hdu 5476 Explore Track of Point(几何)

题目链接:hdu 5476 Explore Track of Poin


#include <cstdio>
#include <cstring>
#include <cmath>
#include <vector>
#include <complex>
#include <algorithm>

using namespace std;
typedef pair<int,int> pii;
const double pi = 4 * atan(1);
const double eps = 1e-6;

inline int dcmp (double x) { if (fabs(x) < eps) return 0; else return x < 0 ? -1 : 1; }
inline double getDistance (double x, double y) { return sqrt(x * x + y * y); }
inline double torad(double deg) { return deg / 180 * pi; }

struct Point {
    double x, y;
    Point (double x = 0, double y = 0): x(x), y(y) {}
    void read () { scanf("%lf%lf", &x, &y); }
    void write () { printf("%lf %lf", x, y); }

    bool operator == (const Point& u) const { return dcmp(x - u.x) == 0 && dcmp(y - u.y) == 0; }
    bool operator != (const Point& u) const { return !(*this == u); }
    bool operator < (const Point& u) const { return dcmp(x - u.x) < 0 || (dcmp(x-u.x)==0 && dcmp(y-u.y) < 0); }
    bool operator > (const Point& u) const { return u < *this; }
    bool operator <= (const Point& u) const { return *this < u || *this == u; }
    bool operator >= (const Point& u) const { return *this > u || *this == u; }
    Point operator + (const Point& u) { return Point(x + u.x, y + u.y); }
    Point operator - (const Point& u) { return Point(x - u.x, y - u.y); }
    Point operator * (const double u) { return Point(x * u, y * u); }
    Point operator / (const double u) { return Point(x / u, y / u); }
    double operator ^ (const Point& u) { return x*u.y - y*u.x; }
};
typedef Point Vector;
typedef vector<Point> Polygon;

struct Line {
    double a, b, c;
    Line (double a = 0, double b = 0, double c = 0): a(a), b(b), c(c) {}
};

struct DirLine {
    Point p;
    Vector v;
    double ang;
    DirLine () {}
    DirLine (Point p, Vector v): p(p), v(v) { ang = atan2(v.y, v.x); }
    bool operator < (const DirLine& u) const { return ang < u.ang; }
};

struct Circle {
    Point o;
    double r;
    Circle () {}
    Circle (Point o, double r = 0): o(o), r(r) {}
    void read () { o.read(), scanf("%lf", &r); }
    Point point(double rad) { return Point(o.x + cos(rad)*r, o.y + sin(rad)*r); }
    double getArea (double rad) { return rad * r * r / 2; }
};


namespace Punctual {
    double getDistance (Point a, Point b) { double x=a.x-b.x, y=a.y-b.y; return sqrt(x*x + y*y); }
};


namespace Vectorial {
    /* 点积: 两向量长度的乘积再乘上它们夹角的余弦, 夹角大于90度时点积为负 */
    double getDot (Vector a, Vector b) { return a.x * b.x + a.y * b.y; }

    /* 叉积: 叉积等于两向量组成的三角形有向面积的两倍, cross(v, w) = -cross(w, v) */
    double getCross (Vector a, Vector b) { return a.x * b.y - a.y * b.x; }

    double getLength (Vector a) { return sqrt(getDot(a, a)); }
    double getPLength (Vector a) { return getDot(a, a); }
    double getAngle (Vector u) { return atan2(u.y, u.x); }
    double getAngle (Vector a, Vector b) { return acos(getDot(a, b) / getLength(a) / getLength(b)); }
    Vector rotate (Vector a, double rad) { return Vector(a.x*cos(rad)-a.y*sin(rad), a.x*sin(rad)+a.y*cos(rad)); }
    /* 单位法线 */
    Vector getNormal (Vector a) { double l = getLength(a); return Vector(-a.y/l, a.x/l); }
};

namespace ComplexVector {
    typedef complex<double> Point;
    typedef Point Vector;

    double getDot(Vector a, Vector b) { return real(conj(a)*b); }
    double getCross(Vector a, Vector b) { return imag(conj(a)*b); }
    Vector rotate(Vector a, double rad) { return a*
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