Flash将于2021年1月1日与我们拜拜!全体起立默哀!!!

外媒 Winfuture 报道,Adobe 的 Flash 格式迅速从动画网络故事的英雄变成了网络广告的反派,让你的 PC 速度变慢,最终成为恶意软件的载体。

该 Flash 格式已经经历了二十年,该技术最终将在几周后退出支持,即 2020 年 12 月 31 日。

今天 Adobe 发布了他们最后的 Flash Player 更新公告。

2020 年 12 月 8 日 Flash 更新公告

“今天是 Flash Player 在中国大陆以外所有地区的最终发布版本。我们想借此机会感谢所有在过去 20 年中使用和创造 Flash Player 内容的客户和开发人员。我们很自豪,我们曾经让 Flash 在创建动画、交互性、音频和视频网络内容方面发挥了关键作用,现在我们期待着帮助大家塑造下一个数字体验的时代。

Adobe 将在 2020 年 12 月 31 日之后停止支持 Flash Player,Adobe 将从 2021 年 1 月 12 日开始阻止 Flash 内容在 Flash Player 中运行;Adobe 强烈建议所有用户立即卸载 Flash Player 以保护自己的系统。

微软已经在发布累积更新,从 Windows 10 安装中移除 Flash,Flash Player 本身将在 2021 年 1 月 12 日前停止工作。

 

 详细信息请参考Adobe公司的官方声明:

Flash & The Future of Interactive Content

by Adobe Corporate Communications
POSTED ON 07-25-2017
Adobe has long played a leadership role in advancing interactivity and creative content – from video, to games and more – on the web. Where we’ve seen a need to push content and interactivity forward, we’ve innovated to meet those needs. Where a format didn’t exist, we invented one – such as with Flash and Shockwave. And over time, as the web evolved, these new formats were adopted by the community, in some cases formed the basis for open standards, and became an essential part of the web.
        But as open standards like HTML5, WebGL and WebAssembly have matured over the past several years, most now provide many of the capabilities and functionalities that plugins pioneered and have become a viable alternative for content on the web. Over time, we’ve seen helper apps evolve to become plugins, and more recently, have seen many of these plugin capabilities get incorporated into open web standards. Today, most browser vendors are integrating capabilities once provided by plugins directly into browsers and deprecating plugins.
Given this progress, and in collaboration with several of our technology partners – including Apple, Facebook, Google, Microsoft and Mozilla – Adobe is planning to end-of-life Flash. Specifically, we will stop updating and distributing the Flash Player at the end of 2020 and encourage content creators to migrate any existing Flash content to these new open formats.
        Several industries and businesses have been built around Flash technology – including gaming, education and video – and we remain committed to supporting Flash through 2020, as customers and partners put their migration plans into place. Adobe will continue to support Flash on a number of major OSs and browsers that currently support Flash content through the planned EOL. This will include issuing regular security patches, maintaining OS and browser compatibility and adding features and capabilities as needed. We remain fully committed to working with partners, including Apple, Facebook, Google, Microsoft and Mozilla to maintain the security and compatibility of Flash content. [To see each partner’s announcement on this news, click on the links inside each partner name.] In addition, we plan to move more aggressively to EOL Flash in certain geographies where unlicensed and outdated versions of Flash Player are being distributed.
        Adobe will also remain at the forefront of leading the development of new web standards and actively participate in their advancement. This includes continuing to contribute to the HTML5 standard and participating in the WebAssembly Community Group. And we’ll continue to provide best in class animation and video tools such as Animate CC, the premier web animation tool for developing HTML5 content, and Premiere Pro CC.
        Looking ahead, Adobe will continue to provide the best tools and services for designers and developers to create amazing content for the web.

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