企业级数据结构-循环链表(约瑟夫问题)

循环链表

1、基本概念

循环链表的定义:将单链表中最后一个数据元素的next指针指向第一个元素


循环链表拥有单链表的所有操作

创建链表

销毁链表

获取链表长度

清空链表

获取第pos个元素操作

插入元素到位置pos

删除位置pos处的元素

新增功能:游标的定义

在循环链表中可以定义一个“当前”指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有元素。


循环链表新操作对比单链表

获取当前游标指向的数据元素

将游标重置指向链表中的第一个数据元素

将游标移动指向到链表中的下一个数据元素

直接指定删除链表中的某个数据元素

CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);

CircleListNode* CircleList_Reset(CircleList* list);

CircleListNode* CircleList_Current(CircleList* list);

CircleListNode* CircleList_Next(CircleList* list);

2、设计与实现

插入元素的分析

1) 普通位置插入元素

2) 添加第一个元素(第一次插入元素)

3) 最后一个位置插入元素

4) 第一个位置插入元素

在第一个位置插入





删除元素








3、优点和缺点

优点:功能强了。

循环链表只是在单链表的基础上做了一个加强

循环链表可以完全取代单链表的使用

循环链表的NextCurrent操作可以高效的遍历链表中的所有元素

缺点:

代码复杂度提高了




约瑟夫问题-循环链表典型应用

个人围成一个圆圈,首先第 个人从 开始一个人一个人顺时针报数,报到第 个人,令其出列。然后再从下一 个人开始从 顺时针报数,报到第 个人,再令其出列,…,如此下去,求出列顺序。


头文件

<span style="font-size:18px;">#ifndef _CIRCLELIST_H_
#define _CIRCLELIST_H_

typedef void CircleList;

typedef struct _tag_CircleListNode
{
	struct _tag_CircleListNode * next;
}CircleListNode;
//创建循环链表
CircleList* CircleList_Create();
//销毁循环链表
void List_Destroy(CircleList* list);
//链表清空
void CircleList_Clear(CircleList* list);
//获取链表长度
int CircleList_Length(CircleList* list);
//插入结点
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
//获得指定位置结点
CircleListNode* CircleList_Get(CircleList* list, int pos);
//删除指定位置结点
CircleListNode* CircleList_Delete(CircleList* list, int pos);

//add
//删除指定结点,并返回其地址
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
//游标重置
CircleListNode* CircleList_Reset(CircleList* list);
//获得当前游标,返回
CircleListNode* CircleList_Current(CircleList* list);
//将当前游标地址返回,并且将游标移到下一个结点
CircleListNode* CircleList_Next(CircleList* list);

#endif</span>



实现.c

#include <stdio.h>
#include <malloc.h>
#include "CircleList.h"

typedef struct _tag_CircleList
{
	CircleListNode header;
	CircleListNode* slider;//游标
	int length;
} TCircleList;

//创建头,用于存储信息。
CircleList* CircleList_Create() // O(1)
{
	TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
	if (ret == NULL)
	{
		return NULL;
	}
	ret->length = 0;
	ret->header.next = NULL;
	ret->slider = NULL;//建立游标
	return ret;
}

//销毁链表
void CircleList_Destroy(CircleList* list) // O(1)
{
	if (list == NULL)
	{
		return ;
	}
	free(list);
}

//链表清理
void CircleList_Clear(CircleList* list) // O(1)
{
	TCircleList* sList = (TCircleList*)list;
	if (sList == NULL)
	{
		return ;
	}
	sList->length = 0;
	sList->header.next = NULL;
	sList->slider = NULL;
}

//链表的长度
int CircleList_Length(CircleList* list) // O(1)
{
	TCircleList* sList = (TCircleList*)list;
	int ret = -1;
	if (list == NULL)
	{
		return ret;
	}
	ret = sList->length;
	return ret;
}

//节点插入
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)
{ 
	int ret = 0, i=0;
	TCircleList* sList = (TCircleList*)list;

	if (list == NULL || node== NULL || pos<0)
	{
		return -1;
	}
	//if( ret )
	{
		CircleListNode* current = (CircleListNode*)sList;//current初始化到头结点

		for(i=0; (i<pos) && (current->next != NULL); i++)
		{
			current = current->next;
		}

		//current->next 0号节点的地址
		node->next = current->next; //1
		current->next = node; //2

