分析的api源码:4.2,版本号17
1、前言
ListView是一个比较复杂的控件,它可以在手机屏幕中显示很多条item,即使成百上千都不会出现OOM问题。这里顺便聊下我对源码分析的看法,源码分析的时候首先要有一个整体的分析,如分析Hanlder机制首先知道Hanlder执行的流程,从Looper.prepare()到Handler到Looper.loop()。ListView是一个控件,所以可以从View的绘制流程来分析。
(1) 下面看看ListView的继承结构:
|-- ViewGroup
|-- AdapterView
|-- AbsListView
|--ListView GridView
(2)Adapter
Adapter是一个适配器模式,用来ListView和数据源的一个适配。
(3)RecycleBin
RecycleBin是一个用来容纳每个item的容器,这个容器有两种级别的view,一种是屏幕中显示的view,用ActiveViews来容纳,一种是回收的view用ScrapViews来接收。
2、第一次加载
View的绘制流程无非就是执行这三个方法:onMeasure、onLayout、onDraw,ListView是不需要测量和绘制样子的,最重要的方法就是onLayout进行摆放它里面的孩子。onLayout是在AbsListView这个类里面的,因为GridView也需要进行孩子的摆放的。下面看代码:
/**
* Subclasses should NOT override this method but
* {@link #layoutChildren()} instead.
*/
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
super.onLayout(changed, l, t, r, b);
mInLayout = true;
if (changed) {// ListView的大小或者位置改变了,它的所有子布局都会进行重绘
int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
getChildAt(i).forceLayout();
}
mRecycler.markChildrenDirty();
}
if (mFastScroller != null && mItemCount != mOldItemCount) {
mFastScroller.onItemCountChanged(mOldItemCount, mItemCount);
}
layoutChildren();// 这个方法是一个空方法,由子类来实现
mInLayout = false;
mOverscrollMax = (b - t) / OVERSCROLL_LIMIT_DIVISOR;
}
接下来看layoutChildren这个方法,这个方法是给孩子进行布局的,它在AbsListView的子类里面实现:
@Override
protected void layoutChildren() {
final boolean blockLayoutRequests = mBlockLayoutRequests;
if (!blockLayoutRequests) {
mBlockLayoutRequests = true;
} else {
return;
}
try {
super.layoutChildren();
invalidate();
if (mAdapter == null) {
resetList();
invokeOnItemScrollListener();
return;
}
int childrenTop = mListPadding.top;
int childrenBottom = mBottom - mTop - mListPadding.bottom;
int childCount = getChildCount();// 第一次布局的时候childCount是0
int index = 0;
int delta = 0;
View sel;
View oldSel = null;
View oldFirst = null;
View newSel = null;
View focusLayoutRestoreView = null;
AccessibilityNodeInfo accessibilityFocusLayoutRestoreNode = null;
View accessibilityFocusLayoutRestoreView = null;
int accessibilityFocusPosition = INVALID_POSITION;
// Remember stuff we will need down below
switch (mLayoutMode) {
case LAYOUT_SET_SELECTION:
index = mNextSelectedPosition - mFirstPosition;
if (index >= 0 && index < childCount) {
newSel = getChildAt(index);
}
break;
case LAYOUT_FORCE_TOP:
case LAYOUT_FORCE_BOTTOM:
case LAYOUT_SPECIFIC:
case LAYOUT_SYNC:
break;
case LAYOUT_MOVE_SELECTION:
default:
// Remember the previously selected view
index = mSelectedPosition - mFirstPosition;
if (index >= 0 && index < childCount) {
oldSel = getChildAt(index);
}
// Remember the previous first child
oldFirst = getChildAt(0);
if (mNextSelectedPosition >= 0) {
delta = mNextSelectedPosition - mSelectedPosition;
}
// Caution: newSel might be null
newSel = getChildAt(index + delta);
}
boolean dataChanged = mDataChanged;
if (dataChanged) {
handleDataChanged();
}
// Handle the empty set by removing all views that are visible
// and calling it a day
if (mItemCount == 0) {
resetList();
invokeOnItemScrollListener();
return;
} else if (mItemCount != mAdapter.getCount()) {
throw new IllegalStateException("The content of the adapter has changed but "
+ "ListView did not receive a notification. Make sure the content of "
+ "your adapter is not modified from a background thread, but only "
+ "from the UI thread. [in ListView(" + getId() + ", " + getClass()
+ ") with Adapter(" + mAdapter.getClass() + ")]");
}
setSelectedPositionInt(mNextSelectedPosition);
// Pull all children into the RecycleBin.
// These views will be reused if possible
final int firstPosition = mFirstPosition;
final RecycleBin recycleBin = mRecycler;
// reset the focus restoration
View focusLayoutRestoreDirectChild = null;
// Don't put header or footer views into the Recycler. Those are
// already cached in mHeaderViews;
if (dataChanged) {
for (int i = 0; i < childCount; i++) {
recycleBin.addScrapView(getChildAt(i), firstPosition+i);
}
} else {
recycleBin.fillActiveViews(childCount, firstPosition);
}
// take focus back to us temporarily to avoid the eventual
// call to clear focus when removing the focused child below
// from messing things up when ViewAncestor assigns focus back
// to someone else
final View focusedChild = getFocusedChild();
if (focusedChild != null) {
// TODO: in some cases focusedChild.getParent() == null
// we can remember the focused view to restore after relayout if the
// data hasn't changed, or if the focused position is a header or footer
if (!dataChanged || isDirectChildHeaderOrFooter(focusedChild)) {
focusLayoutRestoreDirectChild = focusedChild;
// remember the specific view that had focus
focusLayoutRestoreView = findFocus();
if (focusLayoutRestoreView != null) {
// tell it we are going to mess with it
focusLayoutRestoreView.onStartTemporaryDetach();
}
}
requestFocus();
}
// Remember which child, if any, had accessibility focus.
final ViewRootImpl viewRootImpl = getViewRootImpl();
if (viewRootImpl != null) {
final View accessFocusedView = viewRootImpl.getAccessibilityFocusedHost();
if (accessFocusedView != null) {
final View accessFocusedChild = findAccessibilityFocusedChild(
accessFocusedView);
if (accessFocusedChild != null) {
if (!dataChanged || isDirectChildHeaderOrFooter(accessFocusedChild)) {
// If the views won't be changing, try to maintain
// focus on the current view host and (if
// applicable) its virtual view.
accessibilityFocusLayoutRestoreView = accessFocusedView;
accessibilityFocusLayoutRestoreNode = viewRootImpl
.getAccessibilityFocusedVirtualView();
} else {
// Otherwise, try to maintain focus at the same
// position.
