Band-in-a-Box 2022 For Windows 伴奏和作曲软件完整版

PG Music Band-in-a-Box 2022 For Windows 是一个带有 MIDI 轨道、循环、RealTracks、RealDrums、音频和弦向导和 DAW 插件的伴奏软件,其功能强大,可帮助您练习、写作、作曲、教学等。

Band-in-a-Box 旨在通过流线型的轨道和工作和娱乐工具来填补这一角色。Band-in-a-Box 的音乐工具包括数以千计的 MIDI 音轨、循环、样本和由专业音乐家演奏的真实背景音轨,旨在为您提供推动和保持音乐才华的工具。板载工具允许真实地再现大量西方和世界流派的现场演奏,具有强大的类似 MIDI 的编辑参数,可根据您的喜好调整音高和时间等参数。

适用于 Windows ’22 的 40 多项新功能

  • 可播放的RealTrack:有史以来第一次,您可以使用与原始 RealTrack 录音相同的纹理,使用自己的音符自定义 Band-in-a-Box 的无尽 RealTrack
  • MultiRiff 轨道构建:强大的 MultiRiff 编辑工具让您可以通过更少的点击来构建和测试不同的 RealTracks 部件,从而加快工作流程
  • MicroChords:每拍最多输入 4 个和弦——以前的版本限制为每拍一个和弦
  • 主题输入:允许您拨入广泛的节奏模板,然后跟随哪些风格的乐器,无需单独编程乐器
  • 基于节点的音量自动化:使用类似 DAW 的工具改进对单个轨道音量的控制,以进行淡入淡出、静音和其他动态变化
  • Audio Drum Stems:突破性地访问每个 RealDrums 轨道的麦克风电平——编辑你不需要的或调整电平以适应你的口味
  • 32 音轨扩展: Band-in-a-Box 2022 将 BIAB 的音轨阈值从 16 条音轨扩展到 32 条音轨——8 条风格音轨、16 条实用音轨和 8 条多连复段音轨
  • 包括 RealBand 2022 的完整副本:这个多合一的音频工作站和伴奏程序结合了流行的 Band-in-a-Box 功能和 PG Music 的 PowerTracks 录音软件的功能

PG Music Band-in-a-Box 2022 Windows 功能:

  • 以流线型的效率创建录音室品质的背景音轨
  • 包括一个巨大的风格和声音库
  • MIDI 样本:850 多种风格的数百种 MIDI 乐器、独奏者和旋律师
  • 其他声音:550 多个 RealTrack 和 1,000 多个循环
  • 2022 年版中 40 多个新的精简功能
  • 下载 RealBand 2022 多合一软件
  • StyleMaker 和 StylePicker 编辑工具帮助将曲目以风格和个性带入生活
  • 比以往更多的 RealTracks、RealDrums 和 RealStyles — 扩展的 Jazz Essentials RealTracks、世界音乐风格、新时代钢琴和新吉他风格,包括流行、垃圾摇滚、经典摇滚等
  • 用于打印、分发或发布作品和分发音频的强大共享工具
  • 深入的乐器研究和音频和弦向导工具,可进一步提高您的知识
  • 包含 DAW 插件,可与您最喜欢的录音软件(如 ProTools、PreSonus StudioOne 等)一起使用
  • 包括 3 个重新安装的一次性使用授权;只能在一台机器上授权

技术规格

  • 软件类型:伴奏和作曲软件
  • 位数深度:32 位、64 位
  • 支持格式:VST, Standalone
  • 系统要求:Windows 7 SP1 或更高版本
  • 文件大小:140 GB

 

