if (((*w2).zhuangbei[0].leixing == 305) && x == 100)
			{
				pai p = Zhangba(w2, qipaidui, qipaishu);
				p.paifu = -1;
				printf("使用!\n");
				return 0;
				break;
			}
			else if ((*w2).shoupai[x].leixing == 101)
			{
				printf("玩家打出");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
			else printf("你确定你打出的是【杀】?\n");
		}
	}
}
int Wanjian(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
	int i;
	i = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
	if (i == -1)
	{
		i = Binsi(w1, w2, qipaidui, qipaishu);
		return i;
	}
	else return 0;
}
int Chupai(pai paidui[104], pai qipaidui[104], int* paiduishu, int* qipaishu, wujiang* w1, wujiang* w2, pai yuanshipaidui[2][4][13])
{
	pai p1;
	int sha = 1; int y = -1, i, t = ((*w1).shoupaishu) - 1;
	for (;; t--)
	{
 
		if ((*w1).juese)
		{
			printf("\n电脑当前手牌数:%d\n", ((*w2).shoupaishu));
			(*w2).Kanzhuangbei();
			(*w1).Kanshoupai();
			(*w1).Kanzhuangbei();
		}
		int j = 0;
		if ((*w1).juese && ((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
		y = Xuanpai(w1, t);
		p1 = Panpai(w1, &sha, y, qipaidui, qipaishu);
		if ((p1).leixing == -1)break;
		else if ((p1).leixing == 0)continue;
		else
		{
			int duixiang;
			duixiang = Mubiao(p1, w1, w2, &sha);
			if (duixiang == -2)continue;
			else
			{
				Da1pai(w1, w2, qipaidui, qipaishu, y);
				Miaoshu(p1, ((*w1).juese), duixiang);
				if (!((*w1).juese))
				{
					printf("\n电脑当前手牌数:%d\n", ((*w1).shoupaishu));
					(*w1).Kanzhuangbei();
					(*w2).Kanshoupai();
					(*w2).Kanzhuangbei();
				}
				switch (p1.leixing)
				{
				case 101:
					i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
					if (i == -1) { return -1; break; }
					if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
					else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
					break;
				case 103:
					Tao(w1);
					break;
				case 201:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Chai(w1, w2, qipaidui, qipaishu);
					else;
					if ((*w1).juese)(*w1).Kanshoupai();
					break;
				case 202:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Qian(w1, w2);
					else;
					if ((*w1).juese)(*w1).Kanshoupai();
					break;
				case 203:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Wuzhong(w1, paidui, paiduishu, qipaidui, qipaishu);
					else;
					break;
				case 204:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))
					{
						i = Juedou(w1, w2, qipaidui, qipaishu);
						if (i == -1)return -1;
						if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
						else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
					}
					break;
				case 205:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))
					{
						i = Jiedao(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
						if (i == -1)return -1;
						if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
						else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
					}
					break;
				case 206:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Taoyuan(w1);
					j = 0;
					for (;;)
					{
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Taoyuan(w2);
					break;
				case 207:
					pai wugu[10];
					for (i = 1; i <= 10; i++)wugu[i - 1].leixing = -1;
					Kaipai(paidui, paiduishu, 2, wugu);
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Qupai(wugu, w1);
					for (;;)
					{
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Qupai(wugu, w2);
					Rengpai(wugu, qipaidui, qipaishu); printf("弃牌数:%d\n", *qipaishu);
					break;
				case 208:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))
					{
						i = Nanman(w1, w2, qipaidui, qipaishu);
						if (i == -1)return -1;
						if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
						else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
					}
					break;
				case 209:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))
					{
						i = Wanjian(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
						if (i == -1)return -1;
						if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
						else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
					}
					break;
				case 361:
				case 362:
				case 363:
					((*w1).juli[0])--; break;
				case 381:
				case 382:
				case 383:
					((*w2).juli[0])++; break;
				default:break;
				}
				printf("\n");
			}
		}
	}
	return 0;
}
void Qipai(pai shoupai[20], int* shoupaishu, pai qipaidui[104], int* qipaishu, int juese, int* shoupaishangxian)
{
	int x;
	if ((*shoupaishu) > (*shoupaishangxian))
	{
		if (juese != 1 && juese != 0)printf("身份参数错误!");
		int q = (*shoupaishu) - (*shoupaishangxian);
		int i, j;
		for (j = 1; j <= q; j++)
		{
			for (;;)
			{
				if (juese)
				{
					printf("弃牌请输入手牌之前的编号,以回车结束!\n注:一次只能弃一张牌\n");
