快速高斯模糊算法



快速高斯模糊算法

转载: http://www.cnblogs.com/tntmonks/p/4899649.html

 

刚才发现一份快速高斯模糊的实现。

源地址为:http://incubator.quasimondo.com/processing/gaussian_blur_1.php

作者信息为:
 Fast Gaussian Blur v1.3
 by Mario Klingemann <http://incubator.quasimondo.com>
processing源码: http://incubator.quasimondo.com/processing/fastblur.pde
效果图:


转为C语言实现版本。
 
代码如下:
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// Fast Gaussian Blur v1.3
// by Mario Klingemann <http://incubator.quasimondo.com>
// C version updated and performance optimization by tntmonks(http://tntmonks.cnblogs.com)
// One of my first steps with Processing. I am a fan
// of blurring. Especially as you can use blurred images
// as a base for other effects. So this is something I
// might get back to in later experiments.
//
// What you see is an attempt to implement a Gaussian Blur algorithm
// which is exact but fast. I think that this one should be
// relatively fast because it uses a special trick by first
// making a horizontal blur on the original image and afterwards
// making a vertical blur on the pre-processed image. This
// is a mathematical correct thing to do and reduces the
// calculation a lot.
//
// In order to avoid the overhead of function calls I unrolled
// the whole convolution routine in one method. This may not
// look nice, but brings a huge performance boost.
//
//
// v1.1: I replaced some multiplications by additions
//       and added aome minor pre-caclulations.
//       Also add correct rounding for float->int conversion
//
// v1.2: I completely got rid of all floating point calculations
//       and speeded up the whole process by using a
//       precalculated multiplication table. Unfortunately
//       a precalculated division table was becoming too
//       huge. But maybe there is some way to even speed
//       up the divisions.
//
// v1.3: Fixed a bug that caused blurs that start at y>0
//   to go wrong. Thanks to Jeroen Schellekens for
//       finding it!
 
void GaussianBlur(unsigned char * img, unsigned  int x, unsigned int y, unsigned int w, unsigned int h, unsigned int comp, unsigned int radius)
{
     unsigned int i, j ;
     radius = min(max(1, radius), 248);
     unsigned int kernelSize = 1 + radius * 2;
     unsigned int * kernel = (unsigned int *) malloc (kernelSize* sizeof (unsigned int ));
     memset (kernel, 0, kernelSize* sizeof (unsigned int ));
     unsigned int (*mult)[256] = (unsigned int (*)[256]) malloc (kernelSize * 256 * sizeof (unsigned int ));
     memset (mult, 0, kernelSize * 256 * sizeof (unsigned int ));
     unsigned    int sum = 0;
     for (i = 1; i < radius; i++){
         unsigned int szi = radius - i;
         kernel[radius + i] = kernel[szi] = szi*szi;
         sum += kernel[szi] + kernel[szi];
         for (j = 0; j < 256; j++){
             mult[radius + i][j] = mult[szi][j] = kernel[szi] * j;
         }
     }
     kernel[radius] = radius*radius;
     sum += kernel[radius];
     for (j = 0; j < 256; j++){
          
         mult[radius][j] = kernel[radius] * j;
     }
 
     unsigned int   cr, cg, cb;
     unsigned int   xl, yl, yi, ym, riw;
     unsigned int   read, ri, p,   n;
     unsigned    int imgWidth = w;
     unsigned    int imgHeight = h;
     unsigned    int imageSize = imgWidth*imgHeight;
     unsigned char * rgb = (unsigned char *) malloc ( sizeof (unsigned char ) * imageSize * 3);
     unsigned char * r = rgb;
     unsigned char * g = rgb + imageSize;
     unsigned char * b = rgb + imageSize * 2;
     unsigned char * rgb2 = (unsigned char *) malloc ( sizeof (unsigned char ) * imageSize * 3);
     unsigned char * r2 = rgb2;
     unsigned char * g2 = rgb2 + imageSize;
     unsigned char * b2 = rgb2 + imageSize * 2;
  