accessibilityFocusPosition = getPositionForView(accessFocusedChild);
}
}
}
}
// Clear out old views
detachAllViewsFromParent();
recycleBin.removeSkippedScrap();
switch (mLayoutMode) {// 布局的模式
case LAYOUT_SET_SELECTION:
if (newSel != null) {
sel = fillFromSelection(newSel.getTop(), childrenTop, childrenBottom);
} else {
sel = fillFromMiddle(childrenTop, childrenBottom);
}
break;
case LAYOUT_SYNC:
sel = fillSpecific(mSyncPosition, mSpecificTop);
break;
case LAYOUT_FORCE_BOTTOM:
sel = fillUp(mItemCount - 1, childrenBottom);
adjustViewsUpOrDown();
break;
case LAYOUT_FORCE_TOP:
mFirstPosition = 0;
sel = fillFromTop(childrenTop);
adjustViewsUpOrDown();
break;
case LAYOUT_SPECIFIC:
sel = fillSpecific(reconcileSelectedPosition(), mSpecificTop);
break;
case LAYOUT_MOVE_SELECTION:
sel = moveSelection(oldSel, newSel, delta, childrenTop, childrenBottom);
break;
default:
if (childCount == 0) {
if (!mStackFromBottom) {
final int position = lookForSelectablePosition(0, true);
setSelectedPositionInt(position);
sel = fillFromTop(childrenTop);// 执行fillFromTop表示从顶部开始布局
} else {
final int position = lookForSelectablePosition(mItemCount - 1, false);
setSelectedPositionInt(position);
sel = fillUp(mItemCount - 1, childrenBottom);
}
} else {
if (mSelectedPosition >= 0 && mSelectedPosition < mItemCount) {
sel = fillSpecific(mSelectedPosition,
oldSel == null ? childrenTop : oldSel.getTop());
} else if (mFirstPosition < mItemCount) {
sel = fillSpecific(mFirstPosition,
oldFirst == null ? childrenTop : oldFirst.getTop());
} else {
sel = fillSpecific(0, childrenTop);
}
}
break;
}
// Flush any cached views that did not get reused above
recycleBin.scrapActiveViews();
if (sel != null) {
// the current selected item should get focus if items
// are focusable
if (mItemsCanFocus && hasFocus() && !sel.hasFocus()) {
final boolean focusWasTaken = (sel == focusLayoutRestoreDirectChild &&
focusLayoutRestoreView != null &&
focusLayoutRestoreView.requestFocus()) || sel.requestFocus();
if (!focusWasTaken) {
// selected item didn't take focus, fine, but still want
// to make sure something else outside of the selected view
// has focus
final View focused = getFocusedChild();
if (focused != null) {
focused.clearFocus();
}
positionSelector(INVALID_POSITION, sel);
} else {
sel.setSelected(false);
mSelectorRect.setEmpty();
}
} else {
positionSelector(INVALID_POSITION, sel);
}
mSelectedTop = sel.getTop();
} else {
if (mTouchMode > TOUCH_MODE_DOWN && mTouchMode < TOUCH_MODE_SCROLL) {
View child = getChildAt(mMotionPosition - mFirstPosition);
if (child != null) positionSelector(mMotionPosition, child);
} else {
mSelectedTop = 0;
mSelectorRect.setEmpty();
}
// even if there is not selected position, we may need to restore
// focus (i.e. something focusable in touch mode)
if (hasFocus() && focusLayoutRestoreView != null) {
focusLayoutRestoreView.requestFocus();
}
}
// Attempt to restore accessibility focus.
if (accessibilityFocusLayoutRestoreNode != null) {
accessibilityFocusLayoutRestoreNode.performAction(
AccessibilityNodeInfo.ACTION_ACCESSIBILITY_FOCUS);
} else if (accessibilityFocusLayoutRestoreView != null) {
accessibilityFocusLayoutRestoreView.requestAccessibilityFocus();
} else if (accessibilityFocusPosition != INVALID_POSITION) {
// Bound the position within the visible children.
final int position = MathUtils.constrain(
(accessibilityFocusPosition - mFirstPosition), 0, (getChildCount() - 1));
final View restoreView = getChildAt(position);
if (restoreView != null) {
restoreView.requestAccessibilityFocus();
}
}
// tell focus view we are done mucking with it, if it is still in
// our view hierarchy.
if (focusLayoutRestoreView != null
&& focusLayoutRestoreView.getWindowToken() != null) {
focusLayoutRestoreView.onFinishTemporaryDetach();
}
mLayoutMode = LAYOUT_NORMAL;
mDataChanged = false;
if (mPositionScrollAfterLayout != null) {
post(mPositionScrollAfterLayout);
mPositionScrollAfterLayout = null;
}
mNeedSync = false;
setNextSelectedPositionInt(mSelectedPosition);
updateScrollIndicators();
if (mItemCount > 0) {
checkSelectionChanged();
}
invokeOnItemScrollListener();
} finally {
if (!blockLayoutRequests) {
mBlockLayoutRequests = false;
}
}
}
当第一次布局的时候,childCount的是0,而默认的布局模式是LAYOUT_NORMAL,所以会执行到fillFromTop这个方法,看这个方法:
/**
* Fills the list from top to bottom, starting with mFirstPosition
*
* @param nextTop The location where the top of the first item should be
* drawn
*
* @return The view that is currently selected
*/
private View fillFromTop(int nextTop) {
mFirstPosition = Math.min(mFirstPosition, mSelectedPosition);
mFirstPosition = Math.min(mFirstPosition, mItemCount - 1);
if (mFirstPosition < 0) {
mFirstPosition = 0;
}
return fillDown(mFirstPosition, nextTop);
}
这个方法就是就是从mFirstPosition开始,从顶部到底部去填充这个ListView,这里判断了一个mFirstPosition的合法性,从上面的代码可以看出填充ListView的操作时fillDown中完成的。下面看看fillDown的源代码:
/**
* Fills the list from pos down to the end of the list view.
*
* @param pos The first position to put in the list
*
* @param nextTop The location where the top of the item associated with pos
* should be drawn
*
* @return The view that is currently selected, if it happens to be in the
* range that we draw.
*/
private View fillDown(int pos, int nextTop) {
View selectedView = null;
int end = (mBottom - mTop);
if ((mGroupFlags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK) {
end -= mListPadding.bottom;
}
while (nextTop < end && pos < mItemCount) {
// is this the selected item?
boolean selected = pos == mSelectedPosition;
View child = makeAndAddView(pos, nextTop, true, mListPadding.left, selected);
nextTop = child.getBottom() + mDividerHeight;
if (selected) {
selectedView = child;
}
pos++;
}
setVisibleRangeHint(mFirstPosition, mFirstPosition + getChildCount() - 1);
return selectedView;
}
方法里面的pos表示某个孩子的位置,nexTop表示某个孩子距离ListView顶部的像素值。这里使用了一个while循环进行逻辑判断,刚开始nextTop是第一个孩子距离ListView顶部的像素值,pos则表示刚刚传入的mFirstPosition,而end则是ListView底部减去顶部所得的像素值,mItemCount表示Adapter里面孩子大小。当Adapter所有的元素遍历完之后,就会跳出循环。在循环布局的时候,会执行makeAndAddView这个方法:
/**
* Obtain the view and add it to our list of children. The view can be made
* fresh, converted from an unused view, or used as is if it was in the
* recycle bin.