					printf("手牌数:%d\n", *shoupaishu);
					scanf("%d", &x);
					if (x >= 0 && x < (*shoupaishu))break;
					else printf("你弃掉了一张空气!\n");
				}
				else
				{
					srand((unsigned)time(NULL));
					x = rand() % (*shoupaishu);
					break;
				}
			}
			qipaidui[*qipaishu] = shoupai[x];
			for (i = x + 1; i <= (*shoupaishu); i++)shoupai[i - 1] = shoupai[i];
			(*shoupaishu)--;
			if (juese)printf("弃牌阶段玩家弃置");
			else printf("弃牌阶段电脑弃置");
			qipaidui[*qipaishu].Kanpai();
			(*qipaishu)++;
			int m;
			if (juese)
			{
				printf("玩家当前手牌:\n");
				for (m = 0; m <= (*shoupaishu - 1); m++)
				{
					printf("%d ", m);
					(shoupai[m]).Kanpai();
				}
			} printf("弃牌堆:%d\n", *qipaishu);
		}
	}
}
int Huihe(pai A[104], pai B[104], int* x, int* y, pai yuanshipaidui[2][4][13], wujiang* w1, wujiang* w2)
{
	printf("\n回合开始阶段……\n");
	switch ((*w1).huihekaishi)
	{
	case 0:break;
	default:printf("回合开始阶段参数错误!\n"); break;
	}
	printf("判定阶段……\n");
	int K = 0;
	if ((*w1).pandingshu > 0)
	{
		int i, j;
		for (; (*w1).pandingshu;)
		{
			switch ((*w1).pandingpai[0].leixing)
			{
			case 251:printf("【乐不思蜀】开始判定……\n"); break;
			case 252:printf("【闪电】开始判定……\n"); break;
			default:printf("【??】开始判定……\n"); break;
			}
			j = 0;
			pai p = ((*w1).pandingpai[0]);
			for (;;)//在判定之前询问【无懈】
			{
				i = Wuxie(&p, w2, w1, B, y, 0);
				if (!i)break;
				j++;
				i = Wuxie(&p, w1, w2, B, y, 0);
				if (!i)break;
				j++;
			}
			switch ((*w1).pandingpai[0].leixing)
			{
			case 251:
				if (!(j % 2))
				{
					printf("【乐不思蜀】的判定牌是:");
					Panding(A, x, B, y);
					if ((B[(*y) - 1].huase) != 1)
					{
						printf("【乐不思蜀】判定成功!\n");
						if ((*w1).juese)printf("玩家");
						else printf("电脑");
						printf("跳过出牌阶段!\n");
						K = -1;
					}
					else printf("【乐不思蜀】判定失败!\n");
				}
				B[*y] = (*w1).pandingpai[0];
				((*w1).pandingshu)--;
				(*w1).pandingpai[0] = (*w1).pandingpai[1];
				(*w1).pandingpai[1] = (*w1).pandingpai[2];
				(*w1).pandingpai[2].leixing = -1;
				(*y)++;
				break;
			case 252:
				if (!(j % 2))
				{
					printf("【闪电】的判定牌是:");
					Panding(A, x, B, y);
					if ((B[(*y) - 1].huase == 0) && (B[(*y) - 1].dianshu >= 1) && (B[(*y) - 1].dianshu <= 8))
					{
						printf("【闪电】判定成功!\n");
						if ((*w1).juese)printf("玩家");
						else printf("电脑");
						printf("受到3点雷电伤害!");
						((*w1).tili) = ((*w1).tili) - 3;
						i = Binsi(w2, w1, B, y);
						B[*y] = (*w1).pandingpai[0];
						((*w1).pandingshu)--;
						(*w1).pandingpai[0] = (*w1).pandingpai[1];
						(*w1).pandingpai[1] = (*w1).pandingpai[2];
						(*w1).pandingpai[2].leixing = -1;
						(*y)++;
						if (i == -1)return -1;
					}
					else
					{
						printf("【闪电】判定失败!\n");
						(*w2).pandingpai[2] = (*w2).pandingpai[1];
						(*w2).pandingpai[1] = (*w2).pandingpai[0];
						(*w2).pandingpai[0] = (*w1).pandingpai[0];
						(*w1).pandingpai[0] = (*w1).pandingpai[1];
						(*w1).pandingpai[1] = (*w1).pandingpai[2];
						(*w1).pandingpai[2].leixing = -1;
						((*w1).pandingshu)--;
						((*w2).pandingshu)++;
					}
					break;
				}
			default:printf("判定牌错误!");
			} printf("弃牌数:%d\n", *y);
		}
	}
	else if (!((*w1).pandingshu));
	else printf("判定阶段参数错误!\n");
	printf("摸牌阶段……\n");
	switch ((*w1).mopai)
	{
	case 0:Mopai(&((*w1).shoupaishu), (*w1).shoupai, A, x, B, y, (*w1).juese); break;
	case -1:break;
	default:printf("摸牌阶段参数错误!\n"); break;
	}
	if (K == -1)goto M;
	printf("出牌阶段……\n");
	switch ((*w1).chupai)
	{
	case 0:
	{
		int i;
		i = Chupai(A, B, x, y, w1, w2, yuanshipaidui);
		if (i == -1)
		{
			return -1;
			break;
		}
		else break;
	}
	case -1:break;
	default:printf("出牌阶段参数错误!\n"); break;
	}
M:
	printf("弃牌阶段……\n");
	switch ((*w1).qipai)
	{
	case 0:
		Qipai((*w1).shoupai, &((*w1).shoupaishu), B, y, (*w1).juese, &((*w1).tili)); break;
	default:printf("弃牌阶段参数错误!\n"); break;
	}
	printf("回合结束阶段……\n");
	switch ((*w1).huihejieshu)
	{
	case 0:break;
	default:printf("回合结束阶段参数错误!\n"); break;
	}
	return 0;
}
int main()
{
	void Kanshoupai(pai p);
	pai yuanshipaidui[2][4][13], qipaidui[104], paidui[104];
	wujiang wanjia, com;
	com.tili = wanjia.tili = 5;
	com.tilishangxian = wanjia.tilishangxian = 5;
	com.huihekaishi = wanjia.huihekaishi = 0;
	com.panding = wanjia.panding = 0;
	com.mopai = wanjia.mopai = 0;
	com.chupai = wanjia.chupai = 0;
	com.qipai = wanjia.qipai = 0;
	com.huihejieshu = wanjia.huihejieshu = 0;
	com.shoupaishu = wanjia.shoupaishu = 0;
	com.pandingshu = wanjia.pandingshu = 0;
	com.zhuangbeishu = wanjia.zhuangbeishu = 0;
	com.juese = 0; wanjia.juese = 1;
	pai p;
	p.leixing = -1;
	com.zhuangbei[0] = com.zhuangbei[1] = com.zhuangbei[2] = com.zhuangbei[3] = wanjia.zhuangbei[0] = wanjia.zhuangbei[1] = wanjia.zhuangbei[2] = wanjia.zhuangbei[3] = p;
