坦克大战源码

package com.bjsxt.tank;
import java.awt.*;
import java.awt.event.*;
import java.util.List;
import java.util.ArrayList;


/**
 * 这个类的作用是坦克游戏的主窗口
 * @author mashibing
 *
 */


public class TankClient extends Frame {
/**
* 整个坦克游戏的宽度
*/
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;

Tank myTank = new Tank(50, 50, true, Tank.Direction.STOP, this);

Wall w1 = new Wall(100, 200, 20, 150, this), w2 = new Wall(300, 100, 300, 20, this);

List<Explode> explodes = new ArrayList<Explode>();
List<Missile> missiles = new ArrayList<Missile>();
List<Tank> tanks = new ArrayList<Tank>();
Image offScreenImage = null;

Blood b = new Blood();

public void paint(Graphics g) {
/*
* 指明子弹-爆炸-坦克的数量
* 以及坦克的生命值
*/
g.drawString("missiles count:" + missiles.size(), 10, 50);
g.drawString("explodes count:" + explodes.size(), 10, 70);
g.drawString("tanks    count:" + tanks.size(), 10, 90);
g.drawString("tanks     life:" + myTank.getLife(), 10, 110);

if(tanks.size() <= 0) {
for(int i=0; i<5; i++) {
tanks.add(new Tank(50 + 40*(i+1), 50, false, Tank.Direction.D, this));
}
}

for(int i=0; i<missiles.size(); i++) {
Missile m = missiles.get(i);
m.hitTanks(tanks);
m.hitTank(myTank);
m.hitWall(w1);
m.hitWall(w2);
m.draw(g);
//if(!m.isLive()) missiles.remove(m);
//else m.draw(g);
}

for(int i=0; i<explodes.size(); i++) {
Explode e = explodes.get(i);
e.draw(g);
}

for(int i=0; i<tanks.size(); i++) {
Tank t = tanks.get(i);
t.collidesWithWall(w1);
t.collidesWithWall(w2);
t.collidesWithTanks(tanks);
t.draw(g);
}

myTank.draw(g);
myTank.eat(b);
w1.draw(g);
w2.draw(g);
b.draw(g);
}

public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}

/**
* 本方法显示坦克主窗口
*
*/
public void lauchFrame() {

for(int i=0; i<10; i++) {
tanks.add(new Tank(50 + 40*(i+1), 50, false, Tank.Direction.D, this));
}

//this.setLocation(400, 300);
this.setSize(GAME_WIDTH, GAME_HEIGHT);
this.setTitle("TankWar");
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setResizable(false);
this.setBackground(Color.GREEN);

this.addKeyListener(new KeyMonitor());

setVisible(true);

new Thread(new PaintThread()).start();
}


public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lauchFrame();
}

private class PaintThread implements Runnable {


public void run() {
while(true) {
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}

private class KeyMonitor extends KeyAdapter {


public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}


public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}

}

}



package com.bjsxt.tank;
import java.awt.*;


public class Blood {
int x, y, w, h;
TankClient tc; 

int step = 0;
private boolean live = true;

//指明血块运动的轨迹,由pos中各个点构成
private int[][] pos = {
         {350, 300}, {360, 300}, {375, 275}, {400, 200}, {360, 270}, {365, 290}, {340, 280}
 };

public Blood() {
x = pos[0][0];
y = pos[0][1];
w = h = 15;
}

public void draw(Graphics g) {
if(!live) return;

Color c = g.getColor();
g.setColor(Color.MAGENTA);
g.fillRect(x, y, w, h);
g.setColor(c);

move();
}


private void move() {
step ++;
if(step == pos.length){
step = 0;
}
x = pos[step][0];
y = pos[step][1];
}

public Rectangle getRect() {
return new Rectangle(x, y, w , h);
}


public boolean isLive() {
return live;
}


public void setLive(boolean live) {
this.live = live;
}

}



package com.bjsxt.tank;
import java.awt.*;


public class Explode {
int x, y;
private boolean live = true;

private TankClient tc ;