*
* @param position Logical position in the list
* @param y Top or bottom edge of the view to add
* @param flow If flow is true, align top edge to y. If false, align bottom
* edge to y.
* @param childrenLeft Left edge where children should be positioned
* @param selected Is this position selected?
* @return View that was added
*/
private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,
boolean selected) {
View child;
if (!mDataChanged) {
// Try to use an existing view for this position
child = mRecycler.getActiveView(position);// 去RecycleBin里面拿view
if (child != null) {
// Found it -- we're using an existing child
// This just needs to be positioned
setupChild(child, position, y, flow, childrenLeft, selected, true);
return child;
}
}
// Make a new view for this position, or convert an unused view if possible
child = obtainView(position, mIsScrap);
// This needs to be positioned and measured
setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]);
return child;
}
当数据没有改变的时候,会尝试着从RecycleBin里面拿ActiveView,不过刚开始的时候RecycleBin没有缓存任何的view,所以返回的view是null,这个时候会调用obtainView这个方法,这个方法一定可以拿到view的,最后会把这个view作为参数传入到setupChid当中去,接下来看obtainView这个方法(这个方法在AbsListView):
/**
* Get a view and have it show the data associated with the specified
* position. This is called when we have already discovered that the view is
* not available for reuse in the recycle bin. The only choices left are
* converting an old view or making a new one.
*
* @param position The position to display
* @param isScrap Array of at least 1 boolean, the first entry will become true if
* the returned view was taken from the scrap heap, false if otherwise.
*
* @return A view displaying the data associated with the specified position
*/
View obtainView(int position, boolean[] isScrap) {
isScrap[0] = false;
View scrapView;
scrapView = mRecycler.getTransientStateView(position);// 从内存里面拿view
if (scrapView != null) {
return scrapView;
}
scrapView = mRecycler.getScrapView(position);
View child;
if (scrapView != null) {
child = mAdapter.getView(position, scrapView, this);// 从convertView获取
if (child.getImportantForAccessibility() == IMPORTANT_FOR_ACCESSIBILITY_AUTO) {
child.setImportantForAccessibility(IMPORTANT_FOR_ACCESSIBILITY_YES);
}
if (child != scrapView) {
mRecycler.addScrapView(scrapView, position);
if (mCacheColorHint != 0) {
child.setDrawingCacheBackgroundColor(mCacheColorHint);
}
} else {
isScrap[0] = true;
child.dispatchFinishTemporaryDetach();
}
} else {
child = mAdapter.getView(position, null, this);// 从布局文件加载view
if (child.getImportantForAccessibility() == IMPORTANT_FOR_ACCESSIBILITY_AUTO) {
child.setImportantForAccessibility(IMPORTANT_FOR_ACCESSIBILITY_YES);
}
if (mCacheColorHint != 0) {
child.setDrawingCacheBackgroundColor(mCacheColorHint);
}
}
if (mAdapterHasStableIds) {
final ViewGroup.LayoutParams vlp = child.getLayoutParams();
LayoutParams lp;
if (vlp == null) {
lp = (LayoutParams) generateDefaultLayoutParams();
} else if (!checkLayoutParams(vlp)) {
lp = (LayoutParams) generateLayoutParams(vlp);
} else {
lp = (LayoutParams) vlp;
}
lp.itemId = mAdapter.getItemId(position);
child.setLayoutParams(lp);
}
if (AccessibilityManager.getInstance(mContext).isEnabled()) {
if (mAccessibilityDelegate == null) {
mAccessibilityDelegate = new ListItemAccessibilityDelegate();
}
if (child.getAccessibilityDelegate() == null) {
child.setAccessibilityDelegate(mAccessibilityDelegate);
}
}
return child;
}
obtainView是非常重要的方法,它类似于一个分级缓存技术,首先从内存里面去拿到这个view,假如没有则从convertView里面拿,再没有就从创建的view中获取。也就是说第一次布局的时候,一定是通过inflate来拿到view的。通过obtainView得到的view会传入到setupChid中,下面看这个方法:
/**
* Add a view as a child and make sure it is measured (if necessary) and
* positioned properly.
*
* @param child The view to add
* @param position The position of this child
* @param y The y position relative to which this view will be positioned
* @param flowDown If true, align top edge to y. If false, align bottom
* edge to y.
* @param childrenLeft Left edge where children should be positioned
* @param selected Is this position selected?
* @param recycled Has this view been pulled from the recycle bin? If so it
* does not need to be remeasured.
*/
private void setupChild(View child, int position, int y, boolean flowDown, int childrenLeft,
boolean selected, boolean recycled) {
final boolean isSelected = selected && shouldShowSelector();
final boolean updateChildSelected = isSelected != child.isSelected();
final int mode = mTouchMode;
final boolean isPressed = mode > TOUCH_MODE_DOWN && mode < TOUCH_MODE_SCROLL &&
mMotionPosition == position;
final boolean updateChildPressed = isPressed != child.isPressed();
final boolean needToMeasure = !recycled || updateChildSelected || child.isLayoutRequested();
// Respect layout params that are already in the view. Otherwise make some up...