		//若第一次插入节点
		if( sList->length == 0 )
		{
			sList->slider = node;//游标指向插入结点
		}

		sList->length++;

		//若头插法
		if( current == (CircleListNode*)sList )//如果current没有移动
		{
			//获取最后一个元素
			CircleListNode* last = CircleList_Get(sList, sList->length - 1); //得到尾部元素
			last->next = current->next; //3  将尾部指向头部
		}
	}

	return ret;
}

//指定位置获得结点
CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;
	int i = 0;

	if (list==NULL || pos<0)
	{
		return NULL;
	}
	//if( (sList != NULL) && (pos >= 0) && (sList->length > 0) )
	{
		CircleListNode* current = (CircleListNode*)sList;

		for(i=0; i<pos; i++)
		{
			current = current->next;
		}

		ret = current->next;
	}

	return ret;
}
//指定位置删除结点
CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;
	int i = 0;

	if( (sList != NULL) && (pos >= 0) && (sList->length > 0) )
	{
		CircleListNode* current = (CircleListNode*)(sList);//指向头结点
		CircleListNode* last = NULL;

		for(i=0; i<pos; i++)
		{
			current = current->next;
		}

		//若删除第一个元素
		if( current == (CircleListNode*)sList ) 
		{
			last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);//last就是第0个节点
		}

		//求要删除的元素
		ret = current->next;//保存删除节点地址
		current->next = ret->next;

		sList->length--;

		//判断链表是否为空 如果last不等于NULL,
		if( last != NULL ) //如果不为空       
		{
			sList->header.next = ret->next; //next==NULL;
			last->next = ret->next;//last=NULL
		}

		//若删除的元素为游标所指的元素
		if( sList->slider == ret )
		{
			sList->slider = ret->next;
		}

		//若删除元素后,链表长度为0
		if( sList->length == 0 )
		{
			sList->header.next = NULL;
			sList->slider = NULL;
		}
	}

	return ret;
}

CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;
	int i = 0;

	if( sList != NULL )
	{
		CircleListNode* current = (CircleListNode*)sList;
		
		//查找node在循环链表中的位置i
		for(i=0; i<sList->length; i++)
		{
			if( current->next == node )
			{
				ret = current->next;
				break;
			}

			current = current->next;
		}
		
		//如果ret找到,根据i去删除	
		if( ret != NULL )
		{
			CircleList_Delete(sList, i);
		}
	}

	return ret;
}
//游标重置
CircleListNode* CircleList_Reset(CircleList* list) // O(1)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;

	if( sList != NULL )
	{
		sList->slider = sList->header.next;
		ret = sList->slider;
	}

	return ret;
}

CircleListNode* CircleList_Current(CircleList* list) // O(1)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;

	if( sList != NULL )
	{
		ret = sList->slider;
	}

	return ret;
}
//返回游标指向的地址,并将游标向前移位
CircleListNode* CircleList_Next(CircleList* list) // O(1)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;

	if( (sList != NULL) && (sList->slider != NULL) )
	{
		ret = sList->slider;
		sList->slider = ret->next;
	}

	return ret;
}



main函数

#include <stdio.h>
#include <stdlib.h>
#include "CircleList.h"


struct Value
{
	CircleListNode header;
	int v;
};

void  main()
{
	int i = 0;
	CircleList* list = CircleList_Create();


	struct Value v1, v2, v3, v4, v5, v6, v7, v8;

	v1.v = 1;	v2.v = 2;	v3.v = 3;	v4.v = 4;	
	v5.v = 5;	v6.v = 6;	v7.v = 7;	v8.v = 8;
	                        //强制类型转换
	CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));
	

	for(i=0; i<CircleList_Length(list); i++)
	{
		struct Value* pv = (struct Value*)CircleList_Next(list);
		printf("%d\n", pv->v);
	}
	printf("\n");
	//重置游标
	CircleList_Reset(list);
	while( CircleList_Length(list) > 0 )
	{
		struct Value* pv = NULL;
		for(i=1; i<3; i++)
		{
			CircleList_Next(list);
		}
		pv = (struct Value*)CircleList_Current(list);
		printf("%d\n", pv->v);
		CircleList_DeleteNode(list, (CircleListNode*)pv);
	}

	CircleList_Destroy(list);

	system("pause");
	return ;
}








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