int[] diameter = {4, 7, 12, 18, 26, 32, 49, 30, 14, 6};
int step = 0;

public Explode(int x, int y, TankClient tc) {
this.x = x;
this.y = y;
this.tc = tc;
}

public void draw(Graphics g) {
if(!live) {
tc.explodes.remove(this);
return;
}

if(step == diameter.length) {
live = false;
step = 0;
return;
}

Color c = g.getColor();
g.setColor(Color.ORANGE);
g.fillOval(x, y, diameter[step], diameter[step]);
g.setColor(c);

step ++;
}
}



package com.bjsxt.tank;
import java.awt.*;
import java.util.List;


public class Missile {
public static final int XSPEED = 10;
public static final int YSPEED = 10;

public static final int WIDTH = 10;
public static final int HEIGHT = 10;

int x, y;
Tank.Direction dir;

private boolean good;
private boolean live = true;

private TankClient tc;

public Missile(int x, int y, Tank.Direction dir) {
this.x = x;
this.y = y;
this.dir = dir;
}

public Missile(int x, int y, boolean good, Tank.Direction dir, TankClient tc) {
this(x, y, dir);
this.good = good;
this.tc = tc;
}

public void draw(Graphics g) {
if(!live) {
tc.missiles.remove(this);
return;
}

Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);

move();
}


private void move() {


switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}

if(x < 0 || y < 0 || x > TankClient.GAME_WIDTH || y > TankClient.GAME_HEIGHT) {
live = false;
}
}


public boolean isLive() {
return live;
}

public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}

public boolean hitTank(Tank t) {
if(this.live && this.getRect().intersects(t.getRect()) && t.isLive() && this.good != t.isGood()) {
if(t.isGood()) {
t.setLife(t.getLife()-20);
if(t.getLife() <= 0) t.setLive(false);
} else {
t.setLive(false);
}

this.live = false;
Explode e = new Explode(x, y, tc);
tc.explodes.add(e);
return true;
}
return false;
}

public boolean hitTanks(List<Tank> tanks) {
for(int i=0; i<tanks.size(); i++) {
if(hitTank(tanks.get(i))) {
return true;
}
}
return false;
}

public boolean hitWall(Wall w) {
if(this.live && this.getRect().intersects(w.getRect())) {
this.live = false;
return true;
}
return false;
}

}




package com.bjsxt.tank;


import java.awt.*;
import java.awt.event.*;
import java.util.*;


public class Tank {
public static final int XSPEED = 5;
public static final int YSPEED = 5;

public static final int WIDTH = 30;
public static final int HEIGHT = 30;

private boolean live = true;
private BloodBar bb = new BloodBar();

private int life = 100;

TankClient tc;

private boolean good;

private int x, y;
private int oldX, oldY;

private static Random r = new Random();

private boolean bL=false, bU=false, bR=false, bD = false;
enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};

private Direction dir = Direction.STOP;
private Direction ptDir = Direction.D;

private int step = r.nextInt(12) + 3;


public Tank(int x, int y, boolean good) {
this.x = x;
this.y = y;
this.oldX = x;
this.oldY = y;
this.good = good;
}

public Tank(int x, int y, boolean good, Direction dir,  TankClient tc) {
this(x, y, good);
this.dir = dir;
this.tc = tc;
}

public void draw(Graphics g) {
if(!live) {
if(!good) {
tc.tanks.remove(this);
}
return;
}

Color c = g.getColor();
if(good) g.setColor(Color.RED);
else g.setColor(Color.BLUE);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);

if(good) bb.draw(g);

switch(ptDir) {
case L:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT/2);
break;
case LU:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y);
break;
case U:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y);
break;
case RU:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y);
break;
case R:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT/2);
break;
case RD:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT);
break;
case D:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y + Tank.HEIGHT);
break;
case LD:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT);
break;
}

move();
}

void move() {

this.oldX = x;
this.oldY = y;

switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}

if(this.dir != Direction.STOP) {
this.ptDir = this.dir;
}

if(x < 0) x = 0;
if(y < 30) y = 30;
if(x + Tank.WIDTH > TankClient.GAME_WIDTH) x = TankClient.GAME_WIDTH - Tank.WIDTH;
if(y + Tank.HEIGHT > TankClient.GAME_HEIGHT) y = TankClient.GAME_HEIGHT - Tank.HEIGHT;

if(!good) {
Direction[] dirs = Direction.values();
if(step == 0) {
step = r.nextInt(12) + 3;
int rn = r.nextInt(dirs.length);
dir = dirs[rn];
}
step --;

if(r.nextInt(40) > 38) this.fire();
}
}

private void stay() {
x = oldX;
y = oldY;
}

public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_F2 :
if(!this.live) {
this.live = true;
this.life = 100;
}
break;
case KeyEvent.VK_LEFT :
bL = true;
break;
case KeyEvent.VK_UP :
bU = true;
break;
case KeyEvent.VK_RIGHT :
bR = true;
break;
case KeyEvent.VK_DOWN :
bD = true;
break;
}
locateDirection();
}

void locateDirection() {
if(bL && !bU && !bR && !bD) dir = Direction.L;
else if(bL && bU && !bR && !bD) dir = Direction.LU;
else if(!bL && bU && !bR && !bD) dir = Direction.U;
else if(!bL && bU && bR && !bD) dir = Direction.RU;
else if(!bL && !bU && bR && !bD) dir = Direction.R;
else if(!bL && !bU && bR && bD) dir = Direction.RD;
else if(!bL && !bU && !bR && bD) dir = Direction.D;
else if(bL && !bU && !bR && bD) dir = Direction.LD;
else if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
}


public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_LEFT :
bL = false;
break;
case KeyEvent.VK_UP :
bU = false;
break;
case KeyEvent.VK_RIGHT :
bR = false;
break;
case KeyEvent.VK_DOWN :
bD = false;
break;
case KeyEvent.VK_A :
superFire();
break;
}
locateDirection();
}

public Missile fire() {
if(!live) return null;
int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2;
Missile m = new Missile(x, y, good, ptDir, this.tc);
tc.missiles.add(m);
return m;
}

public Missile fire(Direction dir) {
if(!live) return null;
int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2;
Missile m = new Missile(x, y, good, dir, this.tc);
tc.missiles.add(m);
return m;
}

public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}


public boolean isLive() {
return live;
}


public void setLive(boolean live) {
this.live = live;
}


public boolean isGood() {
return good;
}

/**
* 撞墙
* @param w 被撞的墙
* @return 撞上了返回true,否则false
*/
public boolean collidesWithWall(Wall w) {
if(this.live && this.getRect().intersects(w.getRect())) {
this.stay();
return true;
}
return false;
}

public boolean collidesWithTanks(java.util.List<Tank> tanks) {
for(int i=0; i<tanks.size(); i++) {
Tank t = tanks.get(i);
if(this != t) {
if(this.live && t.isLive() && this.getRect().intersects(t.getRect())) {
this.stay();
t.stay();
return true;
}
}
}
return false;
}

private void superFire() {
Direction[] dirs = Direction.values();
for(int i=0; i<8; i++) {
fire(dirs[i]);
}
}


public int getLife() {
return life;
}


public void setLife(int life) {
this.life = life;
}

private class BloodBar {
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.RED);
g.drawRect(x, y-10, WIDTH, 10);
int w = WIDTH * life/100 ;
g.fillRect(x, y-10, w, 10);
g.setColor(c);
}
}

public boolean eat(Blood b) {
if(this.live && b.isLive() && this.getRect().intersects(b.getRect())) {
this.life = 100;
b.setLive(false);
return true;
}
return false;
}
}




package com.bjsxt.tank;


import java.awt.*;


public class Wall {
int x, y, w, h;
TankClient tc ;

public Wall(int x, int y, int w, int h, TankClient tc) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.tc = tc;
}

public void draw(Graphics g) {
g.fillRect(x, y, w, h);
}

public Rectangle getRect() {
return new Rectangle(x, y, w, h);
}
}

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