	com.zhuangbei[0].changdu = wanjia.zhuangbei[0].changdu = 1;
	com.pandingpai[0] = com.pandingpai[1] = com.pandingpai[2] = wanjia.pandingpai[0] = wanjia.pandingpai[1] = wanjia.pandingpai[2] = p;
	com.juli[0] = wanjia.juli[0] = 1;
	int a, b, c;
	for (a = 0; a <= 1; a++)
	{
		for (b = 0; b <= 3; b++)
		{
			for (c = 0; c <= 12; c++)
			{
				yuanshipaidui[a][b][c].paifu = a;
				yuanshipaidui[a][b][c].huase = b;
				yuanshipaidui[a][b][c].dianshu = c;
			}
		}
	}
	yuanshipaidui[0][0][0].leixing = 204;
	yuanshipaidui[0][0][1].leixing = 331;
	yuanshipaidui[0][0][2].leixing = 201;
	yuanshipaidui[0][0][3].leixing = 201;
	yuanshipaidui[0][0][4].leixing = 304; yuanshipaidui[0][0][4].changdu = 3;
	yuanshipaidui[0][0][5].leixing = 251;
	yuanshipaidui[0][0][6].leixing = 101;
	yuanshipaidui[0][0][7].leixing = 101;
	yuanshipaidui[0][0][8].leixing = 101;
	yuanshipaidui[0][0][9].leixing = 101;
	yuanshipaidui[0][0][10].leixing = 202;
	yuanshipaidui[0][0][11].leixing = 201;
	yuanshipaidui[0][0][12].leixing = 208;
	yuanshipaidui[0][1][0].leixing = 209;
	yuanshipaidui[0][1][1].leixing = 102;
	yuanshipaidui[0][1][2].leixing = 103;
	yuanshipaidui[0][1][3].leixing = 103;
	yuanshipaidui[0][1][4].leixing = 308; yuanshipaidui[0][1][4].changdu = 5;
	yuanshipaidui[0][1][5].leixing = 103;
	yuanshipaidui[0][1][6].leixing = 103;
	yuanshipaidui[0][1][7].leixing = 103;
	yuanshipaidui[0][1][8].leixing = 103;
	yuanshipaidui[0][1][9].leixing = 101;
	yuanshipaidui[0][1][10].leixing = 101;
	yuanshipaidui[0][1][11].leixing = 103;
	yuanshipaidui[0][1][12].leixing = 102;
	yuanshipaidui[0][2][0].leixing = 204;
	yuanshipaidui[0][2][1].leixing = 101;
	yuanshipaidui[0][2][2].leixing = 101;
	yuanshipaidui[0][2][3].leixing = 101;
	yuanshipaidui[0][2][4].leixing = 101;
	yuanshipaidui[0][2][5].leixing = 101;
	yuanshipaidui[0][2][6].leixing = 101;
	yuanshipaidui[0][2][7].leixing = 101;
	yuanshipaidui[0][2][8].leixing = 101;
	yuanshipaidui[0][2][9].leixing = 101;
	yuanshipaidui[0][2][10].leixing = 101;
	yuanshipaidui[0][2][11].leixing = 205;
	yuanshipaidui[0][2][12].leixing = 205;
	yuanshipaidui[0][3][0].leixing = 204;
	yuanshipaidui[0][3][1].leixing = 102;
	yuanshipaidui[0][3][2].leixing = 102;
	yuanshipaidui[0][3][3].leixing = 102;
	yuanshipaidui[0][3][4].leixing = 102;
	yuanshipaidui[0][3][5].leixing = 101;
	yuanshipaidui[0][3][6].leixing = 101;
	yuanshipaidui[0][3][7].leixing = 101;
	yuanshipaidui[0][3][8].leixing = 101;
	yuanshipaidui[0][3][9].leixing = 101;
	yuanshipaidui[0][3][10].leixing = 102;
	yuanshipaidui[0][3][11].leixing = 103;
	yuanshipaidui[0][3][12].leixing = 101;
	yuanshipaidui[1][0][0].leixing = 252;
	yuanshipaidui[1][0][1].leixing = 302; yuanshipaidui[1][0][1].changdu = 2;
	yuanshipaidui[1][0][2].leixing = 202;
	yuanshipaidui[1][0][3].leixing = 202;
	yuanshipaidui[1][0][4].leixing = 383;
	yuanshipaidui[1][0][5].leixing = 303; yuanshipaidui[1][0][5].changdu = 2;
	yuanshipaidui[1][0][6].leixing = 208;
	yuanshipaidui[1][0][7].leixing = 101;
	yuanshipaidui[1][0][8].leixing = 101;
	yuanshipaidui[1][0][9].leixing = 101;
	yuanshipaidui[1][0][10].leixing = 210;
	yuanshipaidui[1][0][11].leixing = 305; yuanshipaidui[1][0][11].changdu = 3;
	yuanshipaidui[1][0][12].leixing = 362;
	yuanshipaidui[1][1][0].leixing = 206;
	yuanshipaidui[1][1][1].leixing = 102;
	yuanshipaidui[1][1][2].leixing = 207;
	yuanshipaidui[1][1][3].leixing = 207;
	yuanshipaidui[1][1][4].leixing = 361;
	yuanshipaidui[1][1][5].leixing = 251;
	yuanshipaidui[1][1][6].leixing = 203;
	yuanshipaidui[1][1][7].leixing = 203;
	yuanshipaidui[1][1][8].leixing = 203;
	yuanshipaidui[1][1][9].leixing = 101;
	yuanshipaidui[1][1][10].leixing = 203;
	yuanshipaidui[1][1][11].leixing = 201;
	yuanshipaidui[1][1][12].leixing = 381;
	yuanshipaidui[1][2][0].leixing = 301; yuanshipaidui[1][2][0].changdu = 1;
	yuanshipaidui[1][2][1].leixing = 331;
	yuanshipaidui[1][2][2].leixing = 201;
	yuanshipaidui[1][2][3].leixing = 201;
	yuanshipaidui[1][2][4].leixing = 382;
	yuanshipaidui[1][2][5].leixing = 251;
	yuanshipaidui[1][2][6].leixing = 208;
	yuanshipaidui[1][2][7].leixing = 101;
	yuanshipaidui[1][2][8].leixing = 101;
	yuanshipaidui[1][2][9].leixing = 101;
	yuanshipaidui[1][2][10].leixing = 101;
	yuanshipaidui[1][2][11].leixing = 210;
	yuanshipaidui[1][2][12].leixing = 210;
	yuanshipaidui[1][3][0].leixing = 301; yuanshipaidui[1][3][0].changdu = 1;
	yuanshipaidui[1][3][1].leixing = 102;
	yuanshipaidui[1][3][2].leixing = 202;
	yuanshipaidui[1][3][3].leixing = 202;
	yuanshipaidui[1][3][4].leixing = 306; yuanshipaidui[1][3][4].changdu = 3;
	yuanshipaidui[1][3][5].leixing = 102;
	yuanshipaidui[1][3][6].leixing = 102;
	yuanshipaidui[1][3][7].leixing = 102;
	yuanshipaidui[1][3][8].leixing = 102;
	yuanshipaidui[1][3][9].leixing = 102;
