1. 使用AssetManager
Resources res = getResources();
AssetManager am = res.getAssets();
String filePath = "demo.png";
try {
InputStream is = am.open(filePath);
} catch (IOException e) {
e.printStackTrace();
}
1. 使用AssetManager
Resources res = getResources();
AssetManager am = res.getAssets();
String filePath = "demo.png";
try {
InputStream is = am.open(filePath);
} catch (IOException e) {
e.printStackTrace();
}