卫星菜单效果实现

先上图
这里写图片描述
再上代码
布局:

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">
    <TextView
        android:id="@+id/img1"
        android:layout_width="50dp"
        android:layout_height="50dp"
        android:text="1"
        style="@style/text_view"/>
    <TextView
        android:id="@+id/img2"
        android:layout_width="50dp"
        android:layout_height="50dp"
        android:text="2"
        style="@style/text_view"/>
    <TextView
        android:id="@+id/img3"
        android:layout_width="50dp"
        android:layout_height="50dp"
        android:text="3"
        style="@style/text_view"/>
    <TextView
        android:id="@+id/img4"
        android:layout_width="50dp"
        android:layout_height="50dp"
        android:text="4"
        style="@style/text_view"/>
    <TextView
        android:id="@+id/img5"
        android:layout_width="50dp"
        android:layout_height="50dp"
        android:text="5"
        style="@style/text_view"/>
    <TextView
        android:id="@+id/img6"
        android:layout_width="50dp"
        android:layout_height="50dp"
        android:text="6"
        style="@style/text_view"/>

    <!--中间的按钮-->
    <Button
        android:layout_width="100dp"
        android:layout_height="100dp"
        android:background="@drawable/bg_imageview"
        android:text="open"
        android:layout_gravity="center"
        android:id="@+id/btn_control"
        android:textColor="#ffffff"/>
</FrameLayout>

activity实现:

public class MainActivity extends AppCompatActivity {
    /**
     * 6个菜单项
     */
    private TextView tv1, tv2, tv3, tv4, tv5, tv6;
    private Button btnControl;

    private ArrayList<View> mMenus;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        initView();
    }

    private void initView() {
        tv1 = (TextView) findViewById(R.id.img1);
        tv2 = (TextView) findViewById(R.id.img2);
        tv3 = (TextView) findViewById(R.id.img3);
        tv4 = (TextView) findViewById(R.id.img4);
        tv5 = (TextView) findViewById(R.id.img5);
        tv6 = (TextView) findViewById(R.id.img6);
        btnControl = (Button) findViewById(R.id.btn_control);
        btnControl.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                toggle();
            }
        });
        mMenus = new ArrayList<>();
        mMenus.add(tv1);
        mMenus.add(tv2);
        mMenus.add(tv3);
        mMenus.add(tv4);
        mMenus.add(tv5);
        mMenus.add(tv6);
    }

    boolean open = false;

    void toggle() {
        if (!open) {
            openAnim();
            open = true;
            btnControl.setText("close");
        } else {
            closeAnim();
            open = false;
            btnControl.setText("open");
        }
    }

    //菜单所在的圆上的半径,决定menu移动的距离
    int mRadius;

    void openAnim() {
        if (mRadius == 0) {
            mRadius = getResources().getDisplayMetrics().widthPixels / 3;
        }
        final int length = mMenus.size();
        //获取每个menu之间的角度 360/length,就是length个menu平分这个圆
        float roate = (float) (Math.PI * 2 / length);
        //遍历开始动画
        for (int i = 0; i < length; i++) {
            View view = mMenus.get(i);
            /*
            根据角度获取该view应该在圆上的位置
            注意这儿的0°位置应该是x方向,然后顺时针旋转,依次增大
            三角函数的就不说了
             */
            float x = (float) (mRadius * Math.cos(roate * i));
            float y = (float) (mRadius * Math.sin(roate * i));
            //ok  位置搞清楚就开始动画了
            ObjectAnimator oaX = ObjectAnimator.ofFloat(view, "translationX", 0, x);
            ObjectAnimator oaY = ObjectAnimator.ofFloat(view, "translationY", 0, y);
            ObjectAnimator oaS = ObjectAnimator.ofFloat(view, "scale", 0, 1);
            AnimatorSet set = new AnimatorSet();
            set.playTogether(oaX, oaY, oaS);
            set.setDuration(400);
            set.setInterpolator(new BounceInterpolator());
            set.start();
        }
    }
    void closeAnim() {
        final int length = mMenus.size();
        float roate = (float) (Math.PI * 2 / length);
        for (int i = 0; i < length; i++) {
            View view = mMenus.get(i);
            float x = (float) (mRadius * Math.cos(roate * i));
            float y = (float) (mRadius * Math.sin(roate * i));
            ObjectAnimator oaX = ObjectAnimator.ofFloat(view, "translationX", x, 0);
            ObjectAnimator oaY = ObjectAnimator.ofFloat(view, "translationY", y, 0);
            ObjectAnimator oaS = ObjectAnimator.ofFloat(view, "scale", 1, 0);
            AnimatorSet set = new AnimatorSet();
            set.playTogether(oaX, oaY, oaS);
            set.setDuration(400);
            set.start();
        }
    }
}
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