C# ffmpeg .net 封装

MediaTooKIT为处理媒体数据提供了一个简单的接口,使得任务如转换、切片和编辑音频和视频完全不费吹灰之力。


在HED下,MediaTooKIT是FFMPEG的.NET包装器;一个免费的(LGPLV2.1)多媒体框架,包含多个音频和视频编解码器,支持多种媒体格式的多兴、解散和转码任务。

Features

  • Resolving metadata
  • Generating thumbnails from videos
  • Transcode audio & video into other formats using parameters such as:
    • Bit rate
    • Frame rate
    • Resolution
    • Aspect ratio
    • Seek position
    • Duration
    • Sample rate
    • Media format
  • Convert media to physical formats and standards such as:
    • Standards include: FILMPAL & NTSC
    • Mediums include: DVDDVDV50VCD & SVCD
  • Supports custom FFmpeg command line arguments
  • Raising progress events

Get started!


Install MediaToolkit from NuGet using the Package Manager Console with the following command (or search on NuGet MediaToolkit)

PM> Install-Package MediaToolkit

Samples

Grab thumbnail from a video

var inputFile = new MediaFile {Filename = @"C:\Path\To_Video.flv"};
var outputFile = new MediaFile {Filename = @"C:\Path\To_Save_Image.jpg"};

using (var engine = new Engine())
{
    engine.GetMetadata(inputFile);
    
    // Saves the frame located on the 15th second of the video.
    var options = new ConversionOptions { Seek = TimeSpan.FromSeconds(15) };
    engine.GetThumbnail(inputFile, outputFile, options);
}

Retrieve metadata

var inputFile = new MediaFile {Filename = @"C:\Path\To_Video.flv"};

using (var engine = new Engine())
{
    engine.GetMetadata(inputFile);
}

Console.WriteLine(inputFile.Metadata.Duration);

Basic conversion

var inputFile = new MediaFile {Filename = @"C:\Path\To_Video.flv"};
var outputFile = new MediaFile {Filename = @"C:\Path\To_Save_New_Video.mp4"};

using (var engine = new Engine())
{
    engine.Convert(inputFile, outputFile);
}

Convert Flash video to DVD

var inputFile = new MediaFile {Filename = @"C:\Path\To_Video.flv"};
var outputFile = new MediaFile {Filename = @"C:\Path\To_Save_New_DVD.vob"};

var conversionOptions = new ConversionOptions
{
    Target = Target.DVD, 
    TargetStandard = TargetStandard.PAL
};

using (var engine = new Engine())
{
    engine.Convert(inputFile, outputFile, conversionOptions);
}

Transcoding options FLV to MP4

var inputFile = new MediaFile {Filename = @"C:\Path\To_Video.flv"};
var outputFile = new MediaFile {Filename = @"C:\Path\To_Save_New_Video.mp4"};

var conversionOptions = new ConversionOptions
{
    MaxVideoDuration = TimeSpan.FromSeconds(30),
    VideoAspectRatio = VideoAspectRatio.R16_9,
    VideoSize = VideoSize.Hd1080,
    AudioSampleRate = AudioSampleRate.Hz44100
};

using (var engine = new Engine())
{
    engine.Convert(inputFile, outputFile, conversionOptions);
}

Cut video down to smaller length

var inputFile = new MediaFile {Filename = @"C:\Path\To_Video.flv"};
var outputFile = new MediaFile {Filename = @"C:\Path\To_Save_ExtractedVideo.flv"};

using (var engine = new Engine())
{
    engine.GetMetadata(inputFile);

    var options = new ConversionOptions();
    
    // This example will create a 25 second video, starting from the 
    // 30th second of the original video.
     First parameter requests the starting frame to cut the media from.
     Second parameter requests how long to cut the video.
    options.CutMedia(TimeSpan.FromSeconds(30), TimeSpan.FromSeconds(25));

    engine.Convert(inputFile, outputFile, options);
}

Subscribe to events

public void StartConverting()
{
    var inputFile = new MediaFile {Filename = @"C:\Path\To_Video.flv"};
    var outputFile = new MediaFile {Filename = @"C:\Path\To_Save_New_Video.mp4"};
    
    using (var engine = new Engine())
    {
        engine.ConvertProgressEvent += ConvertProgressEvent;
        engine.ConversionCompleteEvent += engine_ConversionCompleteEvent;
        engine.Convert(inputFile, outputFile);
    }
}

private void ConvertProgressEvent(object sender, ConvertProgressEventArgs e)
{
    Console.WriteLine("\n------------\nConverting...\n------------");
    Console.WriteLine("Bitrate: {0}", e.Bitrate);
    Console.WriteLine("Fps: {0}", e.Fps);
    Console.WriteLine("Frame: {0}", e.Frame);
    Console.WriteLine("ProcessedDuration: {0}", e.ProcessedDuration);
    Console.WriteLine("SizeKb: {0}", e.SizeKb);
    Console.WriteLine("TotalDuration: {0}\n", e.TotalDuration);
}

private void engine_ConversionCompleteEvent(object sender, ConversionCompleteEventArgs e)
{
    Console.WriteLine("\n------------\nConversion complete!\n------------");
    Console.WriteLine("Bitrate: {0}", e.Bitrate);
    Console.WriteLine("Fps: {0}", e.Fps);
    Console.WriteLine("Frame: {0}", e.Frame);
    Console.WriteLine("ProcessedDuration: {0}", e.ProcessedDuration);
    Console.WriteLine("SizeKb: {0}", e.SizeKb);
    Console.WriteLine("TotalDuration: {0}\n", e.TotalDuration);
}

下载地址:https://github.com/AydinAdn/MediaToolkit#samples

  • 4
    点赞
  • 22
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值