	yuanshipaidui[1][3][10].leixing = 102;
	yuanshipaidui[1][3][11].leixing = 307; yuanshipaidui[1][3][11].changdu = 4;
	yuanshipaidui[1][3][12].leixing = 363;
	int paiduishu = 104;
	int qipaishu = 0;
	printf("游戏开始!\n");
	Qishixipai(yuanshipaidui, paidui);
	Qishishoupai(&wanjia, paidui, &(paiduishu), qipaidui, &(qipaishu));
	Qishishoupai(&com, paidui, &(paiduishu), qipaidui, &(qipaishu));
	int i;
	for (;;)
	{
		i = Huihe(paidui, qipaidui, &paiduishu, &qipaishu, yuanshipaidui, &wanjia, &com);
		if (i == -1)break;
		i = Huihe(paidui, qipaidui, &paiduishu, &qipaishu, yuanshipaidui, &com, &wanjia);
		if (i == -1)break;
	}
}

2、杀手游戏:

#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <windows.h>
int main()
{
    srand(time(NULL));
    int b, p, x, c, d, e = 0, f = 0, g, h = 0, i = 1, j, l, m, n = 5, o = 0;
    printf("选择你的杀手等级(1-5)\n");
    scanf("%d", &b);
    printf("\n");
    int a[6] = {0, 1, 2, 3, 4, 5}, k[10] = {0};
AA: while (n != 1)
    {
        if (i == 1)
        {
            Sleep (1000);
            printf("存活者:%d %d %d %d %d\n\n", a[1], a[2], a[3], a[4], a[5]);
        }
        if (i == 6) i = 1;
        if (a[i] == 0)
        {
            i++;
            continue;
        }
        Sleep(1000);
        printf("轮到%d号\n", i);
        if (i == b)
        {
            Sleep(1000);
            printf("选择你的目标:%d %d %d %d %d\n", a[1], a[2], a[3], a[4], a[5]);
            scanf("%d", &p);
        }
        else
            do
                p = rand() % 5 + 1;
            while (p != i);
        while (a[p] == 0 || p == i) p = rand() % 5 + 1;
        Sleep(1000);
        printf("%d号选择了%d号\n", i, p);
        Sleep(1000);
        printf("%d号掷出了%d\n", i, c = rand() % 6 + 1);
        o=0;
		a[3]==0;
        if (i >= c)
        {
            a[p] = 0;
            Sleep(1000);
            printf("%d号杀死了%d号\n\n", i, p);
            n--;
        }
        else {Sleep(1000); printf("%d号没有杀死目标\n\n", i);}
        if (i == 5 && a[p] == 0)
        {
            if (rand() % 3 == 1 || rand() % 3 == 2)
            {
                if (p == 1 && f <= 2)
                {
                    Sleep(1000); printf("5号无视1号复活权\n");
                    Sleep(800); printf("直接将其杀死\n\n");
                    f = 3;
                }
                if (p == 2 && h == 0)
                {
                    Sleep(1000); printf("5号无视2号复活权\n");
                    Sleep(800); printf("直接将其杀死\n\n");
                    h = 1;
                }
                if (p == 3 && o == 0)
                {
                    Sleep(1000); printf("5号无视3号复活权\n");
                    Sleep(800); printf("直接将其杀死\n\n");
                    o = 1;
                }
            }
        }
        if (a[1] == 0)
        {
            if (f <= 2)
            {
                Sleep(1000);
                printf("1号使用调换权\n");
                f=1; n++; a[1] = 1;
                if (f == 1)
                {
                    do g = rand() % 5 + 1;
                    while (a[g] == 0 || g == 1);
                    Sleep(1000); printf("随机杀死了%d号\n", g);
                    Sleep(1000); printf("%d号死了\n\n", g);
                    a[g] = 0; n--;
                }
            }
            else a[1] = 0;
        }
        if (a[2] == 0 && h == 0)
        {
            Sleep(1000);
            printf("2号使用复活权\n");
            n++;
            a[2] = 2;
            do m = rand() % 5 + 1;
            while (a[m] == 0 || m == 2);
            Sleep(1000); printf("并随机诅咒了%d号\n", m);
            if (rand() % 2 == 1)
            {
                a[m] = 0;
                Sleep(1000); printf("%d号死了\n\n", m);
                n--;
            }
            else
            {
                Sleep(1000); printf("但他没死\n\n");
            }
            h = 1;
        }
        if (a[3] == 0 && o == 0)
        {
            Sleep(1000); printf("3号使用复活权\n\n"); a[3] = 3; o++; n++;
        }
        a[p]=0;
        if (i == 4 && a[p] == 0)
        {
            if (n == 1) break;
            else
            {
                Sleep(1000); printf("4号使用再次攻击权\n");
                goto AA;
            }
        }
        if (a[b] == 0 && e == 0)
        {
            if (n == 1) break;
            printf("你死了,是否继续?是按0,否按1\n");
            scanf("%d", &x);
            if (x == 1) break;
            else e = 1;
        }
        i++;
    }
    for (j = 1; j <= 5; j++) if (a[j] != 0) d = j;
    if (x != 1)
    {
        Sleep(800);
        printf("%d号赢了", d);
    }
    else
        printf("游戏结束");
    return 0;
}

3、小c的停电救援:

//0,0 1535,863
//12,62 92,218
#include<algorithm>
#include<fstream>
#include<iostream>
#include<stdio.h>
#include<cstdio>
#include<iostream>
