unity3d 5.2.4f1 官方2d像素游戏实例
今天06年1月22日,刚从unity官方下载的2d像素游戏实例程序,新鲜出炉 为那些不方便下载的同学共享一下, 也为了赚点积分,下载自己想要的东西。 积分当做是搬运幸苦费吧,多谢啦。 我的工程是5.2.4f1,觉得是比较稳定的版本。 祝好运~
Unity3d UGUI Sample工程
今天06年1月22日,刚从unity官方下载的ugui实例程序,新鲜出炉
为哪些不方便下载的同学共享一下,
也为了赚点积分,下载自己想要的东西。
积分当做是搬运幸苦费吧,多谢啦。
我的工程是5.2.4f1,觉得是比较稳定的版本。
ugui崛起了,学习学习,祝好运~
erlang r17官方api及stdlib手册
我是搬运工,官方下载的手册,包含所有erlang官方函数的介绍。英文的。给一分辛苦费,我也想下载东西。无奈他们都要分
erlang日志应用log4erl(非sasl)
用不惯sasl的,可以用log4xxx的erlang版,log4erl。
log4erl Manual:
===============
TOC:
====
1. Features
2. Installation
3. Usage
4. API
5. Configuration
6. Known issues
7. Future development
8. License
1. FEATURES:
============
- Multiple logs
- Currently, only size-based log rotation of files for file appender
- Support default logger if no logger specified
- 5 predifined log levels (debug, info, warn, error, fatal)
- A log handler for error_logger
- Support for user-specified log levels
- Support for a log formatter (similar to Layouts in Log4J)
- Support for console log
- Support for smtp formatter
- Support for XML logs
- Support for syslog
- Support for changing format and level of appender during run-time
2. INSTALLATION:
================
To compile & install log4erl, download source from google code's website
(http://code.google.com/p/log4erl/) or from svn:
$> svn checkout http://log4erl.googlecode.com/svn/trunk/ log4erl
or from github public repository (http://github.com/ahmednawras/log4erl/).
$> cd log4erl
$> make
or you can run the below from erlang shell:
$> cd src
$> erl
1> make:all([{outdir, "../ebin"}]).
3. USAGE:
=========
1- In order to use log4erl, you need to first include it in the path. There
are 2 ways to do this:
a) include the "log4erl" directory in erlang's "lib" directory in the target
machine (cp -Rf log4erl /where/erlang/is/lib).
$> cp -Rf log4erl /usr/local/lib/erlang/lib/
b) include the "log4erl" ebin directory in the path when running you program
$> erl -pz /path/to/log4erl ...
2- Once the log4erl directory is included, you can use its API as described in section "API". but before,
you need to run:
> application:start(log4erl).
3- Create a configuration file and load it using log4erl:conf(File)
> log4erl:conf("priv/log4erl.conf").
4- Alternatevly, you can create loggers & add appenders to them programmatically as appropriate.
You can do this as per the API below.
> log4erl:add_logger(messages_log).
> log4erl:add_console_appender(messages_log, cmd_logs, {warn, "[%L] %l%n"}).
where Conf is the erlang term describing how the log is to be handled
You can also add more types of appenders, which is explained in API.txt and Appneders_API.txt.
5- Now, you can log whatever messages you like as per logging functions described in API.
> log4erl:info("Information message").
Precedance of log levels are:
all = debug < info < warn < error < fatal < none
User defined levels are always written except when none level is specified in the logger specification
(See below).
4. API:
=======
Please look at API.txt file for more information about the API.
5. CONFIGURATION:
=================
Please look at CONFIGURATION.txt for more information about how to configure log4erl.
6. KNOWN ISSUES:
================
- Name of both loggers & appenders should be unique and not registered since log4erl will try and register
their names. If the name is already registered, nothing will happen. This will be fixed soon.
- If you run change_log_format/1,2 and appender crashed, a restart from the supervisor will not record the latest
format used. It will only use either the default format or the format used in the argument is supplied.
7. FUTURE DEVELOPMENT:
======================
- Add support for different log persistance methods (e.g files, XML, console, DB, SNMP, syslog...etc)
- Add support for time-based log rotation
- Multiple configuration format (Erlang terms, XML?, properties files?)
- Add support for NDC & MDC ???
Please send your suggestion to ahmed.nawras <at @ at> gmail <dot . dot> com
8. LICENSE:
===========
This software is subject to "Mozilla Public License 1.1". You can find the license terms
in the file 'LICENSE.txt' shipping along with the source code. You may also get a copy
of the license term from the URL: "http://www.mozilla.org/MPL/MPL-1.1.html".