# 1 - Import library
import pygame
from pygame.locals import *
from sys import exit
import math
import random
# 2 - Initialize the game
pygame.init()
width, height = 640, 480
#设置全屏(FULLSCREEN) 分辨率可设置
screen=pygame.display.set_mode((width, height))
#screen = pygame.display.set_mode((width, height), FULLSCREEN, 32)
pygame.display.set_caption("game start")
keys = [False, False, False, False]
#playerpos表示玩家的位置
playerpos=[100,100]
acc=[0,0]#跟踪玩家的精度
arrows=[]#跟踪箭头
badtimer=100
badtimer1=0
badguys=[[640,100]]
badspeed = 3
healthvalue=194
pygame.mixer.init()
#3 - Load images
#调用screen.blit()来实现给游戏添加背景
#这里的地址一定要和程序在同一个文件夹下
player = pygame.image.load("resources/images/dude.png")
grass = pygame.image.load("resources/images/grass.png")
castle = pygame.image.load("resources/images/castle.png")
arrow = pygame.image.load("resources/images/bullet.png")
badguyimg1 = pygame.image.load("resources/images/badguy.png")
badguyimg=badguyimg1
healthbar = pygame.image.load("resources/images/healthbar.png")
health = pygame.image.load("resources/images/health.png")
gameover = pygame.image.load("resources/images/gameover.png")
youwin = pygame.image.load("resources/images/youwin.png")
# 3.1 - Load audio
hit = pygame.mixer.Sound("resources/audio/explode.wav")
enemy = pygame.mixer.Sound("resources/audio/enemy.wav")
shoot = pygame.mixer.Sound("resources/audio/shoot.wav")
hit.set_volume(0.05)
enemy.set_volume(0.05)
shoot.set_volume(0.05)
pygame.mixer.music.load('resources/audio/moonlight.wav')
pygame.mixer.music.play(-1, 0.0)
pygame.mixer.music.set_volume(0.25)
# 4 - keep looping through
running = 1
exitcode = 0
while running:
badtimer-=1
# 5 - clear the screen before drawing it again
screen.fill(0)
# 6 - draw the screen elements
#screen.blit(player, playerpos)
#先是依次通过x进行循环,再依次通过y的循环并且根据循环里x和y的值来画上草的效果
for x in range(width//grass.get_width()+1):
for y in range(height//grass.get_height()+1):
screen.blit(grass,(x*100,y*100))
#在屏幕上画城堡
screen.blit(castle,(0,30))
screen.blit(castle,(0,135))
screen.blit(castle,(0,240))
screen.blit(castle,(0,345 ))
#6.1 - Set player position and rotation
position = pygame.mouse.get_pos()
angle = math.atan2(position[1] - (playerpos[1] + 32), position[0] - (playerpos[0] + 26))
playerrot = pygame.transform.rotate(player, 360 - angle * 57.29)
playerpos1 = (playerpos[0] - playerrot.get_rect().width // 2, playerpos[1] - playerrot.get_rect().height // 2)
screen.blit(playerrot, playerpos1)
# 6.2 - Draw arrows
for bullet in arrows:
index = 0
velx = math.cos(bullet[0])*10
vely = math.sin(bullet[0])*10
bullet[1]+=velx
bullet[2]+=vely
if bullet[1]<-64 or bullet[1]>640 or bullet[2]<-64 or bullet[2]>480:
arrows.pop(index)
index+=1
for projectile in arrows:
arrow1=pygame.transform.rotate(arrow, 360-projectile[0]*57.29)
screen.blit(arrow1, (projectile[1], projectile[2]))
# 6.3 - Draw badgers
if badtimer==0:
badguys.append([640, random.randint(50,430)])
badtimer = 100 - (badtimer1 * 2)
if badtimer1 >= 35:
badtimer1 = 35
else:
badtimer1 += 5
index=0
for badguy in badguys:
if badguy[0] < -64:
badguys.pop(index)
badguy[0]-= badspeed