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Preface 1 Chapter 1: Start your Engines 5 Introduction 5 Running a shortest Python program 6 Ensuring that the Python modules are present 7 A basic Tkinter program 9 Make a compiled executable under Windows and Linux 11 Chapter 2: Drawing Fundamental Shapes 15 Introduction 16 A straight line and the coordinate system 17 Draw a dashed line 18 Lines of varying styles with arrows and endcaps 20 A two segment line with a sharp bend 22 A line with a curved bend 23 Drawing intricate shapes – the curly vine 24 Draw a rectangle 27 Draw overlapping rectangles 28 Draw concentric squares 30 A circle from an oval 32 A circle from an arc 34 Three arc ellipses 35 Polygons 36 A star polygon 37 Cloning and resizing stars 39 Chapter 3: Handling Text 43 Introduction 43 Simple text 43 ii Table of Contents Text font type, size, and color 45 Alignment of text – left and right justify 49 All the fonts available on your computer 54 Chapter 4: Animation Principles 57 Introduction 57 Static shifting of a ball 58 Time-controlled shifting of a ball 59 Complete animation using draw-move-pause-erase cycles 62 More than one moving object 63 A ball that bounces 65 Bouncing in a gravity field 67 Precise collisions using floating point numbers 70 Trajectory tracing and ball-to-ball collisions 72 Rotating line 76 Trajectory tracing on multiple line rotations 78 A rose for you 82 Chapter 5: The Magic of Color 85 Introduction 85 A limited palette of named colors 86 Nine ways of specifying color 90 A red beachball of varying hue 91 A red color wedge of graded hue 94 Newton's grand wheel of color mixing 96 The numerical color mixing matching palette 101 The animated graded color wheel 106 Tkinter's own color picker-mixer 110 Chapter 6: Working with Pictures 113 Opening an image file and discovering its attributes 114 Open, view, and save an image in a different file format 117 Image format conversion for JPEG, PNG, TIFF, GIF, BMP 118 Image rotation in the plane of the image 120 Image size alteration 121 Correct proportion image resizing 123 Separating one color band in an image 124 Red, green, and blue color alteration in images 125 Slider controlled color manipulation 127 Combining images by blending 130 Blending images by varying percentages 131 Make a composite image using a mask image 132 iii Table of Contents Offset (roll) image horizontally and vertically 134 Flip horizontally, vertically, and rotate 134 Filter effects: blur, sharpen, contrast, and so on 135 Chapter 7: Combining Raster and Vector Pictures 139 Simple animation of a GIF beach ball 140 The vector walking creature 141 Bird with shoes walking in the Karroo 145 Making GIF images with transparent backgrounds using GIMP 149 Diplomat walking at the palace 152 Spider in the forest 156 Moving band of images 160 Continuous band of images 162 Endless background 164 Chapter 8: Data In and Data Out 167 Introduction 167 Creation of a new file on a hard drive 168 Writing data to a newly-created file 169 Writing data to multiple files 169 Adding data to existing files 170 Saving a Tkinter-drawing shape to disk 171 Retrieving Python data from disk storage 172 Simple mouse input 173 Storing and retrieving a mouse-drawn shape 174 A mouse-line editor 177 All possible mouse actions 181 Chapter 9: Exchanging Inkscape SVG Drawings with Tkinter Shapes 185 Introduction 185 The structure of an SVG drawing 186 Tracing the shape of an image in Inkscape 189 Converting an SVG path into a Tkinter Line 194 Chapter 10: GUI Construction: Part 1 199 Introduction 199 Widget configuration – a label 200 Button focus 201 The simplest push button with validation 203 A data entry box 204 Colored button causing a message pop-up 207 Complex interaction between buttons 208 Images on buttons and button packing 211 iv Table of Contents Grid Geometry Manager and button arrays 213 Drop-down menus to select from a list 215 Listbox variable selection 216 Text in a window 218 Chapter 11: GUI Construction: Part 2 219 Introduction 219 The Grid Layout Geometry Manager 220 The Pack Geometry Manager 222 Radiobuttons to select one from many 223 Checkbuttons (Tickboxes) to select some of many 224 Key-stroke event handling 226 Scrollbar 227 Custom DIY controller widgets 228 Organizing widgets inside frames 232 Appendix: Quick tips for running Python programs in Microsoft Windows 235 Running Python programs in Microsoft Windows 235 Where will we find the windows installer? 235 Do we have to use Python version 2.7? 