#include<windows.h>
#include<conio.h>
#include <time.h>
#include <stdlib.h>
#include<bits/stdc++.h>
#include<cstdio>
#include<algorithm>
#include <windows.h>
#include <stdlib.h>
#include <time.h>
#include "conio.h"
#include <iomanip>		//setw()函数所在库
#include <iostream>
#include <Windows.h>
HWND hMainWnd;  //主窗口句柄
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0) //必要的,要背下来
using namespace std;
int HP=100;
int fx=2;
int cd;
int go;
int dHP=100;
int zd=20;
int x,y;
int dx,dy;
CONSOLE_CURSOR_INFO info = { 1, 0 };				//创建光标的属性结构体
HANDLE hand = GetStdHandle( STD_OUTPUT_HANDLE );	//创建光标的句柄
COORD coord = { 0, 0 };								//创建xy坐标结构体,用于设置光标位置
POINT pt = { 0, 0 };								//创建鼠标点坐标变量
int first() {
	char c;
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"----------"<<endl;
	cout<<"| 黑客小C |"<<endl;
	cout<<"----------"<<endl;
	Sleep(2000);
	system("cls");
	cout<<"----------"<<endl;
	cout<<"|停电救援|"<<endl;
	cout<<"----------"<<endl;
	while(!kbhit()) {
 
	}
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"加载中..."<<endl;
	cout<<"tips:玩家向鼠标(手指按下)移动,鼠标()手指在屏幕上方任务向上走,下方向下走,左方向左走,右方向右走(请开全屏,提升体验效果),按下鼠标(手指)开枪,请注意电脑(手机、平板)配置、状态,本游戏非常吃配置,可能会卡顿。";
	Sleep(5000);
	system("cls");
}
int AI_1() {
	go++;
	if(go%3!=0){
		return 0;
	}
	if(dHP<=0) {
		return 0;
	}
	if(x>dx&&dx<9&&dy!=y) {
		dx++;
	}
	if(y>dy&&dy<9&&dx!=x) {
		dy++;
	}
	if(x<dx&&dx>1&&dy!=y) {
		dx--;
	}
	if(y<dy&&dy>1&&dx!=x) {
		dy--;
	}
	if(y==dy||x==dx) {
		HP-=5;
	}
}
int AI_2() {
	go++;
	if(go%3!=0){
		return 0;
	}
	if(dHP<=0) {
		return 0;
	}
	if(x>dx&&dx<9) {
		dx++;
	}
	if(y>dy&&dy<9) {
		dy++;
	}
	if(x<dx&&dx>1) {
		dx--;
	}
	if(y<dy&&dy>1) {
		dy--;
	}
	if(x==dx&&y==dy) {
		HP-=25;
	}
}
int map_out(int x) {
	if(x==1) {
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
		cout<<"*";
	}
	if(x==2) {
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
		cout<<"*";
	}
}
int out_1() {
	system("cls");
	cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
	for(int i=0; i<11; i++) {
		for(int j=0; j<11; j++) {
			if(i==0||i==10) {
				map_out(1);
			} else if(j==0||j==10) {
				map_out(1);
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"A";
			} else if(i==dx&&j==dy) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
				cout<<"A";
			}  else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int out_2() {
	system("cls");
	cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
	for(int i=0; i<11; i++) {
		for(int j=0; j<11; j++) {
			if(i==0||i==10) {
				map_out(2);
			} else if(j==0||j==10) {
				map_out(2);
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"A";
			} else if(i==dx&&j==dy) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE);
				cout<<"A";
			}  else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int out_3() {
	system("cls");
	cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
	for(int i=0; i<11; i++) {
		for(int j=0; j<11; j++) {
			if(i==0||i==10) {
				map_out(2);
			} else if(j==0||j==10) {
				map_out(2);
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"A";
			} else if(i==dx&&j==dy) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
				cout<<"A";
			}  else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int out_4() {
	system("cls");
	cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
	for(int i=0; i<11; i++) {
		for(int j=0; j<11; j++) {
			if(i==0||i==10) {
				map_out(2);
			} else if(j==0||j==10) {
				map_out(2);
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"A";
			} else if(i==dx&&j==dy) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
				cout<<"A";
			}  else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int out_5() {
	system("cls");
	cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
	for(int i=0; i<11; i++) {
		for(int j=0; j<11; j++) {
			if(i==0||i==10) {
				map_out(2);
			} else if(j==0||j==10) {
				map_out(2);
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"A";
			} else if(i==dx&&j==dy) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"O";
			}  else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int out_6() {
	system("cls");
	cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
	for(int i=0; i<11; i++) {
		for(int j=0; j<11; j++) {
			if(i==0||i==10) {
				map_out(2);
			} else if(j==0||j==10) {
				map_out(2);
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"A";
			} else if(i==dx&&j==dy) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
				cout<<"A";
			}  else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int out_7() {
	system("cls");
	cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
	for(int i=0; i<11; i++) {
		for(int j=0; j<11; j++) {
			if(i==0||i==10) {
				map_out(2);
			} else if(j==0||j==10) {
				map_out(2);