     for ( size_t yh = 0; yh < imgHeight; ++yh) {
  
         for ( size_t xw = 0; xw < imgWidth; ++xw) {
             n = xw + yh* imgWidth;
             p = n*comp;
             r[n] = img[p];
             g[n] = img[p + 1];
             b[n] = img[p + 2];
         }
     }
     
     x = max(0, x);
     y = max(0, y);
     w = x + w - max(0, (x + w) - imgWidth);
     h = y + h - max(0, (y + h) - imgHeight);
     yi = y*imgWidth;
  
     for (yl = y; yl < h; yl++){
  
         for (xl = x; xl < w; xl++){
             cb = cg = cr = sum = 0;
             ri = xl - radius;
             for (i = 0; i < kernelSize; i++){
                 read = ri + i;
                 if (read >= x && read < w)
                 {
                     read += yi;
                     cr += mult[i][r[read]];
                     cg += mult[i][g[read]];
                     cb += mult[i][b[read]];
                     sum += kernel[i];
                 }
             }
             ri = yi + xl;
             r2[ri] = cr / sum;
             g2[ri] = cg / sum;
             b2[ri] = cb / sum;
         }
         yi += imgWidth;
     }
     yi = y*imgWidth;
  
     for (yl = y; yl < h; yl++){
         ym = yl - radius;
         riw = ym*imgWidth;
         for (xl = x; xl < w; xl++){
             cb = cg = cr = sum = 0;
             ri = ym;
             read = xl + riw;
             for (i = 0; i < kernelSize; i++){
                 if (ri < h && ri >= y)
                 {
                     cr += mult[i][r2[read]];
                     cg += mult[i][g2[read]];
                     cb += mult[i][b2[read]];
                     sum += kernel[i];
                 }
                 ri++;
                 read += imgWidth;
             }
             p = (xl + yi)*comp;
             img[p] = (unsigned char )(cr / sum);
             img[p + 1] = (unsigned char )(cg / sum);
             img[p + 2] = (unsigned char )(cb / sum);
         }
         yi += imgWidth;
     }
 
     free (rgb);
     free (rgb2);
     free (kernel);
     free (mult);
}

  快速高斯模糊算法




刚才发现一份快速高斯模糊的实现。

源地址为:http://incubator.quasimondo.com/processing/gaussian_blur_1.php
作者信息为:
Fast Gaussian Blur v1.3
by Mario Klingemann <http://incubator.quasimondo.com>
processing源码: http://incubator.quasimondo.com/processing/fastblur.pde
效果图:




转为C语言实现版本。

代码如下:







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// Fast Gaussian Blur v1.3

// by Mario Klingemann <http://incubator.quasimondo.com>

// C version updated and performance optimization by tntmonks(http://tntmonks.cnblogs.com)

// One of my first steps with Processing. I am a fan

// of blurring. Especially as you can use blurred images

// as a base for other effects. So this is something I

// might get back to in later experiments.

//

// What you see is an attempt to implement a Gaussian Blur algorithm

// which is exact but fast. I think that this one should be

// relatively fast because it uses a special trick by first

// making a horizontal blur on the original image and afterwards

// making a vertical blur on the pre-processed image. This

// is a mathematical correct thing to do and reduces the

// calculation a lot.

//

// In order to avoid the overhead of function calls I unrolled

// the whole convolution routine in one method. This may not

// look nice, but brings a huge performance boost.

//

//

// v1.1: I replaced some multiplications by additions

// and added aome minor pre-caclulations.

// Also add correct rounding for float->int conversion

//

// v1.2: I completely got rid of all floating point calculations

// and speeded up the whole process by using a

// precalculated multiplication table. Unfortunately

// a precalculated division table was becoming too

// huge. But maybe there is some way to even speed

// up the divisions.

