1、浅析MQT协议
MQTT(Message Queuing Telemetry Transport
,消息队列遥测传输协议),是一种基于发布/订阅(publish/subscribe)模式的“轻量级”通讯协议,该协议构建于 TCP/IP 协议上,由 IBM
在1999年发布。
2、MQTT3.1和5.0区分
大家可以参考这位博主解析详细
物联网之MQTT3.1.1和MQTT5协议 (17) 操作行为_mqtt5 mqtt3-CSDN博客
3、MQTT的Sparkplug规范
大家可以参考这位博主解析详细
基于MQTT的Eclipse基金会Sparkplug规范_sparkplug 规范 pdf-CSDN博客
4、客户端简单实践
添加MQTTnet:4.0引用,MQTT协议:3.1,代码实践参考这位博主:故里2130
using MQTTnet;
using MQTTnet.Client;
using MQTTnet.Protocol;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WpfApp
{
public class MqttClientService
{
public static IMqttClient _mqttClient;
public async void MqttClientStart()
{
var optionsBuilder = new MqttClientOptionsBuilder()
.WithTcpServer("192.168.149.221", 1883) // 要访问的mqtt服务端的 ip 和 端口号
.WithCredentials("admin", "admin") // 要访问的mqtt服务端的用户名和密码
.WithClientId("testclient01") // 设置客户端id
.WithCleanSession()
.WithTls(new MqttClientOptionsBuilderTlsParameters
{
UseTls = false // 是否使用 tls加密
});
var clientOptions = optionsBuilder.Build();
_mqttClient = new MqttFactory().CreateMqttClient();
_mqttClient.ConnectedAsync += _mqttClient_ConnectedAsync; // 客户端连接成功事件
_mqttClient.DisconnectedAsync += _mqttClient_DisconnectedAsync; // 客户端连接关闭事件
_mqttClient.ApplicationMessageReceivedAsync += _mqttClient_ApplicationMessageReceivedAsync; // 收到消息事件
await _mqttClient.ConnectAsync(clientOptions);
}
/// <summary>
/// 客户端连接关闭事件
/// </summary>
/// <param name="arg"></param>
/// <returns></returns>
private Task _mqttClient_DisconnectedAsync(MqttClientDisconnectedEventArgs arg)
{
Console.WriteLine($"客户端已断开与服务端的连接……");
return Task.CompletedTask;
}
/// <summary>
/// 客户端连接成功事件
/// </summary>
/// <param name="arg"></param>
/// <returns></returns>
private Task _mqttClient_ConnectedAsync(MqttClientConnectedEventArgs arg)
{
Console.WriteLine($"客户端已连接服务端……");
// 订阅消息主题
// MqttQualityOfServiceLevel: (QoS): 0 最多一次,接收者不确认收到消息,并且消息不被发送者存储和重新发送提供与底层 TCP 协议相同的保证。
// 1: 保证一条消息至少有一次会传递给接收方。发送方存储消息,直到它从接收方收到确认收到消息的数据包。一条消息可以多次发送或传递。
// 2: 保证每条消息仅由预期的收件人接收一次。级别2是最安全和最慢的服务质量级别,保证由发送方和接收方之间的至少两个请求/响应(四次握手)。
_mqttClient.SubscribeAsync("spBv1.0/poc/NDATA/1", MqttQualityOfServiceLevel.ExactlyOnce); //topic_02
return Task.CompletedTask;
}
/// <summary>
/// 收到消息事件
/// </summary>
/// <param name="arg"></param>
/// <returns></returns>
private Task _mqttClient_ApplicationMessageReceivedAsync(MqttApplicationMessageReceivedEventArgs arg)
{
Console.WriteLine($"ApplicationMessageReceivedAsync:客户端ID=【{arg.ClientId}】接收到消息。 Topic主题=【{arg.ApplicationMessage.Topic}】 消息=【{Encoding.UTF8.GetString(arg.ApplicationMessage.Payload)}】 qos等级=【{arg.ApplicationMessage.QualityOfServiceLevel}】");
var str = Encoding.UTF8.GetString(arg.ApplicationMessage.Payload);
return Task.CompletedTask;
}
public void Publish(string data,string topic)
{
if (_mqttClient.IsConnected)
{
var message = new MqttApplicationMessage
{
Topic = topic,
Payload = Encoding.UTF8.GetBytes(data),
QualityOfServiceLevel = MqttQualityOfServiceLevel.ExactlyOnce,
Retain = true // 服务端是否保留消息。true为保留,如果有新的订阅者连接,就会立马收到该消息。
};
_mqttClient.PublishAsync(message);
}
}
}
}