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"A";
			} else if(i==dx&&j==dy) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
				cout<<"A";
			}  else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int out_8() {
	system("cls");
	cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
	for(int i=0; i<11; i++) {
		for(int j=0; j<11; j++) {
			if(i==0||i==10) {
				map_out(2);
			} else if(j==0||j==10) {
				map_out(2);
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"A";
			} else if(i==dx&&j==dy) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE);
				cout<<"A";
			}  else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int out_9() {
	system("cls");
	cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
	for(int i=0; i<11; i++) {
		for(int j=0; j<11; j++) {
			if(i==0||i==10) {
				map_out(1);
			} else if(j==0||j==10) {
				map_out(1);
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"A";
			} else if(i==dx&&j==dy) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE);
				cout<<"O";
			}  else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int out_10() {
	system("cls");
	cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
	for(int i=0; i<11; i++) {
		for(int j=0; j<11; j++) {
			if(i==0||i==10) {
				map_out(2);
			} else if(j==0||j==10) {
				map_out(2);
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"A";
			} else if(i==dx&&j==dy) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
				cout<<"A";
			}  else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int out_11() {
	system("cls");
	cout<<"HP:"<<HP<<"子弹:"<<zd<<endl;
	for(int i=0; i<11; i++) {
		for(int j=0; j<11; j++) {
			if(i==0||i==10) {
				map_out(2);
			} else if(j==0||j==10) {
				map_out(2);
			} else if(i==x&&j==y) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);
				cout<<"A";
			} else if(i==dx&&j==dy) {
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY );
				cout<<"N";
			}  else {
				cout<<" ";
			}
		}
		cout<<endl;
	}
}
int play() {
	char c;
	int a;
	SetConsoleCursorPosition( hand, coord );		//传入光标句柄和坐标设置光标位置
	GetCursorPos ( &pt );
	if(zd<=0){
		zd=20;
		return 0;
	}
	if(pt.x<=20&&y>1) {
		y--;
		fx=1;
	}
	if(pt.x>=1515&&y<9) {
		y++;
		fx=2;
	}
	if(pt.y<=20&&x>1) {
		x--;
		fx=3;
	}
	if(pt.y>=843&&x<9) {
		x++;
		fx=4;
	}
	if (KEY_DOWN(MOUSE_EVENT)||KEY_DOWN(MOUSE_MOVED)) {
		if(fx==1&&dy<y){
			dHP-=20; 
		}
		if(fx==2&&dy>y){
			dHP-=20; 
		}
		if(fx==3&&dx<x){
			dHP-=20; 
		}
		if(fx==4&&dx>x){
			dHP-=20; 
		}
		zd--;
	}  
}
int vs_1() {
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=100;
		dx=9;
		dy=9;
		while(true) {
			out_1();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_2() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=10;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=150;
		dx=9;
		dy=9;
		while(true) {
			out_2();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(100);
		}
	}
}
int vs_3() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=300;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=100;
		dx=9;
		dy=9;
		while(true) {
			out_3();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(100);
		}
	}
}
int vs_4() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=100;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=100;
		dx=9;
		dy=9;
		while(true) {
			out_4();
			play();
			AI_1();
			if(x==dx&&y==dy){
				HP=0;
			}
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_5() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=100;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=50;
		dx=9;
		dy=9;
		while(true) {
			out_5();
			play();
			AI_2();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_6() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=120;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=50;
		dx=9;
		dy=9;
		while(true) {
			out_6();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_7() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=100;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=50;
		dx=9;
		dy=9;
		while(true) {
			out_7();
			play();
			AI_2();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_8() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=150;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=50;
		dx=9;
		dy=9;
		while(true) {
			out_7();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_9() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=150;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=50;
		dx=9;
		dy=9;
		while(true) {
			out_8();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_10() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=90;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=50;
		dx=9;