// noinspection unchecked
AbsListView.LayoutParams p = (AbsListView.LayoutParams) child.getLayoutParams();
if (p == null) {
p = (AbsListView.LayoutParams) generateDefaultLayoutParams();
}
p.viewType = mAdapter.getItemViewType(position);
if ((recycled && !p.forceAdd) || (p.recycledHeaderFooter &&
p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER)) {
attachViewToParent(child, flowDown ? -1 : 0, p);
} else {
p.forceAdd = false;
if (p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {
p.recycledHeaderFooter = true;
}
addViewInLayout(child, flowDown ? -1 : 0, p, true);
}
if (updateChildSelected) {
child.setSelected(isSelected);
}
if (updateChildPressed) {
child.setPressed(isPressed);
}
if (mChoiceMode != CHOICE_MODE_NONE && mCheckStates != null) {
if (child instanceof Checkable) {
((Checkable) child).setChecked(mCheckStates.get(position));
} else if (getContext().getApplicationInfo().targetSdkVersion
>= android.os.Build.VERSION_CODES.HONEYCOMB) {
child.setActivated(mCheckStates.get(position));
}
}
if (needToMeasure) {
int childWidthSpec = ViewGroup.getChildMeasureSpec(mWidthMeasureSpec,
mListPadding.left + mListPadding.right, p.width);
int lpHeight = p.height;
int childHeightSpec;
if (lpHeight > 0) {
childHeightSpec = MeasureSpec.makeMeasureSpec(lpHeight, MeasureSpec.EXACTLY);
} else {
childHeightSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
}
child.measure(childWidthSpec, childHeightSpec);
} else {
cleanupLayoutState(child);
}
final int w = child.getMeasuredWidth();
final int h = child.getMeasuredHeight();
final int childTop = flowDown ? y : y - h;
if (needToMeasure) {
final int childRight = childrenLeft + w;
final int childBottom = childTop + h;
child.layout(childrenLeft, childTop, childRight, childBottom);
} else {
child.offsetLeftAndRight(childrenLeft - child.getLeft());
child.offsetTopAndBottom(childTop - child.getTop());
}
if (mCachingStarted && !child.isDrawingCacheEnabled()) {
child.setDrawingCacheEnabled(true);
}
if (recycled && (((AbsListView.LayoutParams)child.getLayoutParams()).scrappedFromPosition)
!= position) {
child.jumpDrawablesToCurrentState();
}
}
通过obtainView得到的view会通过方法addViewInLayout添加到ListView中,再看fillDown方法中的while循环,它会让孩子view将整个ListView控件填满后就跳出,也就是说Adapter中即使有上千条数据,ListView也只是加载第一屏的数据,其它的数据在屏幕看不到,所以不需要做多余的加载工作,这样,第一次布局完成。
3、第二次加载ListView
第二次Layout和第一次Layout是差不多的,但是第二次加载后childCount不为0了,而是ListView中可以显示的view的数量,看这行代码:
// Don't put header or footer views into the Recycler. Those are
// already cached in mHeaderViews;
if (dataChanged) {
for (int i = 0; i < childCount; i++) {
recycleBin.addScrapView(getChildAt(i), firstPosition+i);
}
} else {
recycleBin.fillActiveViews(childCount, firstPosition);
}
在layoutChidren方法里面,会把加载后的view放入到ActiveViews里面,当再次加载的时候会从这个容器里面取出view。取出view的代码在makeAndAddView方法里面,看代码:
/**
* Obtain the view and add it to our list of children. The view can be made
* fresh, converted from an unused view, or used as is if it was in the
* recycle bin.
*
* @param position Logical position in the list
* @param y Top or bottom edge of the view to add
* @param flow If flow is true, align top edge to y. If false, align bottom
* edge to y.
* @param childrenLeft Left edge where children should be positioned
* @param selected Is this position selected?
* @return View that was added
*/
private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,
boolean selected) {
View child;
if (!mDataChanged) {
// Try to use an existing view for this position
child = mRecycler.getActiveView(position);
if (child != null) {
// Found it -- we're using an existing child
// This just needs to be positioned
setupChild(child, position, y, flow, childrenLeft, selected, true);
return child;
}
}
// Make a new view for this position, or convert an unused view if possible
child = obtainView(position, mIsScrap);
// This needs to be positioned and measured
setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]);
return child;
}
在makeAndAddView里面,首先会判断下数据是否改变,如果没有改变则从RecycleBin的ActiveViews里面拿view。这样可以很快的把界面展示出来,而不会执行obtainView这个方法了,无需再次加载布局。接下来看setupChild方法:
/**
* Add a view as a child and make sure it is measured (if necessary) and
* positioned properly.
*
* @param child The view to add
* @param position The position of this child
* @param y The y position relative to which this view will be positioned
* @param flowDown If true, align top edge to y. If false, align bottom
* edge to y.
* @param childrenLeft Left edge where children should be positioned
* @param selected Is this position selected?
* @param recycled Has this view been pulled from the recycle bin? If so it
* does not need to be remeasured.
*/
private void setupChild(View child, int position, int y, boolean flowDown, int childrenLeft,
boolean selected, boolean recycled) {
final boolean isSelected = selected && shouldShowSelector();
final boolean updateChildSelected = isSelected != child.isSelected();
final int mode = mTouchMode;
final boolean isPressed = mode > TOUCH_MODE_DOWN && mode < TOUCH_MODE_SCROLL &&
mMotionPosition == position;
final boolean updateChildPressed = isPressed != child.isPressed();
final boolean needToMeasure = !recycled || updateChildSelected || child.isLayoutRequested();
// Respect layout params that are already in the view. Otherwise make some up...
// noinspection unchecked
AbsListView.LayoutParams p = (AbsListView.LayoutParams) child.getLayoutParams();
if (p == null) {
p = (AbsListView.LayoutParams) generateDefaultLayoutParams();
}
p.viewType = mAdapter.getItemViewType(position);
if ((recycled && !p.forceAdd) || (p.recycledHeaderFooter &&
p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER)) {
attachViewToParent(child, flowDown ? -1 : 0, p);
} else {
p.forceAdd = false;
if (p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {
p.recycledHeaderFooter = true;
}
addViewInLayout(child, flowDown ? -1 : 0, p, true);
}
if (updateChildSelected) {
child.setSelected(isSelected);
}
if (updateChildPressed) {
child.setPressed(isPressed);
}
if (mChoiceMode != CHOICE_MODE_NONE && mCheckStates != null) {
if (child instanceof Checkable) {
((Checkable) child).setChecked(mCheckStates.get(position));
} else if (getContext().getApplicationInfo().targetSdkVersion
>= android.os.Build.VERSION_CODES.HONEYCOMB) {
child.setActivated(mCheckStates.get(position));
}
}
if (needToMeasure) {
int childWidthSpec = ViewGroup.getChildMeasureSpec(mWidthMeasureSpec,
mListPadding.left + mListPadding.right, p.width);
int lpHeight = p.height;
int childHeightSpec;
if (lpHeight > 0) {
childHeightSpec = MeasureSpec.makeMeasureSpec(lpHeight, MeasureSpec.EXACTLY);
} else {
childHeightSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
}
child.measure(childWidthSpec, childHeightSpec);
} else {
cleanupLayoutState(child);
}
final int w = child.getMeasuredWidth();
final int h = child.getMeasuredHeight();
final int childTop = flowDown ? y : y - h;
if (needToMeasure) {
final int childRight = childrenLeft + w;
final int childBottom = childTop + h;
child.layout(childrenLeft, childTop, childRight, childBottom);
} else {
child.offsetLeftAndRight(childrenLeft - child.getLeft());
child.offsetTopAndBottom(childTop - child.getTop());
}
if (mCachingStarted && !child.isDrawingCacheEnabled()) {
child.setDrawingCacheEnabled(true);
}
if (recycled && (((AbsListView.LayoutParams)child.getLayoutParams()).scrappedFromPosition)
!= position) {
child.jumpDrawablesToCurrentState();
}
}
这个方法是把view添加到布局里面去。recycled现在是true,所以会执行attachViewToParent()方法,而第一次Layout过程则是执行的else语句中的addViewInLayout()方法。这两个方法最大的区别在于,如果我们需要向ViewGroup中添加一个新的子View,应该调用addViewInLayout()方法,而如果是想要将一个之前detach的View重新attach到ViewGroup上,就应该调用attachViewToParent()方法。那么由于前面在layoutChildren()方法当中调用了detachAllViewsFromParent()方法,这样ListView中所有的子View都是处于detach状态的,所以这里attachViewToParent()方法是正确的选择。经历了这样一个detach又attach的过程,ListView中所有的子View又都可以正常显示出来了,那么第二次Layout过程结束。
3、滑动加载更多item
当我们的手指滑动的时候需要加载更多的数据,这个时候可以找AbsListView的onTouchEvent方法:
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (!isEnabled()) {
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return isClickable() || isLongClickable();
}
if (mPositionScroller != null) {
mPositionScroller.stop();
}
if (!mIsAttached) {
// Something isn't right.
