今天折腾了一天,可算是有所收获,成功的用jni调用了libffmpeg中的一个方法-----avcodec_version(),至于avcodec_version()是干什么用的我不大清楚,应该是获取版本信息吧,没有深入的去研究ffmpeg。
这里主要是想把折腾一天所获取的经验记录下来,以免时间长全忘了,也希望能给其他人一点借鉴,不至于和我一样一点头绪都没有连猜带蒙的,本文纯属个人心得,高手可以无视....
要在android上用ffmpeg首先得奖ffmpeg工程移植到android上,这里就要用到ndk把这个开源工程编译成一个后缀为so的库,这个步骤这里就不多说了 网上的资料也挺多的,我是按照:http://www.cnblogs.com/scottwong/archive/2010/12/17/1909455.html在ubantu环境下编译的,你按照教程上一步一步来应该都没有问题,顺便给下在windows下编译ffmpeg的教程:http://abitno.me/compile-ffmpeg-android-ndk(这个要用非ie浏览器打开)。以上两篇文章给了我很大的指引,在此谢过。。。都是牛人啊~~~
编译完以后你会获得一个libffmpeg.so的文件,那么问题来了,怎么用呢。我在百度,google搜了半天也没有一个详细的教程,总是东一句西一句的,但思路是明确的,就是还得编译一个so文件,这个so里的是jni方法,可以由java层调用的,而这些jni方法里用到的函数则就是来至libffmpeg.so了。思路是有了,但是具体怎么做呢?又经过一顿摸索,n次的编译,终于编译成功了。我是拿一个标准的ndk例子来做的测试就是ndk samples文件夹里的hello-jni工程。进入该工程的jni目录,将ffmpeg的源代码拷到该目录下,做这部的原因是你要编译的so文件里需要调用ffmpeg的方法,自然要引用ffmpeg里的h文件,然后将libffmpeg.so文件拷到ndk目录下的platforms/android-5/arch-arm/usr/lib目录下(你会发现platfroms里有好几个android文件夹如 -3 -4 -5分别代表不同的版本,以防万一我每个目录都拷了,呵呵,应该是只要拷指定目录的),因为等等系统编译的时候要用。接下来就编辑android.mk和hello-jni.c文件了 代码如下
android.mk
- # Copyright (C) 2009 The Android Open Source Project
- #
- # Licensed under the Apache License, Version 2.0 (the "License");
- # you may not use this file except in compliance with the License.
- # You may obtain a copy of the License at
- #
- # http://www.apache.org/licenses/LICENSE-2.0
- #
- # Unless required by applicable law or agreed to in writing, software
- # distributed under the License is distributed on an "AS IS" BASIS,
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- # See the License for the specific language governing permissions and
- # limitations under the License.
- #
- LOCAL_PATH := $(call my-dir)
- include $(CLEAR_VARS)
- PATH_TO_FFMPEG_SOURCE:=$(LOCAL_PATH)/ffmpeg
- LOCAL_C_INCLUDES += $(PATH_TO_FFMPEG_SOURCE)
- LOCAL_LDLIBS := -lffmpeg
- LOCAL_MODULE := hello-jni
- LOCAL_SRC_FILES := hello-jni.c
- include $(BUILD_SHARED_LIBRARY)
PATH_TO_FFMPEG_SOURCE:=$(LOCAL_PATH)/ffmpeg
这行是定义一个变量,也就是ffmpeg源码的路径
LOCAL_C_INCLUDES += $(PATH_TO_FFMPEG_SOURCE)
这行是指定源代码的路径,也就是刚才拷过去的ffmpeg源码,$(LOCAL_PATH)是根目录,如果没有加这行那么引入ffmpeg库中的h文件编译就会出错说找不到该h文件。
LOCAL_LDLIBS := -lffmpeg
这行很重要,这是表示你这个so运行的时候依赖于libffmpeg.so这个库, 再举个例子:如果你要编译的so不仅要用到libffmpeg.so这个库还要用的libopencv.so这个库的话,你这个参数就应该写成
LOCAL_LDLIBS := -lffmpeg -lopencv
其他的参数都是正常的ndk编译用的了,不明白的话google一下。
hello-jni.c
- /*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
- #include <string.h>
- #include <stdio.h>
- #include <android/log.h>
- #include <stdlib.h>
- #include <jni.h>
- #include <ffmpeg/libavcodec/avcodec.h>
- /* This is a trivial JNI example where we use a native method
- * to return a new VM String. See the corresponding Java source
- * file located at:
- *
- * apps/samples/hello-jni/project/src/com/example/HelloJni/HelloJni.java
- */
- jstring
- Java_com_example_hellojni_HelloJni_stringFromJNI( JNIEnv* env,
- jobject thiz )
- {
- char str[25];
- sprintf(str, "%d", avcodec_version());
- return (*env)->NewStringUTF(env, str);
- }
#include <ffmpeg/libavcodec/avcodec.h>
这行是因为下面要用到avcodec_version()这个函数。
改完这两个文件以后就可以编译了~~用ndk-build命令编译完后在工程的libs/armeabi目录底下就会有一个libhello-jni.so文件了!(两行眼泪啊~终于编译成功了)
编译完成后就可以进行测试了,记得将libffmpeg.so也拷到armeabi目录底下,并在java代码中写上
- static {
- System.loadLibrary("ffmpeg");
- System.loadLibrary("hello-jni");
- }
HelloJni.java
- /*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package com.example.hellojni;
- import android.app.Activity;
- import android.widget.TextView;
- import android.os.Bundle;
- public class HelloJni extends Activity
- {
- /** Called when the activity is first created. */
- @Override
- public void onCreate(Bundle savedInstanceState)
- {
- super.onCreate(savedInstanceState);
- /* Create a TextView and set its content.
- * the text is retrieved by calling a native
- * function.
- */
- TextView tv = new TextView(this);
- tv.setText( "1111" );
- //System.out.println();
- setContentView(tv);
- tv.setText(String.valueOf(stringFromJNI()));
- }
- /* A native method that is implemented by the
- * 'hello-jni' native library, which is packaged
- * with this application.
- */
- public native String stringFromJNI();
- /* This is another native method declaration that is *not*
- * implemented by 'hello-jni'. This is simply to show that
- * you can declare as many native methods in your Java code
- * as you want, their implementation is searched in the
- * currently loaded native libraries only the first time
- * you call them.
- *
- * Trying to call this function will result in a
- * java.lang.UnsatisfiedLinkError exception !
- */
- public native String unimplementedStringFromJNI();
- /* this is used to load the 'hello-jni' library on application
- * startup. The library has already been unpacked into
- * /data/data/com.example.HelloJni/lib/libhello-jni.so at
- * installation time by the package manager.
- */
- static {
- System.loadLibrary("ffmpeg");
- System.loadLibrary("hello-jni");
- }
- }
到此就完成了,将程序装到手机可看到打印出“3426306”,google搜索“ffmpeg 3426306”得知果然是ffmpeg的东西,证明成功的调用了libffmpeg.so库里的方法了。欣慰啊~~
接下来要做的就是学习ffmpeg库里的各种函数的使用方法,以实现自己想要的功能了。