function init(){
if (window.DeviceMotionEvent) {
// 移动浏览器支持运动传感事件
window.addEventListener('devicemotion', deviceMotionHandler, false);
}
}
var SHAKE_THRESHOLD = 3000;
// 定义一个变量保存上次更新的时间
var last_update = 0;
// 紧接着定义x、y、z记录三个轴的数据以及上一次出发的时间
var x;
var y;
var z;
var last_x;
var last_y;
var last_z;
var count = 0;
function deviceMotionHandler(eventData) {
// 获取含重力的加速度
var acceleration = eventData.accelerationIncludingGravity;
// 获取当前时间
var curTime = new Date().getTime();
var diffTime = curTime -last_update;
// 固定时间段
if (diffTime > 100) {
last_update = curTime;
x = acceleration.x;
y = acceleration.y;
z = acceleration.z;
var speed = Math.abs(x + y + z - last_x - last_y - last_z) / diffTime * 30000;
if (speed > SHAKE_THRESHOLD) {
// TODO:在此处可以实现摇一摇之后所要进行的数据逻辑操作
count++;
var px = count*19;
var text = count*8;
var gamer=document.getElementById("game-start-water");
var gamertext=document.getElementById("shaketext01");
gamertext.style.cssText = "display:none;";
gamer.style.cssText = "position:absolute; z-index:1; top:" + (470-px) + "px;";
$("#shaketext").html("DK/t" + text);
if(px>=380)
{
alert("380了哦!!");
}
}
last_x = x;
last_y = y;
last_z = z;
}
}
if (window.DeviceMotionEvent) {
// 移动浏览器支持运动传感事件
window.addEventListener('devicemotion', deviceMotionHandler, false);
}
}
var SHAKE_THRESHOLD = 3000;
// 定义一个变量保存上次更新的时间
var last_update = 0;
// 紧接着定义x、y、z记录三个轴的数据以及上一次出发的时间
var x;
var y;
var z;
var last_x;
var last_y;
var last_z;
var count = 0;
function deviceMotionHandler(eventData) {
// 获取含重力的加速度
var acceleration = eventData.accelerationIncludingGravity;
// 获取当前时间
var curTime = new Date().getTime();
var diffTime = curTime -last_update;
// 固定时间段
if (diffTime > 100) {
last_update = curTime;
x = acceleration.x;
y = acceleration.y;
z = acceleration.z;
var speed = Math.abs(x + y + z - last_x - last_y - last_z) / diffTime * 30000;
if (speed > SHAKE_THRESHOLD) {
// TODO:在此处可以实现摇一摇之后所要进行的数据逻辑操作
count++;
var px = count*19;
var text = count*8;
var gamer=document.getElementById("game-start-water");
var gamertext=document.getElementById("shaketext01");
gamertext.style.cssText = "display:none;";
gamer.style.cssText = "position:absolute; z-index:1; top:" + (470-px) + "px;";
$("#shaketext").html("DK/t" + text);
if(px>=380)
{
alert("380了哦!!");
}
}
last_x = x;
last_y = y;
last_z = z;
}
}