View事件分发源码详解

用户触摸屏幕后,会生成touch事件,之后应用可以在Looper中获得当前应用需要处理的touch事件,接下来交给ViewRootImpl去处理,ViewRootImpl确定该事件是touch事件后,传递给当前activity的phoneWindow里的DecorView的dispatchTouchEvent方法

本文主要回答以下问题:
1. dispatchTouchEvent过程,怎么找到目标View来处理事件的?
2. onTouch超出View的范围时,会发生什么?
3. View的onClick方法能否和onTouch方法共用?
4. View是按照什么顺序获得touch事件的?如果有View不处理时,又如何?

如果已经知道具体答案的童鞋,那么本篇文章就可以跳过了

源码解析

先看decorView的

        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            final Callback cb = getCallback();//cb即为Activity,也就是下面的代码会调用Activity的dispatchTouchEvent
            return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev)
                    : super.dispatchTouchEvent(ev);
        }

解释:decorView的getCallBack()为何为Activity,原因是Actyvity的attach方法中调用了以下两行代码,attach则会在Activity创建过程中被调用:

        mWindow = new PhoneWindow(this);
        mWindow.setCallback(this);

Activity的dispatchTouchEvent方法:

    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();//默认空方法,可重写来查看事件
        }
        if (getWindow().superDispatchTouchEvent(ev)) {//调用PhoneWindow的dispatchTouchEvent方法
            return true;
        }
        //如果所有View都不处理touch事件,那么调用Activity的onTouchEvent
        return onTouchEvent(ev);
    }

PhoneWindow的dispatchTouchEvent方法实际是ViewGroup的dispatchTouchEvent方法,源码及解释:

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {//检查事件是否一致
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {//如果View被遮挡,返回false,不继续分发(遮挡可能的方式:)
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            if (actionMasked == MotionEvent.ACTION_DOWN) {
                //当开始一个ACTION_DOWN时,清除原先的状态,因为当遇到ANR,切换APP等变化时,事件可能被丢弃或取消
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);//先看自己是否拦截该事件
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                //事件不是touch_down事件(之前已经处理touch_down事件,现在还有其他事件,说明之前进行了拦截和处理) 或者 没有处理这个事件的view(包含在mFirstTouchTarget中),那么继续拦截事件
                intercepted = true;
            }

            //如果被打断了,或已经有View处理这个事件了,就将这个事件作为普通事件处理
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // 检查是否取消事件
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {//不是取消事件 并且当前view没拦截

                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildOrderedChildList();//按照Z向量值由小到大
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {//这里是倒序
                        //所以以下基本上是先看获得焦点的view(被点击的view),如果被点击的view,不处理,那么处理child的顺序 : Z值大 -> 小 (android5.0后) 或 view重叠顺序上层 -> 下层
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            //优先让焦点View处理这个事件
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }
                            //canViewReceivePointerEvents判断view的状态是可以接受点击事件的
                            //isTransformedTouchPointInView判断点击事件在View的范围内
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {//已经处理过这个touch事件了,避免重复操作
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            //这个方法会对Event进行一些转换,再调用child.dispatchTouchEvent方法,如果希望处理
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // 没有找到View去处理这个event
                        // 把指针交给最久添加的target
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // child没有在点击范围时,或者都没处理时,让该View自己来处理
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // 分发event给目标view,除了之前那些分发过的view
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // 做一些重置操作
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {//事件未处理时,作一些忽略操作
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

该方法如果child不为null,就要把Event进行一些转换,转成适合child处理的Event,在让child.dispatchTouchEvent,否则交给父类super.dispatchTouchEvent处理

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }
public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }

            //一个disable的view但是是clickable时,也是可以接收事件的,只是不会做出xiang'ying响应
            return (((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
        }

        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {//如果有Clickable,longClickable、ContextClickable后续直接返回true
            switch (action) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // 调用setPressed方法,该方法可重写
                            setPressed(true, x, y);
                       }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // 只有在点击状态是调用onClick方法
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    mHasPerformedLongPress = false;

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // 查看是否在可scroll的容器里
                    boolean isInScrollingContainer = isInScrollingContainer();

                    if (isInScrollingContainer) {//如果在可scroll的容器里时,延迟事件分发,以确定是scroll事件,还是其他事件
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        setPressed(true, x, y);
                        checkForLongClick(0);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    setPressed(false);
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_MOVE:
                    drawableHotspotChanged(x, y);

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {//如果移动到View外面,则不为点击状态
                        // Outside button
                        removeTapCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            // Remove any future long press/tap checks
                            removeLongPressCallback();

                            setPressed(false);
                        }
                    }
                    break;
            }

            return true;
        }

        return false;
    }

结论

  • dispatchTouchEvent过程,怎么找到目标View的?
    目标View为第一个符合以下条件的View: 1 一个在touch范围内的 2 希望处理事件的 view
  • onTouch超出View的范围时,会发生什么?
    由下面代码可知:touch事件仍然继续传递,但是onTouchEvent方法会取消click、longClick等状态,即不会调用onClick、onLongClick方法,如果touch始终在一个View的内部,那么click事件会被调用,即使手指移动了很长距离
case MotionEvent.ACTION_MOVE:
                    drawableHotspotChanged(x, y);

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        removeTapCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            // Remove any future long press/tap checks
                            removeLongPressCallback();

                            setPressed(false);
                        }
                    }
                    break;
  • View的onClick方法能否和onTouch方法共用?
    View的onClick方法调用在onTouch方法内部,所以如果自定义View希望继续支持onClick,需要调用super.onTouch,至于自定义View的返回值是true or false都不影响,如下面示例代码:
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        Log.e(this.getClass().getSimpleName(),"onTouchEvent" + EventUtil.getEventType(event));
        super.onTouchEvent(event);
        return true;
    }
  • View是按照什么顺序获得touch事件的?如果有View不处理时,又如何?

    本View的onInterceptTouchEvent()方法 > 容器中获得焦点的View,一般就是被点击的View > 覆盖在上层的View/Z轴值更大的View > 覆盖在下层的View/Z轴值更小的View > 本View的super.dispatchTouchEvent
    如果有View不处理时,按照以上顺序不断传递,如果最后仍没有View处理,那么将调用Activity的onTouchEvent方法处理

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