http://hankjin.blog.163.com/blog/static/3373193720103892121336/
如何读取纹理
http://blog.csdn.net/sx5486510/article/details/23335085
使用glTexImage2D()将数据载入至显存中;
http://blog.csdn.net/u012501459/article/details/12945165
使用fbo直接修改纹理并进行使用。
http://blog.csdn.net/zangle260/article/details/40430929
http://blog.sina.com.cn/s/blog_504f1cda0101gg7p.html
http://blog.csdn.net/xiajun07061225/article/details/7283929/
http://blog.sina.com.cn/s/blog_4062094e0100alvt.html
http://blog.csdn.net/sx5486510/article/details/23335085
http://blog.csdn.net/cordova/article/details/52485909
http://blog.csdn.net/wozhengtao/article/details/52671940
http://www.cnblogs.com/waytofall/p/3830527.html
http://blog.csdn.net/mzyang272/article/details/7655464
http://blog.163.com/luckyjackyt@126/blog/static/140447613201232311316324/