12 c++版本的坦克大战

前言

呵呵 这大概是 大学里面的 c++ 贪吃蛇了吧 

有一些 面向对象的理解, 但是不多 

这里 具体的实现 就不赘述, 仅仅是 发一下代码 以及 具体的使用 

坦克大战

#include<iostream>
#include<windows.h>
#include<conio.h>
#include<ctime>
#include<string>
#include<list>
using namespace std;
#define N 4
class Tank_War;
void set_pos(int x, int y);
class Object
{	
protected:
	int x, y;
	int dir;
	int life;

public:
	Object() : x(0), y(0), dir(-1),life(1)	{}
	Object(int x, int y, int dir, int life) : x(x), y(y), dir(dir), life(life) {}	 
	void move();
	void paint()  {	}
	void reduce_blood()	{	life -= 1; 	}
	void increase_blood()	{	life += 1; 	}
	bool is_failure();
	virtual void print(){cout<<x<<"--"<<y<<"=="<<life<<"--"<<endl;}
};

class Missile : public Object
{
public:
	Missile() : Object() {}
	Missile(int x, int y, int dir, int life) : Object(x, y, dir, life) {}
	bool move();
	void paint(string icon);
	int get_x()const	{	return x;	}
	int get_y()const	{	return y;	}
	void set_info(int x, int y, int dir) {	this -> x = x; this -> y = y; this -> dir = dir;	};
	bool operator==(const Missile&_x){return (x==_x.x && y==_x.y&&dir==_x.dir);		}		//list中remove是需要重载==
};

class Tank : public Object
{
private:
	int pre_dir;
	list<Missile> missile_list;

public:
	Tank() : Object(), pre_dir(-1) {}
	Tank(int x, int y, int dir, int life) : Object(x, y, dir,life) {pre_dir = dir;};
	void del_before_move();
	void move(Tank_War &game, string name);
	void paint(string icon);
	int get_x()	const	{	return x;	}
	int get_y()	const	{	return y;	}
	int get_dir()const	{	return dir;	}
	void set_dir(int dir){	pre_dir = this -> dir;	this -> dir = dir;	}
	void set_location(int x, int y){	this -> x = x;	this -> y = y;	}
	void emission_missile();
	void missile_move();
	void check_missile(Tank_War &game, string name);
	bool check_missile_strike(Missile& missile, Tank& tank);
//	bool check_is_right(int x, int y, int dir);
	int distance_squre(int x_1, int y_1, int x_2, int y_2);
	int distance_squre(Tank& tank_2);
	bool operator==(const Tank&_x){return (x==_x.x && y==_x.y&&dir==_x.dir);		}
};


class Tank_War
{
private:
	Tank lead;
	list<Tank> enemy_list;
	int tot;
	int grade;
	bool over;

public:
	Tank_War():lead(28, 21, -1, 4), grade(0), tot(0), over(false) {};
	int game();
	void game_over()	{	over = true;	}
	int draw_menu();
	void draw_game_interface();
	Tank* get_lead()	{	return &lead;	}
	list<Tank>::iterator get_enemy_list_begin()	{	return enemy_list.begin();	}
	list<Tank>::iterator get_enemy_list_end()	{	return enemy_list.end();	}
	Tank* create_enemy();
	void enemy_move();
//	bool check_is_right(int x, int y, int dir);
	bool can_move(Tank &tank, string name);
	bool can_move(Tank& x, Tank& y);
	void check_missile(string name);
	void supply_enemy();
	int get_random_direction();
	list<Tank>::iterator remove_from_enemy_list(list<Tank>::iterator it)	{	return enemy_list.erase(it);		}
	void reduce_tot()	{	tot--;	}
	void increase_grade()	{	grade+=5;set_pos(68, 3);cout<<grade;	}
};


int main()
{
	Tank_War g;
	g.game();

	system("pause");
	return 0;
}


int Tank_War::game()
{
	bool is_move = true;
	int speed = draw_menu();
	system("cls");
	draw_game_interface();
	supply_enemy();
	while(!over)
	{
		if(!lead.is_failure())
		{
			if(tot<N) 	supply_enemy();
			if(GetAsyncKeyState(VK_UP))	lead.set_dir(-1);
			else if(GetAsyncKeyState(VK_DOWN))	lead.set_dir(1);
			else if(GetAsyncKeyState(VK_LEFT))	lead.set_dir(-2);
			else if(GetAsyncKeyState(VK_RIGHT))	lead.set_dir(2);
			else is_move = false;
			if(is_move) lead.move(*this, "l
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