		dy=9;
		while(true) {
			out_7();
			play();
			AI_2();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_11() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=100;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=100;
		dx=9;
		dy=9;
		while(true) {
			out_1();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_12() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=160;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=160;
		dx=9;
		dy=9;
		while(true) {
			out_1();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_13() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=200;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=200;
		dx=9;
		dy=9;
		while(true) {
			out_9();
			play();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_14() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=160;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=160;
		dx=9;
		dy=9;
		while(true) {
			out_1();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_15() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=120;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=160;
		dx=9;
		dy=9;
		while(true) {
			out_10();
			play();
			AI_2();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_16() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=120;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=160;
		dx=9;
		dy=9;
		while(true) {
			out_10();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_17() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=90;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=160;
		dx=9;
		dy=9;
		while(true) {
			out_10();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_18() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=130;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=160;
		dx=9;
		dy=9;
		while(true) {
			out_10();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_19() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=90;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=160;
		dx=9;
		dy=9;
		while(true) {
			out_11();
			play();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_20() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=100;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=50;
		dx=9;
		dy=9;
		while(true) {
			out_7();
			play();
			AI_2();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_21() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=180;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=50;
		dx=9;
		dy=9;
		while(true) {
			out_8();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int vs_22() {
	HP=100;
	x=1;
	y=1;
	zd=20;
	dHP=160;
	dx=9;
	dy=9;
	while(dHP>0) {
		HP=100;
		x=1;
		y=1;
		zd=20;
		dHP=160;
		dx=9;
		dy=9;
		while(true) {
			out_1();
			play();
			AI_1();
			if(HP<=0) {
				break;
			}
			if(dHP<=0) {
				break;
			}
			Sleep(200);
		}
	}
}
int story1() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:杨叔正在搞电疗改造人,赶紧给我进山搞他,小心点,山里有守卫!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"战友1:我去警卫室,你去山里,我打完警卫后,就会直接来,我们打败了杨叔后,你撤退,我用炸弹炸山。";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"初入深山";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story2() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:小心,里面有会放电的改造人,他会攻击你的!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"进入基地";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story3() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"战友1:我...我...不行啦,爆破任务只能靠打爆杨叔随身带的C4了!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"客户:有个红衣家长,阻止他把小孩送给杨叔治网瘾(改造)!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"深入基地";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story4() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:看到那个男人了吗,他是杨叔,干了他,你队友死了,赶紧打死杨叔,不要靠近他,他会点C4的!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"基地对决";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story5() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:干的漂亮,再也没有小孩被改造了!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"客户:任务应该完成了....";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story6() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:手机推送说大山基地的杨叔是克隆体,快打败研究员去方舱医院!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"战友2:我去先攻杨叔的非法武装基地,杀多点守卫。";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"新冠世界";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story7() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:击败研究员!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"中断改造";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story8() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:拿到情报了,杨叔逃跑了,那个是病毒改造人,打败他逃出去!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"逃离方舱";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story9() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:立刻去杨永信的诊所,阻止杨永信的放电改造人计划,战友2会跟你去!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
 
