package Rong;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class BounceBall extends JFrame {
JPanel panel = new JPanel(); // 主面板
Circle c;
// 构造函数
public BounceBall() {
add(panel); // 添加面板
panel.setLayout(null); // 设置面板的布局为空布局
c = new Circle(panel);
panel.add(c);
c.setBounds(40, 140, 30, 30);
c = new Circle(panel, Color.red);
panel.add(c);
c.setBounds(50, 10, 30, 30);
// 设置窗体的属性
this.setTitle("弹弹球");
this.setBounds(400, 140, 400, 300);
this.setVisible(true);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
//主函数
public static void main(String[] args) {
new BounceBall();
}
}
class Circle extends Canvas implements ActionListener {
private int TOP = 0; // 小球能够达到的上边界
private int BOTTOM; // 小球能够达到的下边界
private int LEFT = 0; // 小球能够达到的左边界
private int RIGHT; // 小球能够达到的右边界
private Color c; // 小球的颜色
private int R = 30; // 小球的半径
private int xSpeed = 8; // 小球x轴上的速度
private int ySpeed = 7; // 小球y轴上的速度
Timer t = new Timer(1, this); // 设置定时器
JPanel panel;
public void actionPerformed(ActionEvent e) { // 定义事件的行为
RIGHT = panel.getWidth();
BOTTOM = panel.getHeight();
Point currentPoint = this.getLocation(); // 获得当前的坐标
double x = currentPoint.getX();
double y = currentPoint.getY();
x = x + xSpeed;
y = y + ySpeed;
if ((x + R) > RIGHT || x < 0) {
xSpeed = -xSpeed;
}
if (y < 0 || (y + R) > BOTTOM) {
ySpeed = -ySpeed;
}
currentPoint.setLocation(x, y);
this.setLocation(currentPoint);
}
public void paint(Graphics g) {
g.setColor(c);
g.fillOval(0, 0, R, R);
}
// 构造函数一:参数为要添加的面板
public Circle(JPanel panel) {
this.panel = panel;
t.start();
}
// 构造函数二:参数为要添加的面板和颜色
public Circle(JPanel panel, Color c) {
this.panel = panel;
this.c = c;
t.start();
}
}
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class BounceBall extends JFrame {
JPanel panel = new JPanel(); // 主面板
Circle c;
// 构造函数
public BounceBall() {
add(panel); // 添加面板
panel.setLayout(null); // 设置面板的布局为空布局
c = new Circle(panel);
panel.add(c);
c.setBounds(40, 140, 30, 30);
c = new Circle(panel, Color.red);
panel.add(c);
c.setBounds(50, 10, 30, 30);
// 设置窗体的属性
this.setTitle("弹弹球");
this.setBounds(400, 140, 400, 300);
this.setVisible(true);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
//主函数
public static void main(String[] args) {
new BounceBall();
}
}
class Circle extends Canvas implements ActionListener {
private int TOP = 0; // 小球能够达到的上边界
private int BOTTOM; // 小球能够达到的下边界
private int LEFT = 0; // 小球能够达到的左边界
private int RIGHT; // 小球能够达到的右边界
private Color c; // 小球的颜色
private int R = 30; // 小球的半径
private int xSpeed = 8; // 小球x轴上的速度
private int ySpeed = 7; // 小球y轴上的速度
Timer t = new Timer(1, this); // 设置定时器
JPanel panel;
public void actionPerformed(ActionEvent e) { // 定义事件的行为
RIGHT = panel.getWidth();
BOTTOM = panel.getHeight();
Point currentPoint = this.getLocation(); // 获得当前的坐标
double x = currentPoint.getX();
double y = currentPoint.getY();
x = x + xSpeed;
y = y + ySpeed;
if ((x + R) > RIGHT || x < 0) {
xSpeed = -xSpeed;
}
if (y < 0 || (y + R) > BOTTOM) {
ySpeed = -ySpeed;
}
currentPoint.setLocation(x, y);
this.setLocation(currentPoint);
}
public void paint(Graphics g) {
g.setColor(c);
g.fillOval(0, 0, R, R);
}
// 构造函数一:参数为要添加的面板
public Circle(JPanel panel) {
this.panel = panel;
t.start();
}
// 构造函数二:参数为要添加的面板和颜色
public Circle(JPanel panel, Color c) {
this.panel = panel;
this.c = c;
t.start();
}
}