将前端触摸事件完全映射到点击事件(移动端兼容)

在开发移动端项目经常会遇到电脑调试效果没问题,切换到移动端设备出现异常,比如在GIS或者轮播图(含有拖拽行为)等组件时,电脑开发可以正常执行拖拽事件,但到了移动设备会出现事件不被触发的情况,这里可以使用"elm-pep.js"这个库来实现全局事件映射,这里把贴出相关代码,供自己学习记录:

<script>	
  		// 兼容ios触摸
        var primaryTouchId = null;
        // 当前触摸事件target
        var mouseCaptureTarget = null;
        if (!("PointerEvent" in window)) {
            // 初始化
            definePointerCapture();
            // 只对没有触摸事件的设备执行polyfill
            if (!("TouchEvent" in window)) {
                addMouseToPointerListener(document, "mousedown", "pointerdown");
                addMouseToPointerListener(document, "mousemove", "pointermove");
                addMouseToPointerListener(document, "mouseup", "pointerup");
            }
            // 事件注册
            addTouchToPointerListener(document, "touchstart", "pointerdown");
            addTouchToPointerListener(document, "touchmove", "pointermove");
            addTouchToPointerListener(document, "touchend", "pointerup");
        }
        // 注册事件到组件原型上
        function definePointerCapture() {
            Element.prototype.setPointerCapture = Element.prototype.setCapture;
            Element.prototype.releasePointerCapture =
                Element.prototype.releaseCapture;
        }
        // 添加监听器
        function addMouseToPointerListener(target, mouseType, pointerType) {
            target.addEventListener(mouseType, function (mouseEvent) {
                var pointerEvent = new MouseEvent(pointerType, mouseEvent);
                pointerEvent.pointerId = 1;
                pointerEvent.isPrimary = true;
                pointerEvent.pointerType = "mouse";
                pointerEvent.width = 1;
                pointerEvent.height = 1;
                pointerEvent.tiltX = 0;
                pointerEvent.tiltY = 0;
                // 点击按钮按住的时候pressure值为0.5,用作事件识别
                "buttons" in mouseEvent && mouseEvent.buttons !== 0
                    ? (pointerEvent.pressure = 0.5)
                    : (pointerEvent.pressure = 0);
                // if already capturing mouse event, transfer target
                // and don't forget implicit release on mouseup.
                // 若已捕获鼠标事件,则获取到事件对象,当松开鼠标事件释放对象
                var target = mouseEvent.target;
                if (mouseCaptureTarget !== null) {
                    target = mouseCaptureTarget;
                    if (mouseType === "mouseup") {
                        mouseCaptureTarget = null;
                    }
                }
                target.dispatchEvent(pointerEvent);
                if (pointerEvent.defaultPrevented) {
                    mouseEvent.preventDefault();
                }
            });
        }
        // 核心代码:事件映射
        function addTouchToPointerListener(target, touchType, pointerType) {
            target.addEventListener(touchType, function (touchEvent) {
                var changedTouches = touchEvent.changedTouches;
                var nbTouches = changedTouches.length;
                for (var t = 0; t < nbTouches; t++) {
                    var pointerEvent = new CustomEvent(pointerType, {
                        bubbles: true,
                        cancelable: true,
                    });
                    pointerEvent.ctrlKey = touchEvent.ctrlKey;
                    pointerEvent.shiftKey = touchEvent.shiftKey;
                    pointerEvent.altKey = touchEvent.altKey;
                    pointerEvent.metaKey = touchEvent.metaKey;
                    var touch = changedTouches.item(t);
                    pointerEvent.clientX = touch.clientX;
                    pointerEvent.clientY = touch.clientY;
                    pointerEvent.screenX = touch.screenX;
                    pointerEvent.screenY = touch.screenY;
                    pointerEvent.pageX = touch.pageX;
                    pointerEvent.pageY = touch.pageY;
                    var rect = touch.target.getBoundingClientRect();
                    pointerEvent.offsetX = touch.clientX - rect.left;
                    pointerEvent.offsetY = touch.clientY - rect.top;
                    pointerEvent.pointerId = 1 + touch.identifier;
                    // 设置默认鼠标事件值
                    pointerEvent.button = 0;
                    pointerEvent.buttons = 1;
                    pointerEvent.movementX = 0;
                    pointerEvent.movementY = 0;
                    pointerEvent.region = null;
                    pointerEvent.relatedTarget = null;
                    pointerEvent.x = pointerEvent.clientX;
                    pointerEvent.y = pointerEvent.clientY;
                    // 鼠标事件
                    pointerEvent.pointerType = "touch";
                    pointerEvent.width = 1;
                    pointerEvent.height = 1;
                    pointerEvent.tiltX = 0;
                    pointerEvent.tiltY = 0;
                    pointerEvent.pressure = 1;
                    // 第一个触摸点设置为目标事件
                    if (touchType === "touchstart" && primaryTouchId === null) {
                        primaryTouchId = touch.identifier;
                    }
                    pointerEvent.isPrimary =
                        touch.identifier === primaryTouchId;
                    // 抬起触摸点,释放触摸事件对象
                    if (touchType === "touchend" && pointerEvent.isPrimary) {
                        primaryTouchId = null;
                    }
                    touchEvent.target.dispatchEvent(pointerEvent);
                    if (pointerEvent.defaultPrevented) {
                        touchEvent.preventDefault();
                    }
                }
            });
        }
    </script>
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