// Since we rely on being attached to get data set change notifications,
// don't risk doing anything where we might try to resync and find things
// in a bogus state.
return false;
}
if (mFastScroller != null) {
boolean intercepted = mFastScroller.onTouchEvent(ev);
if (intercepted) {
return true;
}
}
final int action = ev.getAction();
View v;
initVelocityTrackerIfNotExists();
mVelocityTracker.addMovement(ev);
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
switch (mTouchMode) {
case TOUCH_MODE_OVERFLING: {
mFlingRunnable.endFling();
if (mPositionScroller != null) {
mPositionScroller.stop();
}
mTouchMode = TOUCH_MODE_OVERSCROLL;
mMotionX = (int) ev.getX();
mMotionY = mLastY = (int) ev.getY();
mMotionCorrection = 0;
mActivePointerId = ev.getPointerId(0);
mDirection = 0;
break;
}
default: {
mActivePointerId = ev.getPointerId(0);
final int x = (int) ev.getX();
final int y = (int) ev.getY();
int motionPosition = pointToPosition(x, y);
if (!mDataChanged) {
if ((mTouchMode != TOUCH_MODE_FLING) && (motionPosition >= 0)
&& (getAdapter().isEnabled(motionPosition))) {
// User clicked on an actual view (and was not stopping a fling).
// It might be a click or a scroll. Assume it is a click until
// proven otherwise
mTouchMode = TOUCH_MODE_DOWN;
// FIXME Debounce
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
if (mTouchMode == TOUCH_MODE_FLING) {
// Stopped a fling. It is a scroll.
createScrollingCache();
mTouchMode = TOUCH_MODE_SCROLL;
mMotionCorrection = 0;
motionPosition = findMotionRow(y);
mFlingRunnable.flywheelTouch();
}
}
}
if (motionPosition >= 0) {
// Remember where the motion event started
v = getChildAt(motionPosition - mFirstPosition);
mMotionViewOriginalTop = v.getTop();
}
mMotionX = x;
mMotionY = y;
mMotionPosition = motionPosition;
mLastY = Integer.MIN_VALUE;
break;
}
}
if (performButtonActionOnTouchDown(ev)) {
if (mTouchMode == TOUCH_MODE_DOWN) {
removeCallbacks(mPendingCheckForTap);
}
}
break;
}
case MotionEvent.ACTION_MOVE: {
int pointerIndex = ev.findPointerIndex(mActivePointerId);
if (pointerIndex == -1) {
pointerIndex = 0;
mActivePointerId = ev.getPointerId(pointerIndex);
}
final int y = (int) ev.getY(pointerIndex);
if (mDataChanged) {
// Re-sync everything if data has been changed
// since the scroll operation can query the adapter.
layoutChildren();
}
switch (mTouchMode) {
case TOUCH_MODE_DOWN:
case TOUCH_MODE_TAP:
case TOUCH_MODE_DONE_WAITING:
// Check if we have moved far enough that it looks more like a
// scroll than a tap
startScrollIfNeeded(y);
break;
case TOUCH_MODE_SCROLL:
case TOUCH_MODE_OVERSCROLL:
scrollIfNeeded(y);
break;
}
break;
}
case MotionEvent.ACTION_UP: {
switch (mTouchMode) {
case TOUCH_MODE_DOWN:
case TOUCH_MODE_TAP:
case TOUCH_MODE_DONE_WAITING:
final int motionPosition = mMotionPosition;
final View child = getChildAt(motionPosition - mFirstPosition);
final float x = ev.getX();
final boolean inList = x > mListPadding.left && x < getWidth() - mListPadding.right;
if (child != null && !child.hasFocusable() && inList) {
if (mTouchMode != TOUCH_MODE_DOWN) {
child.setPressed(false);
}
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
final AbsListView.PerformClick performClick = mPerformClick;
performClick.mClickMotionPosition = motionPosition;
performClick.rememberWindowAttachCount();
mResurrectToPosition = motionPosition;
if (mTouchMode == TOUCH_MODE_DOWN || mTouchMode == TOUCH_MODE_TAP) {
final Handler handler = getHandler();
if (handler != null) {
handler.removeCallbacks(mTouchMode == TOUCH_MODE_DOWN ?
mPendingCheckForTap : mPendingCheckForLongPress);
}
mLayoutMode = LAYOUT_NORMAL;
if (!mDataChanged && mAdapter.isEnabled(motionPosition)) {
mTouchMode = TOUCH_MODE_TAP;
setSelectedPositionInt(mMotionPosition);
layoutChildren();
child.setPressed(true);
positionSelector(mMotionPosition, child);
setPressed(true);
if (mSelector != null) {
Drawable d = mSelector.getCurrent();
if (d != null && d instanceof TransitionDrawable) {
((TransitionDrawable) d).resetTransition();
}
}
if (mTouchModeReset != null) {
removeCallbacks(mTouchModeReset);
}
mTouchModeReset = new Runnable() {
@Override
public void run() {
mTouchMode = TOUCH_MODE_REST;
child.setPressed(false);
setPressed(false);
if (!mDataChanged) {
performClick.run();
}
}
};
postDelayed(mTouchModeReset,
ViewConfiguration.getPressedStateDuration());
} else {
mTouchMode = TOUCH_MODE_REST;
updateSelectorState();
}
return true;
} else if (!mDataChanged && mAdapter.isEnabled(motionPosition)) {
performClick.run();
}
}
mTouchMode = TOUCH_MODE_REST;
updateSelectorState();
break;
case TOUCH_MODE_SCROLL:
final int childCount = getChildCount();
if (childCount > 0) {
final int firstChildTop = getChildAt(0).getTop();
final int lastChildBottom = getChildAt(childCount - 1).getBottom();
final int contentTop = mListPadding.top;
final int contentBottom = getHeight() - mListPadding.bottom;
if (mFirstPosition == 0 && firstChildTop >= contentTop &&
mFirstPosition + childCount < mItemCount &&
lastChildBottom <= getHeight() - contentBottom) {
mTouchMode = TOUCH_MODE_REST;
reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE);
} else {
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
final int initialVelocity = (int)
(velocityTracker.getYVelocity(mActivePointerId) * mVelocityScale);
// Fling if we have enough velocity and we aren't at a boundary.
