/// <summary>
/// 简单渲染面图层
/// </summary>
/// <param name="IN_Layer">要渲染的面图层</param>
/// <param name="IN_BoundaryColor">轮廓颜色</param>
/// <param name="IN_FillColor">填充颜色</param>
/// <param name="IN_BoundaryWidth">轮廓宽度</param>
private void PRV_LayerRender(IGeoFeatureLayer IN_Layer,IRgbColor IN_BoundaryColor,IRgbColor IN_FillColor,int IN_BoundaryWidth)
{
//面渲染
ISimpleRenderer Temp_render = new SimpleRendererClass();
ISimpleFillSymbol Temp_FillSymbol = new SimpleFillSymbolClass();
//轮廓颜色与宽度
if (IN_BoundaryColor == null)
{
//默认为黑色
IN_BoundaryColor = new RgbColorClass();
IN_BoundaryColor.Red = 0;
IN_BoundaryColor.Blue = 0;
IN_BoundaryColor.Green = 0;
}
ILineSymbol Temp_BandaryLine = new SimpleLineSymbolClass();
Temp_BandaryLine.Width = IN_BoundaryWidth;
Temp_BandaryLine.Color = IN_BoundaryColor;
//填充颜色
IColor Temp_FillColor = new RgbColorClass();
if (IN_FillColor == null)
Temp_FillColor.NullColor = true;
else
Temp_FillColor = IN_FillColor;
//设定参数
Temp_FillSymbol.Color = Temp_FillColor;
Temp_FillSymbol.Outline = Temp_BandaryLine;
Temp_render.Symbol = Temp_FillSymbol as ISymbol;
IN_Layer.Renderer = Temp_render as IFeatureRenderer;
}
ArcEngine渲染面图层
最新推荐文章于 2022-08-30 11:08:08 发布