c#list类实现sort()

1。u3d list的命名空间:

using System.Collections.Generic;


代码:

using UnityEngine;
using System.Collections;

using System.Collections.Generic;

public class BasicClass {
	public int data;
	public string name;

	public BasicClass (){

	}

	public void setName(string name){
		this.name = name;
	}

	public void setData(int data){
		this.data = data;
	}
//
	public BasicClass(int mdata, string mname){
		data = mdata;
		name = mname;
	}
}

public class start : MonoBehaviour {

	int atemAmount=10;
	List <BasicClass> classList;

	// Use this for initialization
	void Start () {
		//c#的这一部很有意思,这个new可以理解成list的初始化。
		classList = new List<BasicClass> ();
		BasicClass classItem;

		int i = 0;
		for (i = 0; i < atemAmount; i++) {
			//int data = atemAmount - i;
			//string iString = i.ToString();
			classItem = new BasicClass (atemAmount-i,i.ToString());
//			classItem = new BasicClass (data,i.ToString);
			//classItem = new BasicClass (atemAmount-i,iString);
		//	 classItem = new BasicClass (data,iString);
			//classItem = new BasicClass ();

			classList.Add (classItem);
		}

		dumpList (classList);

		//委托
		classList.Sort (delegate (BasicClass b1, BasicClass b2) {
			return b1.data.CompareTo (b2.data);
		});
		//lambda表达式
		classList.Sort ((a, b) => a.data.CompareTo (b.data));

		dumpList (classList);
	}

	void dumpList(List<BasicClass> list){
		string bePrint = "dump list: ";
		for (int i = 0; i < list.Count; i++) {
			
			bePrint = bePrint +  i.ToString() + "'s data" +  list[i].name  +"," +  list[i].data.ToString() + "; ";
		}
		Debug.Log (bePrint );
	}

	// Update is called once per frame
	void Update () {
	
	}
}




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