栅栏Java示例——CyclicBarrier

一个Barrier的小例子,栅栏数和线程池数量可以随便调整,模拟因栅栏一直等待导致的死锁,当线程数小于栅栏数时会出现死锁情况。

import java.util.Random;
import java.util.concurrent.*;

public class BarrierDemo {
   public static void main(String[] args) {
       ExecutorService service = Executors.newFixedThreadPool(5);
       final CyclicBarrier barrier = new CyclicBarrier(4);
       for (int i = 0; i < 5; i++) {
           service.execute(new Player("玩家" + i, barrier));
       }
       service.shutdown();
   }
}

class Player implements Runnable {
   private final String name;
   private final CyclicBarrier barrier;

   public Player(String name, CyclicBarrier barrier) {
       this.name = name;
       this.barrier = barrier;
   }

   public void run() {
       try {
           TimeUnit.SECONDS.sleep(1 + (new Random().nextInt(3)));
           System.out.println(name + "已准备,等待其他玩家准备...");
           barrier.await();
           TimeUnit.SECONDS.sleep(1 + (new Random().nextInt(3)));
           System.out.println(name + "已加入游戏");
       } catch (InterruptedException e) {
           System.out.println(name + "离开游戏");
       } catch (BrokenBarrierException e) {
           System.out.println(name + "离开游戏");
       }

   }
}

当前线程数与栅栏数的执行结果:

玩家2已准备,等待其他玩家准备...
玩家1已准备,等待其他玩家准备...
玩家3已准备,等待其他玩家准备...
玩家4已准备,等待其他玩家准备...
玩家0已准备,等待其他玩家准备...
玩家2已加入游戏
玩家1已加入游戏
玩家3已加入游戏
玩家4已加入游戏
#由于还有一个线程0在栅栏中等待,导致这个程序会一直卡在这里。

如果把for循环的循环次数改为4,即只产生4个玩家,栅栏等待4个线程都执行到await那一步后都会同时解锁,继续执行。执行结果:

玩家1已准备,等待其他玩家准备...
玩家2已准备,等待其他玩家准备...
玩家3已准备,等待其他玩家准备...
玩家0已准备,等待其他玩家准备...
玩家1已加入游戏
玩家3已加入游戏
玩家0已加入游戏
玩家2已加入游戏
#程序正常结束

附上CyclicBarrier的源码,其中重要的await()方法可以重点关注,源码解析:await()这个方法调用一次count-1,如果不是最后一个,则循环调用这个方法,,直到所有线程把count减为0,这个方法继续执行。

package java.util.concurrent;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;

public class CyclicBarrier {

    private static class Generation {
        boolean broken = false;
    }

    private final ReentrantLock lock = new ReentrantLock();
    private final Condition trip = lock.newCondition();
    private final int parties;
    private final Runnable barrierCommand;
    private Generation generation = new Generation();

    private int count;

    private void nextGeneration() {
        // signal completion of last generation
        trip.signalAll();
        // set up next generation
        count = parties;
        generation = new Generation();
    }

    private void breakBarrier() {
        generation.broken = true;
        count = parties;
        trip.signalAll();
    }

    /**
     * Main barrier code, covering the various policies.
     */
    private int dowait(boolean timed, long nanos)
        throws InterruptedException, BrokenBarrierException,
               TimeoutException {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            final Generation g = generation;

            if (g.broken)
                throw new BrokenBarrierException();

            if (Thread.interrupted()) {
                breakBarrier();
                throw new InterruptedException();
            }

            int index = --count;
            if (index == 0) {  // tripped
                boolean ranAction = false;
                try {
                    final Runnable command = barrierCommand;
                    if (command != null)
                        command.run();
                    ranAction = true;
                    nextGeneration();
                    return 0;
                } finally {
                    if (!ranAction)
                        breakBarrier();
                }
            }

            // loop until tripped, broken, interrupted, or timed out
            for (;;) {
                try {
                    if (!timed)
                        trip.await();
                    else if (nanos > 0L)
                        nanos = trip.awaitNanos(nanos);
                } catch (InterruptedException ie) {
                    if (g == generation && ! g.broken) {
                        breakBarrier();
                        throw ie;
                    } else {
                        // We're about to finish waiting even if we had not
                        // been interrupted, so this interrupt is deemed to
                        // "belong" to subsequent execution.
                        Thread.currentThread().interrupt();
                    }
                }

                if (g.broken)
                    throw new BrokenBarrierException();

                if (g != generation)
                    return index;

                if (timed && nanos <= 0L) {
                    breakBarrier();
                    throw new TimeoutException();
                }
            }
        } finally {
            lock.unlock();
        }
    }

    public CyclicBarrier(int parties, Runnable barrierAction) {
        if (parties <= 0) throw new IllegalArgumentException();
        this.parties = parties;
        this.count = parties;
        this.barrierCommand = barrierAction;
    }

    public CyclicBarrier(int parties) {
        this(parties, null);
    }

    public int getParties() {
        return parties;
    }

    public int await() throws InterruptedException, BrokenBarrierException {
        try {
            return dowait(false, 0L);
        } catch (TimeoutException toe) {
            throw new Error(toe); // cannot happen
        }
    }

    public int await(long timeout, TimeUnit unit)
        throws InterruptedException,
               BrokenBarrierException,
               TimeoutException {
        return dowait(true, unit.toNanos(timeout));
    }

    public boolean isBroken() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return generation.broken;
        } finally {
            lock.unlock();
        }
    }

    public void reset() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            breakBarrier();   // break the current generation
            nextGeneration(); // start a new generation
        } finally {
            lock.unlock();
        }
    }


    public int getNumberWaiting() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return parties - count;
        } finally {
            lock.unlock();
        }
    }
}

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