// Since we can potentially overfling more than we can overscroll, don't
// allow the weird behavior where you can scroll to a boundary then
// fling further.
if (Math.abs(initialVelocity) > mMinimumVelocity &&
!((mFirstPosition == 0 &&
firstChildTop == contentTop - mOverscrollDistance) ||
(mFirstPosition + childCount == mItemCount &&
lastChildBottom == contentBottom + mOverscrollDistance))) {
if (mFlingRunnable == null) {
mFlingRunnable = new FlingRunnable();
}
reportScrollStateChange(OnScrollListener.SCROLL_STATE_FLING);
mFlingRunnable.start(-initialVelocity);
} else {
mTouchMode = TOUCH_MODE_REST;
reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE);
if (mFlingRunnable != null) {
mFlingRunnable.endFling();
}
if (mPositionScroller != null) {
mPositionScroller.stop();
}
}
}
} else {
mTouchMode = TOUCH_MODE_REST;
reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE);
}
break;
case TOUCH_MODE_OVERSCROLL:
if (mFlingRunnable == null) {
mFlingRunnable = new FlingRunnable();
}
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
final int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);
reportScrollStateChange(OnScrollListener.SCROLL_STATE_FLING);
if (Math.abs(initialVelocity) > mMinimumVelocity) {
mFlingRunnable.startOverfling(-initialVelocity);
} else {
mFlingRunnable.startSpringback();
}
break;
}
setPressed(false);
if (mEdgeGlowTop != null) {
mEdgeGlowTop.onRelease();
mEdgeGlowBottom.onRelease();
}
// Need to redraw since we probably aren't drawing the selector anymore
invalidate();
final Handler handler = getHandler();
if (handler != null) {
handler.removeCallbacks(mPendingCheckForLongPress);
}
recycleVelocityTracker();
mActivePointerId = INVALID_POINTER;
if (PROFILE_SCROLLING) {
if (mScrollProfilingStarted) {
Debug.stopMethodTracing();
mScrollProfilingStarted = false;
}
}
if (mScrollStrictSpan != null) {
mScrollStrictSpan.finish();
mScrollStrictSpan = null;
}
break;
}
case MotionEvent.ACTION_CANCEL: {
switch (mTouchMode) {
case TOUCH_MODE_OVERSCROLL:
if (mFlingRunnable == null) {
mFlingRunnable = new FlingRunnable();
}
mFlingRunnable.startSpringback();
break;
case TOUCH_MODE_OVERFLING:
// Do nothing - let it play out.
break;
default:
mTouchMode = TOUCH_MODE_REST;
setPressed(false);
View motionView = this.getChildAt(mMotionPosition - mFirstPosition);
if (motionView != null) {
motionView.setPressed(false);
}
clearScrollingCache();
final Handler handler = getHandler();
if (handler != null) {
handler.removeCallbacks(mPendingCheckForLongPress);
}
recycleVelocityTracker();
}
if (mEdgeGlowTop != null) {
mEdgeGlowTop.onRelease();
mEdgeGlowBottom.onRelease();
}
mActivePointerId = INVALID_POINTER;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
onSecondaryPointerUp(ev);
final int x = mMotionX;
final int y = mMotionY;
final int motionPosition = pointToPosition(x, y);
if (motionPosition >= 0) {
// Remember where the motion event started
v = getChildAt(motionPosition - mFirstPosition);
mMotionViewOriginalTop = v.getTop();
mMotionPosition = motionPosition;
}
mLastY = y;
break;
}
case MotionEvent.ACTION_POINTER_DOWN: {
// New pointers take over dragging duties
final int index = ev.getActionIndex();
final int id = ev.getPointerId(index);
final int x = (int) ev.getX(index);
final int y = (int) ev.getY(index);
mMotionCorrection = 0;
mActivePointerId = id;
mMotionX = x;
mMotionY = y;
final int motionPosition = pointToPosition(x, y);
if (motionPosition >= 0) {
// Remember where the motion event started
v = getChildAt(motionPosition - mFirstPosition);
mMotionViewOriginalTop = v.getTop();
mMotionPosition = motionPosition;
}
mLastY = y;
break;
}
}
return true;
}
手指滑动的时候,是ACTION_MOVE这种状态,定位到这里面的代码,可以看到有一个switch语句,这个时候mTouchMode一定是TOUCH_MODE_SCROLL的,继续追踪源码可以查看到trackMotionScroll这个方法。当我们的手指稍微移动的时候,就会调用trackMotionScroll这个方法。下面看看这个方法:
/**
* Track a motion scroll
*
* @param deltaY Amount to offset mMotionView. This is the accumulated delta since the motion
* began. Positive numbers mean the user's finger is moving down the screen.
* @param incrementalDeltaY Change in deltaY from the previous event.
* @return true if we're already at the beginning/end of the list and have nothing to do.
*/
boolean trackMotionScroll(int deltaY, int incrementalDeltaY) {
final int childCount = getChildCount();
if (childCount == 0) {
return true;
}
final int firstTop = getChildAt(0).getTop();
final int lastBottom = getChildAt(childCount - 1).getBottom();
final Rect listPadding = mListPadding;
// "effective padding" In this case is the amount of padding that affects
// how much space should not be filled by items. If we don't clip to padding
// there is no effective padding.
int effectivePaddingTop = 0;
int effectivePaddingBottom = 0;
if ((mGroupFlags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK) {
effectivePaddingTop = listPadding.top;
effectivePaddingBottom = listPadding.bottom;
}
// FIXME account for grid vertical spacing too?