# 6.3.1 - Attack castle
badrect=pygame.Rect(badguyimg.get_rect())
badrect.top=badguy[1]
badrect.left=badguy[0]
if badrect.left < 64:
healthvalue -= random.randint(5,5*badspeed)
badguys.pop(index)
#6.3.2 - Check for collisions
index1=0
for bullet in arrows:
bullrect=pygame.Rect(arrow.get_rect())
bullrect.left=bullet[1]
bullrect.top=bullet[2]
#检查箭头是否与坏蛋相遇
if badrect.colliderect(bullrect):
acc[0] += 1
badguys.pop(index)
arrows.pop(index1)
index1 += 1
# 6.3.3 - Next bad guy
index += 1
for badguy in badguys:
screen.blit(badguyimg, badguy)
# 6.4 - Draw clock
font = pygame.font.Font(None, 24)
survivedtext = font.render(str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000-pygame.time.get_ticks()) // 1000%60).zfill(2), True, (0,0,0))
textRect = survivedtext.get_rect()
textRect.topright = [635,5]
screen.blit(survivedtext, textRect)
# 6.5 - Draw health bar
screen.blit(healthbar, (5,5))
for health1 in range(healthvalue):
screen.blit(health, (health1+8,8))
# 7 - update the screen
pygame.display.flip()
# 8 - loop through the events
for event in pygame.event.get():
#check if the event is the X button
if event.type == QUIT:
exit()
# 定义玩家wasd四个按键用来控制方向
if event.type == pygame.KEYDOWN:
if event.key == K_w:
keys[0] = True
elif event.key == K_a:
keys[1] = True
elif event.key == K_s:
keys[2] = True
elif event.key == K_d:
keys[3] = True
# 9-Move player
if keys[0] and playerpos[1] > 10:
playerpos[1] -= 5
elif keys[2] and playerpos[1] < height - 10:
playerpos[1] += 5
elif keys[1] and playerpos[0] > 10:
playerpos[0] -= 5
elif keys[3] and playerpos[0] < width - 10:
playerpos[0] += 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_w:
keys[0] = False
elif event.key == pygame.K_a:
keys[1] = False
elif event.key == pygame.K_s:
keys[2] = False
elif event.key == pygame.K_d:
keys[3] = False
# 跟踪箭头
if event.type == pygame.MOUSEBUTTONDOWN:
position = pygame.mouse.get_pos()
acc[1] += 1
arrows.append([math.atan2(position[1]-(playerpos1[1]+32),position[0]-(playerpos1[0]+26)),playerpos1[0]+32,playerpos1[1]+32])
#10 - Win/Lose check
if pygame.time.get_ticks() >= 90000:
running = 0
exitcode = 1
if healthvalue <= 0:
running = 0
exitcode = 0
if acc[1]!=0:
accuracy=acc[0] * 1.0 // acc[1] * 100
else:
accuracy = 0
# 11 - Win/lose display
if exitcode == 0:
pygame.font.init()
font = pygame.font.Font(None, 24)
text = font.render("Accuracy: " + str(accuracy) + "%", True, (255,0,0))
textRect = text.get_rect()
textRect.centerx = screen.get_rect().centerx
textRect.centery = screen.get_rect().centery + 24
screen.blit(gameover, (0,0))
screen.blit(text, textRect)
else:
pygame.font.init()
font = pygame.font.Font(None, 24)
text = font.render("Accuracy: " + str(accuracy) + "%", True, (0,255,0))
textRect = text.get_rect()
textRect.centerx = screen.get_rect().centerx
textRect.centery = screen.get_rect().centery+24
screen.blit(youwin, (0,0))
screen.blit(text, textRect)
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit(0)
pygame.display.flip()
主要容易犯错误的地方是两个版本的不同,"/""//"在3.6.5中的含义不一样,大部分代码与源码一样
3.6.5版python 写"12岁少年教你写python小游戏"
最新推荐文章于 2024-07-30 16:12:44 发布