236 Why do we get "python is not recognized…"? 236 Index 239 Preface Python 2.6 Graphics Cookbook is a collection of straightforward recipes and illustrative screenshots for creating and animating graphic objects using the Python language. This book makes the process of developing graphics interesting and entertaining by working in a graphic workspace, without the burden of mastering complicated language definitions and opaque examples. What this book covers Chapter 1, Start your Engines: This chapter explains how to acquire and install the Python interpreter, for MS Windows or Linux as well as how to verify that Python is correctly installed. This chapter explains how to create complete working programs that can be run on client computers that do not have Python installed. Chapter 2, Drawing Fundamental Shapes: This shows how to create all the fundamental graphic elements including lines, circles, ovals, rectangles, polygons, and complex curves. Simple examples are provided to demonstrate how to draw the elementary shapes. The examples also provide a ready for reference for later use. Chapter 3, Handling Text: This chapter demonstrates how to control font size, color, and position using any of the font typefaces installed on the specific operating system being used. A simple means of discovering and demonstrating all available fonts on the operating system is shown. Chapter 4, Animation Principles: This chapter starts with examples of simple sequences of a circle in different positions and systematically progresses to smoothly-moving animations of elastic balls bouncing inside a gravity field. Chapter 5, The Magic of Color: This chapter begins with the assembling of color palettes using color names recognizable to Python. The way colors are constructed using numbers to mix controlled amounts of red, green, and blue is explained. Tools for matching colors to any sample are constructed. This chapter demonstrates how to vary shadings of one color into another. Download from Wow! eBook <www.wowebook.com> Preface Chapter 6, Working with Pictures: This chapter reveals how to acquire and use the Python Imaging Library to manipulate photo images. It also shows methods of image format conversion, re-sizing, rotating, color transforming, and complex filtering. Chapter 7, Combining Vector and Raster Images: This chapter demonstrates the ways of combining animated vector graphics with photographic images to produce complex animations. Chapter 8, Data in and Data Out: This chapter starts with basic storing and retrieving of files to a hard drive and progresses to the construction of programs that are tools for creating, storing, and retrieving free-form shapes drawn using a mouse. Chapter 9, Exchanging Inkscape SVG Drawings with Tkinter Shapes: This chapter shows in detail how to use the Inkscape drawing tool to convert shapes traced from a photographic image into a sequence of points which reproduce the shape in Python. Once a line is expressed as a Python sequence, it can be transformed numerically in many ways. Chapter 10, GUI Construction: Part 1: This chapter provides basic examples of how to create buttons, data entry boxes, drop-down menus, list-boxes, and text labels. It also covers how to customize button appearance. Chapter 11, GUI Construction: Part 2: Here the Grid Layout Manager and the Pack Layout Manager are explained and demonstrated. Examples of radio buttons, check buttons, scrollbars, frames, and keystroke event coding are given. It also shows how to construct widgets using graphic elements on a canvas. Appendix, Quick tips for running Python programs in Microsoft Windows: This gives explanations of how to overcome some of the difficulties a new python programmer might encounter when trying to use Python in Windows. What you need for this book To run the code in this book, the reader will need a Linux operating system or Microsoft Windows, and some way of downloading Python, the Python Imaging Library, and Inkscape from the internet. All these applications are free and open source. The code has been developed on Linux Ubuntu version 9.04, Microsoft Windows XP, and Windows 7. Who this book is for This book is for Python programmers wanting simple, clear examples of graphic programming using Python. The examples are aimed at anyone wanting to use graphic elements and images inside Python programs with the minimum of complexity. The intended reader ranges from scholars and teachers to engineers and technicians

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