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原创 unity3d随笔-6
using System.Collections;using System.Collections.Generic;using UnityEngine;public class CameraFollow : MonoBehaviour { public float distance = 18;//距离 public float rot = 0;//横向弧度 priv
2017-03-27 16:27:08 477
原创 unity3d随笔-5
圆周长公式弧长计算公式:n是圆心角度数,r是半径,l是圆心角弧长。L=n(圆心角度数)× π(1)× r(半径)/180(角度制)L=α(弧度)× r(半径) (弧度制)一个平角是 π 弧度。 即 180度=π弧度 由此可知: 1度=π/180 弧度 ( ≈0.017453弧度 ) 因此,得到 把度化成弧度的公式: 弧度=度×π/180 Mathf.Sin正弦 stati
2017-03-24 12:08:47 553
原创 unity3d随笔-4
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Tank : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once
2017-03-24 09:47:00 531
原创 unity随笔-3
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Tank : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once
2017-03-22 17:21:52 489
原创 unity-随笔2
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.SceneManagement;public class test : MonoBehaviour { public string username = ""; public stri
2017-03-20 18:04:44 492
原创 unity3d随笔-1
using System.Collections;using System.Collections.Generic;using UnityEngine;public class test : MonoBehaviour { public string username = ""; public string password = ""; public string
2017-03-20 12:24:42 465
原创 ocaml学习随笔-1
utop # let rec my_listprint items =match items with|first::the_rest->printf "%s\n" first;my_listprint the_rest|[]->"";;val my_listprint : string list -> string = ─( 21:
2017-03-08 21:54:06 720
python线性神经网络库mplannliner
2013-07-25
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