	cout<<"战友2:啊啊啊...";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"守卫:立刻投降!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"潜入诊所";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story10() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"放电改造人:识别到敌人,实施攻击。";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"诊所火拼";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story11() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:这里有杨叔最后一个克隆人,击杀他!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"克隆破灭";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story12() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:立即返回深山,歼灭杨叔!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"重返深山";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story13() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"守卫:举起手来,抱头蹲下!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"再次进攻";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story14() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"一个小孩:救救我(用枪打爆改造机)!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"救下小孩";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story15() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:看到杨叔了吗,歼灭他!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"生化对决";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story16() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:好家伙,QQ看点上的营销号说杨叔只是保护伞的一小部分,你要负责捣毁保护伞!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"丧尸:啊!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"保护伞战争";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story17() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"守卫:你完了!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"歼灭守卫";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story18() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"保护伞公司老板:今天你死定了!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"摧毁保护伞";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story19() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:改造人的源头是狗日子国731部队,赶紧消灭它!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"侵入部队";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story20() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"大佐:八嘎呀路!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"斩首行动";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story21() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:还有一个电箱,打爆它!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"销毁营地";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story22() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:糟糕,城市突然被异形攻破了,战友3在城市里清理异形,你赶紧返回城市!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"紧急支援";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story23() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"战友3:我不行了...保护好城市...";
	Sleep(1000); 
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"杨叔:之前你打败的都是假身,我现在告诉你,你死定了!";
	Sleep(1000); 
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"消灭异形";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story24() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:赶快回深山!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"返回深山";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story25() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:赶快消灭杨叔!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"击杀杨叔";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int story26() {
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);
	cout<<"客户:干的漂亮,再也没有孩子被改造了!";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
	cout<<"任务完成";
	Sleep(1000);
	while(!KEY_DOWN(MOUSE_EVENT)&&!KEY_DOWN(MOUSE_MOVED)) {
 
	}
	system("cls");
}
int main() {
	SetConsoleCursorInfo( hand, &info );
	first();
	//第一章节:捣毁狼窝
	story1();
	vs_1();
	story2();
	vs_2();
	story3();
	vs_3();
	story4();
	vs_4();
	story5();
	//第二章:方舱战火
	story6();
	vs_5();
	story7();
	vs_6();
	story8();
	vs_7();
	//第三章:诊所之战
	story9();
	vs_8();
	story10();
	vs_9();
	story11();
	vs_10();
	//第四章:重返深山
	story12();
	vs_11();
	story13();
	vs_12();
	story14();
	vs_13();
	//第五章:斩首行动 
	story15();
	vs_14();
	//第六章:摧毁保护伞
	story16(); 
	vs_15();
	story17();
	vs_16();
	story18();
	vs_17();
	//第七章:血色731 
	story19();
	vs_17();
	story20();
	vs_18();
	story21();
	vs_19() ;
	//第八章:异变狂潮 
	story22();
	vs_20();
	story23();
	vs_21();
	//第九章:返回深山 
	story24();
	vs_12();
	//第十章:击杀杨叔 
	story25();
	vs_22(); 
	story26();
	//完结 
}

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