A Handler allows you to send and process Message
and Runnable objects associated with a thread's MessageQueue
. Each Handler instance is associated with a single thread and that thread's message queue. When you create a new Handler, it is bound to the thread / message queue of the thread that is creating it -- from that point on, it will deliver messages and runnables to that message queue and execute them as they come out of the message queue.
一、Handler基本用法
1.创建一个Handler对象
Handler handler = new Handler();
2.触发绑定的监听,将需要执行的线程对象加入队列
handler.post(r);
3.如有需要,可以将线程对象从队列中移除
handler.removeCallbacks(r);
通过这样的方式其实并没有启动新的线程,实质是在主线程之内调用r的run()方法。
Handler()
Looper
for the current thread.
由以上构造函数可知,handler对象是于当前线程(主线程)的Looper相连接的,所以没有启用新的线程。
二、Message相关
1.Message对象一般不通过构造函数获得,而是调用Message.obtain()方法创建,Handler中也可以通过调用
obtainMessage()方法得到一个Message对象。
Message msg = handler.obtainMessage();
2.将消息对象添加到消息队列的末尾
handler.sendMessage(msg);
3.重写Handler类的handleMessage(Message msg)方法,对消息进行处理
@Override
public void handleMessage(Message msg) {
//具体实现
}
处理少量的整型数值,可以用Message中的arg1,arg2字段来传递存储(msg.arg1, msg.arg2),相对于使用
setData()方法系统开销会少;obj用来传递对象。而Bundle对象则可以用来传递存储更为复杂的数据。
三、Handler启用新的线程
HandlerThread handlerThread = new HandlerThread("handler_thread");
handlerThread.start();
Handler handler = new Handler(handlerThread.getLooper());
Looper
instead of the default one.
HandlerThread
Handy class for starting a new thread that has a looper. The looper can then be used to create handler classes.
Note that start() must still be called.