Semaphore 源码浅析

Semaphore 介绍

Semaphore是一个计数信号量,Semaphore中保留多个令牌,每一个acquire都会阻塞直到获取一个可用的令牌。每一个release都会归还一个持有的令牌,这也意味着,其他的acquire可以获得该令牌继续执行。
但是Semaphore并不是真正的拥有令牌,而是通过一个计数器实现的。
Semaphores通常用在多个线程想要获取相同的资源。控制该资源的接入量(限流控制)

主要方法介绍

public Semaphore(int permits);//构造方法,设置许可令牌的数量,默认为非公平锁
public Semaphore(int permits, boolean fair);//构造方法,设置许可令牌的数量,指定是否采用公平锁策略
public void acquire() throws InterruptedException;尝试获取一个令牌,可被中断
public void acquire(int permits) throws InterruptedException;尝试获取多个令牌,可被中断
public void acquireUninterruptibly();//尝试获取一个令牌,不可被中断
public void acquireUninterruptibly(int permits);//尝试获取多个令牌,不可被中断
public int availablePermits();//获取剩余可用令牌的数量
public int drainPermits();//获取剩余的所有令牌,返回可用的令牌数量
public final int getQueueLength();//获取阻塞等待可用令牌的线程数
public final boolean hasQueuedThreads();//判断是阻塞队列中是否有等待线程
public boolean tryAcquire();//尝试获取一个令牌,返回获取成功或失败
public boolean tryAcquire(int permits);//尝试获取多个令牌,返回获取成功或失败
public boolean tryAcquire(long timeout, TimeUnit unit) throws InterruptedException;//在指定的时间内尝试获取一个令牌,返回成功或失败
public boolean tryAcquire(int permits, long timeout, TimeUnit unit) throws InterruptedException;//在指定的时间内尝试获取permits个令牌,返回获取成功或失败
public boolean isFair();//判断公平策略

关键方法实现代码分析

1. acquire()源码分析

	/**
	 * 从Semaphore中获取一个令牌,阻塞直到有令牌可用或线程被中断
	 * 如果有令牌可用,那么立即返回,并且减少可用令牌的数量
	 * /
    public void acquire() throws InterruptedException {
        sync.acquireSharedInterruptibly(1);
    }
	/**
	 * 已可中断的方式获取共享锁,首先判断线程的中断状态,然后至少调用一次
	 * tryAcquireShared(获取共享锁成功)。否则线程会被加入到AQS队列中,
	 * 可能会重复执行阻塞和运行,调用tryAcquireShared直到获取共享锁成功或线程被中断。
	 * /
    public final void acquireSharedInterruptibly(int arg)
            throws InterruptedException {
        if (Thread.interrupted())
            throw new InterruptedException();
            //尝试获取共享锁,根据构造Semaphore时传入的公平策略,分为公平和非公平
            //如果获取共享锁失败,则会将当前线程加入到AQS队列中,直到获取成功或被中断
        if (tryAcquireShared(arg) < 0)
            doAcquireSharedInterruptibly(arg);
    }
    abstract static class Sync extends AbstractQueuedSynchronizer {
        private static final long serialVersionUID = 1192457210091910933L;
		//初始化许可令牌的数量
        Sync(int permits) {
            setState(permits);
        }
		//获取许可令牌的数量
        final int getPermits() {
            return getState();
        }
		//非公平策略尝试获取共享锁,如果可用令牌数不够,则返回负数,会将当前线程加入到AQS队列
        final int nonfairTryAcquireShared(int acquires) {
            for (;;) {
                int available = getState();
                int remaining = available - acquires;
                if (remaining < 0 ||
                    compareAndSetState(available, remaining))
                    return remaining;
            }
        }
		//通过自旋释放共享锁,即增加池中令牌数量(releases)
        protected final boolean tryReleaseShared(int releases) {
            for (;;) {
                int current = getState();
                int next = current + releases;
                if (next < current) // overflow
                    throw new Error("Maximum permit count exceeded");
                if (compareAndSetState(current, next))
                    return true;
            }
        }
		//通过自旋减少可用的令牌数量
        final void reducePermits(int reductions) {
            for (;;) {
                int current = getState();
                int next = current - reductions;
                if (next > current) // underflow
                    throw new Error("Permit count underflow");
                if (compareAndSetState(current, next))
                    return;
            }
        }
		//将池中所有可用的令牌数量归零
        final int drainPermits() {
            for (;;) {
                int current = getState();
                if (current == 0 || compareAndSetState(current, 0))
                    return current;
            }
        }
    }

    /**
     * 非公平锁,在进入AQS队列前尝试获取锁
     */
    static final class NonfairSync extends Sync {
        private static final long serialVersionUID = -2694183684443567898L;
		//初始化令牌数量
        NonfairSync(int permits) {
            super(permits);
        }
		//尝试获取令牌
        protected int tryAcquireShared(int acquires) {
            return nonfairTryAcquireShared(acquires);
        }
    }

    /**
     * 公平锁,将线程加入到AQS队列中,根据进入AQS队列的先后顺序获取锁(FIFO)
     */
    static final class FairSync extends Sync {
        private static final long serialVersionUID = 2014338818796000944L;
		//公平锁初始化许可令牌数
        FairSync(int permits) {
            super(permits);
        }
		//尝试获取公平锁
        protected int tryAcquireShared(int acquires) {
            for (;;) {
            	//判断AQS队列中是否有前驱(等待获取令牌的线程),如果有,则获取公平锁失败
            	//如果AQS队列中没有等待获取令牌的线程节点,则尝试获取令牌
                if (hasQueuedPredecessors())
                    return -1;
                int available = getState();
                int remaining = available - acquires;
                if (remaining < 0 ||
                    compareAndSetState(available, remaining))
                    return remaining;
            }
        }
    }
/**
 * 获取共享锁,这部分代码在CountDownLatch中已经分析过,此处不再分析参考
 * /
private void doAcquireSharedInterruptibly(int arg)
        throws InterruptedException {
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head) {
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

2. release()源码分析

	/**
	 * 释放令牌,将其归还给Semaphore
	 * /
    public void release() {
        sync.releaseShared(1);
    }
	/**
	 * 释放归还令牌,如果释放成功,会触发AQS队列中的线程重新获取令牌
	 * /
    public final boolean releaseShared(int arg) {
        if (tryReleaseShared(arg)) {
        	//该部分代码在CountDownLatch中已经分析
            doReleaseShared();
            return true;
        }
        return false;
    }
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