final int spaceAbove = effectivePaddingTop - firstTop;
final int end = getHeight() - effectivePaddingBottom;
final int spaceBelow = lastBottom - end;
final int height = getHeight() - mPaddingBottom - mPaddingTop;
if (deltaY < 0) {
deltaY = Math.max(-(height - 1), deltaY);
} else {
deltaY = Math.min(height - 1, deltaY);
}
if (incrementalDeltaY < 0) {
incrementalDeltaY = Math.max(-(height - 1), incrementalDeltaY);
} else {
incrementalDeltaY = Math.min(height - 1, incrementalDeltaY);
}
final int firstPosition = mFirstPosition;
// Update our guesses for where the first and last views are
if (firstPosition == 0) {
mFirstPositionDistanceGuess = firstTop - listPadding.top;
} else {
mFirstPositionDistanceGuess += incrementalDeltaY;
}
if (firstPosition + childCount == mItemCount) {
mLastPositionDistanceGuess = lastBottom + listPadding.bottom;
} else {
mLastPositionDistanceGuess += incrementalDeltaY;
}
final boolean cannotScrollDown = (firstPosition == 0 &&
firstTop >= listPadding.top && incrementalDeltaY >= 0);
final boolean cannotScrollUp = (firstPosition + childCount == mItemCount &&
lastBottom <= getHeight() - listPadding.bottom && incrementalDeltaY <= 0);
if (cannotScrollDown || cannotScrollUp) {
return incrementalDeltaY != 0;
}
final boolean down = incrementalDeltaY < 0;
final boolean inTouchMode = isInTouchMode();
if (inTouchMode) {
hideSelector();
}
final int headerViewsCount = getHeaderViewsCount();
final int footerViewsStart = mItemCount - getFooterViewsCount();
int start = 0;
int count = 0;
if (down) {
int top = -incrementalDeltaY;
if ((mGroupFlags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK) {
top += listPadding.top;
}
for (int i = 0; i < childCount; i++) {
final View child = getChildAt(i);
if (child.getBottom() >= top) {
break;
} else {
count++;
int position = firstPosition + i;
if (position >= headerViewsCount && position < footerViewsStart) {
mRecycler.addScrapView(child, position);
}
}
}
} else {
int bottom = getHeight() - incrementalDeltaY;
if ((mGroupFlags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK) {
bottom -= listPadding.bottom;
}
for (int i = childCount - 1; i >= 0; i--) {
final View child = getChildAt(i);
if (child.getTop() <= bottom) {
break;
} else {
start = i;
count++;
int position = firstPosition + i;
if (position >= headerViewsCount && position < footerViewsStart) {
mRecycler.addScrapView(child, position);
}
}
}
}
这个方法有一个重要的参数incrementalDeltaY,这个参赛表示距上次出发event事件手指在Y方向上位置的改变量,那么我们通过incrementalDeltaY的正负值就可以确定用户是否向上或者向下滑动。手指滑动时,某个item从屏幕上消失了,那么就会调用RecycleBin的addScrapView到废弃的缓存中。当某个item被移除屏幕的时候就会被 detach掉,在ListView中看不到的view就没有必要对它进行保存了。后面会调用fillGRap这个方法来加载屏幕外的数据,这个方法是一个抽象方法,具体的实现在AbsListView的子类里面实现:
/**
* {@inheritDoc}
*/
@Override
void fillGap(boolean down) {
final int count = getChildCount();
if (down) {
int paddingTop = 0;
if ((mGroupFlags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK) {
paddingTop = getListPaddingTop();
}
final int startOffset = count > 0 ? getChildAt(count - 1).getBottom() + mDividerHeight :
paddingTop;
fillDown(mFirstPosition + count, startOffset);
correctTooHigh(getChildCount());
} else {
int paddingBottom = 0;
if ((mGroupFlags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK) {
paddingBottom = getListPaddingBottom();
}
final int startOffset = count > 0 ? getChildAt(0).getTop() - mDividerHeight :
getHeight() - paddingBottom;
fillUp(mFirstPosition - 1, startOffset);
correctTooLow(getChildCount());
}
}
down这个参数用来表示ListView是向上滑动还是向下滑动的,如果down为true,则会调用fillDown这个方法,否则调用fillUp方法,这两个方法我们之前也都看过了,其内部是一个while循环,对ListView进行填充。填充的时候一定会调用makeAndAddView()方法的:
/**
* Obtain the view and add it to our list of children. The view can be made
* fresh, converted from an unused view, or used as is if it was in the
* recycle bin.
*
* @param position Logical position in the list
* @param y Top or bottom edge of the view to add
* @param flow If flow is true, align top edge to y. If false, align bottom
* edge to y.
* @param childrenLeft Left edge where children should be positioned
* @param selected Is this position selected?
* @return View that was added
*/
private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,
boolean selected) {
View child;
if (!mDataChanged) {
// Try to use an existing view for this position
child = mRecycler.getActiveView(position);
if (child != null) {
// Found it -- we're using an existing child
// This just needs to be positioned
setupChild(child, position, y, flow, childrenLeft, selected, true);
return child;
}
}
// Make a new view for this position, or convert an unused view if possible
child = obtainView(position, mIsScrap);
// This needs to be positioned and measured
setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]);
return child;
}
首先在makeAndAddView()方法中会尝试着调用RecycleBin的getActiveView()方法来获取子布局,这里获取的布局一定是null,因为第二次Layout的时候已经从ActiveViews中去过数据了,在RecycleBin机制里面,mActiveViews是不可以复用的,所以返回的一定是null。这个时候可以通过obtainView()这个方法来获取view:
/**
* Get a view and have it show the data associated with the specified
* position. This is called when we have already discovered that the view is
* not available for reuse in the recycle bin. The only choices left are
* converting an old view or making a new one.
*
* @param position The position to display
* @param isScrap Array of at least 1 boolean, the first entry will become true if
* the returned view was taken from the scrap heap, false if otherwise.