//

// v1.3: Fixed a bug that caused blurs that start at y>0

// to go wrong. Thanks to Jeroen Schellekens for

// finding it!



void GaussianBlur(unsigned char* img, unsigned int x, unsigned int y, unsigned int w, unsigned int h, unsigned int comp, unsigned int radius)

{

unsigned int i, j ;

radius = min(max(1, radius), 248);

unsigned int kernelSize = 1 + radius * 2;

unsigned int* kernel = (unsigned int*)malloc(kernelSize* sizeof(unsigned int));

memset(kernel, 0, kernelSize* sizeof(unsigned int));

unsigned int(*mult)[256] = (unsigned int(*)[256])malloc(kernelSize * 256 * sizeof(unsigned int));

memset(mult, 0, kernelSize * 256 * sizeof(unsigned int));

unsigned int sum = 0;

for (i = 1; i < radius; i++){

unsigned int szi = radius - i;

kernel[radius + i] = kernel[szi] = szi*szi;

sum += kernel[szi] + kernel[szi];

for (j = 0; j < 256; j++){

mult[radius + i][j] = mult[szi][j] = kernel[szi] * j;

}

}

kernel[radius] = radius*radius;

sum += kernel[radius];

for (j = 0; j < 256; j++){



mult[radius][j] = kernel[radius] * j;

}



unsigned int cr, cg, cb;

unsigned int xl, yl, yi, ym, riw;

unsigned int read, ri, p, n;

unsigned int imgWidth = w;

unsigned int imgHeight = h;

unsigned int imageSize = imgWidth*imgHeight;

unsigned char * rgb = (unsigned char *)malloc(sizeof(unsigned char) * imageSize * 3);

unsigned char * r = rgb;

unsigned char * g = rgb + imageSize;

unsigned char * b = rgb + imageSize * 2;

unsigned char * rgb2 = (unsigned char *)malloc(sizeof(unsigned char) * imageSize * 3);

unsigned char * r2 = rgb2;

unsigned char * g2 = rgb2 + imageSize;

unsigned char * b2 = rgb2 + imageSize * 2;



for (size_t yh = 0; yh < imgHeight; ++yh) {



for (size_t xw = 0; xw < imgWidth; ++xw) {

n = xw + yh* imgWidth;

p = n*comp;

r[n] = img[p];

g[n] = img[p + 1];

b[n] = img[p + 2];

}

}



x = max(0, x);

y = max(0, y);

w = x + w - max(0, (x + w) - imgWidth);

h = y + h - max(0, (y + h) - imgHeight);

yi = y*imgWidth;



for (yl = y; yl < h; yl++){



for (xl = x; xl < w; xl++){

cb = cg = cr = sum = 0;

ri = xl - radius;

for (i = 0; i < kernelSize; i++){

read = ri + i;

if (read >= x && read < w)

{

read += yi;

cr += mult[i][r[read]];

cg += mult[i][g[read]];

cb += mult[i][b[read]];

sum += kernel[i];

}

}

ri = yi + xl;

r2[ri] = cr / sum;

g2[ri] = cg / sum;

b2[ri] = cb / sum;

}

yi += imgWidth;

}

yi = y*imgWidth;



for (yl = y; yl < h; yl++){

ym = yl - radius;

riw = ym*imgWidth;

for (xl = x; xl < w; xl++){

cb = cg = cr = sum = 0;

ri = ym;

read = xl + riw;

for (i = 0; i < kernelSize; i++){

if (ri < h && ri >= y)

{

cr += mult[i][r2[read]];

cg += mult[i][g2[read]];

cb += mult[i][b2[read]];

sum += kernel[i];

}

ri++;

read += imgWidth;

}

p = (xl + yi)*comp;

img[p] = (unsigned char)(cr / sum);

img[p + 1] = (unsigned char)(cg / sum);

img[p + 2] = (unsigned char)(cb / sum);

}

yi += imgWidth;

}



free(rgb);

free(rgb2);

free(kernel);

free(mult);

}


  

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