*
* @return A view displaying the data associated with the specified position
*/
View obtainView(int position, boolean[] isScrap) {
isScrap[0] = false;
View scrapView;
scrapView = mRecycler.getTransientStateView(position);
if (scrapView != null) {
return scrapView;
}
scrapView = mRecycler.getScrapView(position);
View child;
if (scrapView != null) {
child = mAdapter.getView(position, scrapView, this);
if (child.getImportantForAccessibility() == IMPORTANT_FOR_ACCESSIBILITY_AUTO) {
child.setImportantForAccessibility(IMPORTANT_FOR_ACCESSIBILITY_YES);
}
if (child != scrapView) {
mRecycler.addScrapView(scrapView, position);
if (mCacheColorHint != 0) {
child.setDrawingCacheBackgroundColor(mCacheColorHint);
}
} else {
isScrap[0] = true;
child.dispatchFinishTemporaryDetach();
}
} else {
child = mAdapter.getView(position, null, this);
if (child.getImportantForAccessibility() == IMPORTANT_FOR_ACCESSIBILITY_AUTO) {
child.setImportantForAccessibility(IMPORTANT_FOR_ACCESSIBILITY_YES);
}
if (mCacheColorHint != 0) {
child.setDrawingCacheBackgroundColor(mCacheColorHint);
}
}
if (mAdapterHasStableIds) {
final ViewGroup.LayoutParams vlp = child.getLayoutParams();
LayoutParams lp;
if (vlp == null) {
lp = (LayoutParams) generateDefaultLayoutParams();
} else if (!checkLayoutParams(vlp)) {
lp = (LayoutParams) generateLayoutParams(vlp);
} else {
lp = (LayoutParams) vlp;
}
lp.itemId = mAdapter.getItemId(position);
child.setLayoutParams(lp);
}
if (AccessibilityManager.getInstance(mContext).isEnabled()) {
if (mAccessibilityDelegate == null) {
mAccessibilityDelegate = new ListItemAccessibilityDelegate();
}
if (child.getAccessibilityDelegate() == null) {
child.setAccessibilityDelegate(mAccessibilityDelegate);
}
}
return child;
}
这个方法首先尝试着从废弃的view中获取一个item,假如废弃的view没有,则从convertView中复用,假如没有从convertview获取,否则重新加载。这里其实就是我们的Adapter的复用机制。至此,把整个ListView的流程就分析完成。
总结:首先分析ListView的源码码,先从onLayout()这个方法分析,这个方法表示对孩子的布局摆放。第一次加载ListView的时候,界面上的item是空的,这个时候就需要添加item到ListView里面,调用makeAndAddView()这个方法,这个方法先从RecycleBin里面获取ActiveView级别的view,第一次加载这个view肯定不存在的,所以会调用obtainView这个方法来获取view,这个方法一定可以拿到view。obtainView()获取convertView时肯定是空的,所以只能用inflate加载view到ListView中。第二次加载ListView的时候,依然追踪onLayout()方法,不同的是这次可以从ActiviveView里面拿到view了。手指滑动ListView时,加载更多的item,这个时候就得分析AbsListView的onTouchEvent()方法了,这个通过追踪这个方法,可以找到trackMotionScroll()这个方法表示手指滑动到的地方。当某个item滑出屏幕的时候,就会添加到RecycleBin的ScrapViews里面去,再次滑入屏幕的时候就从RecycleBin里面获取。
4、添加头和底布局
在ListView里面可以使用addHeaderView()和addFooterView()来添加头布局和底部布局,addHeaderView()源码如下:
/**
* Add a fixed view to appear at the top of the list. If addHeaderView is
* called more than once, the views will appear in the order they were
* added. Views added using this call can take focus if they want.
* <p>
* NOTE: Call this before calling setAdapter. This is so ListView can wrap
* the supplied cursor with one that will also account for header and footer
* views.
*
* @param v The view to add.
* @param data Data to associate with this view
* @param isSelectable whether the item is selectable
*/
public void addHeaderView(View v, Object data, boolean isSelectable) {
if (mAdapter != null && ! (mAdapter instanceof HeaderViewListAdapter)) {
throw new IllegalStateException(
"Cannot add header view to list -- setAdapter has already been called.");
}
FixedViewInfo info = new FixedViewInfo();
info.view = v;
info.data = data;
info.isSelectable = isSelectable;
mHeaderViewInfos.add(info);
// in the case of re-adding a header view, or adding one later on,
// we need to notify the observer
if (mAdapter != null && mDataSetObserver != null) {
mDataSetObserver.onChanged();
}
}
addFooterView()的源代码差不多:
/**
* Add a fixed view to appear at the bottom of the list. If addFooterView is
* called more than once, the views will appear in the order they were
* added. Views added using this call can take focus if they want.
* <p>
* NOTE: Call this before calling setAdapter. This is so ListView can wrap
* the supplied cursor with one that will also account for header and footer
* views.
*
* @param v The view to add.
* @param data Data to associate with this view
* @param isSelectable true if the footer view can be selected
*/
public void addFooterView(View v, Object data, boolean isSelectable) {
// NOTE: do not enforce the adapter being null here, since unlike in
// addHeaderView, it was never enforced here, and so existing apps are
// relying on being able to add a footer and then calling setAdapter to
// force creation of the HeaderViewListAdapter wrapper
FixedViewInfo info = new FixedViewInfo();
info.view = v;
info.data = data;
info.isSelectable = isSelectable;
mFooterViewInfos.add(info);
// in the case of re-adding a footer view, or adding one later on,
// we need to notify the observer
if (mAdapter != null && mDataSetObserver != null) {
mDataSetObserver.onChanged();
}
}
这两个方法都是用用了FixedViewInfo来封装头布局和底布局的信息,如view对象。最后,头布局被添加到一个容器mHeaderViews,底布局添加到mFooterViews里面。在setAdapter里面会把这两种布局添加到Listview里面:
/**
* Sets the data behind this ListView.
*
* The adapter passed to this method may be wrapped by a {@link WrapperListAdapter},
* depending on the ListView features currently in use. For instance, adding
* headers and/or footers will cause the adapter to be wrapped.
*
* @param adapter The ListAdapter which is responsible for maintaining the
* data backing this list and for producing a view to represent an
* item in that data set.
*
* @see #getAdapter()
*/
@Override
public void setAdapter(ListAdapter adapter) {
if (mAdapter != null && mDataSetObserver != null) {
mAdapter.unregisterDataSetObserver(mDataSetObserver);
}
resetList();
mRecycler.clear();
if (mHeaderViewInfos.size() > 0|| mFooterViewInfos.size() > 0) {
mAdapter = new HeaderViewListAdapter(mHeaderViewInfos, mFooterViewInfos, adapter);
} else {
mAdapter = adapter;
}
mOldSelectedPosition = INVALID_POSITION;
mOldSelectedRowId = INVALID_ROW_ID;
// AbsListView#setAdapter will update choice mode states.
super.setAdapter(adapter);
if (mAdapter != null) {
mAreAllItemsSelectable = mAdapter.areAllItemsEnabled();
mOldItemCount = mItemCount;
mItemCount = mAdapter.getCount();
checkFocus();
mDataSetObserver = new AdapterDataSetObserver();
mAdapter.registerDataSetObserver(mDataSetObserver);
mRecycler.setViewTypeCount(mAdapter.getViewTypeCount());
int position;
if (mStackFromBottom) {
position = lookForSelectablePosition(mItemCount - 1, false);
} else {
position = lookForSelectablePosition(0, true);
}
setSelectedPositionInt(position);
setNextSelectedPositionInt(position);
if (mItemCount == 0) {
// Nothing selected
checkSelectionChanged();
}
} else {
mAreAllItemsSelectable = true;
checkFocus();
// Nothing selected
checkSelectionChanged();
}