ReentrantLock的源码详解

ReentrantLock reentrantLock = new ReentrantLock();

创建一个非公平锁

public ReentrantLock() {
        sync = new NonfairSync();
    }

调用的锁的lock方法

reentrantLock.lock();

 

调用NonfairSync的lock方法

        final void lock() {
            // state是否等于0,等于0,把它的值设置1
            if (compareAndSetState(0, 1))
                // 设置当前线程获得锁
                setExclusiveOwnerThread(Thread.currentThread());
            else
                // 尝试去获得锁
                acquire(1);
        }
    public final void acquire(int arg) {
        // tryAcquire尝试去获得锁
        if (!tryAcquire(arg) &&
            // 
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }
        protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);
        }

进入nofairTryAcquire

        final boolean nonfairTryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                // state等于0就表示锁没有被使用
                if (compareAndSetState(0, acquires)) {
                    // 获取锁成功,返回true
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            // 如果独占线程等于当前线程,处理重入锁
            else if (current == getExclusiveOwnerThread()) {
                // 对state+1
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                // 并设置state的值
                setState(nextc);
                return true;
            }
            // 否则尝试获得锁失败
            return false;
        }

 

执行addWaiter

    private Node addWaiter(Node mode) {
        // node有当前线程的对象,下一个等待的线程为空
        Node node = new Node(Thread.currentThread(), mode);
        // Try the fast path of enq; backup to full enq on failure
        Node pred = tail;
        // 第一个进来的时候tail为空
        if (pred != null) {
            node.prev = pred;
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
        enq(node);
        return node;
    }

 

执行enq方法

    private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            if (t == null) { // Must initialize
                // 初始化head等于空Node对象
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {
                node.prev = t;
                // 如果t等于tail,就node赋值个tail
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    // 赋值成功,返回node的前一个节点
                    return t;
                }
            }
        }
    }

 

现在变化成

进入acquireQueued

    final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                // 获取node的上一个节点
                final Node p = node.predecessor();
                // 没有其他线程竞争锁了
                if (p == head && tryAcquire(arg)) {
                    // 设置当前的节点为head
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    // 返回false
                    return interrupted;
                }
                // 阻塞线程
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

 

进入shouldParkAfterFailedAcquire

    private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            /*
             * This node has already set status asking a release
             * to signal it, so it can safely park.
             */
            return true;
        if (ws > 0) {
            /*
             * Predecessor was cancelled. Skip over predecessors and
             * indicate retry.
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
            /*
             * waitStatus must be 0 or PROPAGATE.  Indicate that we
             * need a signal, but don't park yet.  Caller will need to
             * retry to make sure it cannot acquire before parking.
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }

 

进入parkAndCheckInterrupt

    private final boolean parkAndCheckInterrupt() {
        // 底层用的阻塞线程的方法,重点
        LockSupport.park(this);
        return Thread.interrupted();
    }

 

调用unlock方法

    public void unlock() {
        sync.release(1);
    }
    public final boolean release(int arg) {
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);
            return true;
        }
        return false;
    }

 

进入tryRelease

        protected final boolean tryRelease(int releases) {
            // 减一,释放重入的锁
            int c = getState() - releases;
            // 必须获得锁的线程
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            // 重入锁释放完了才返回true
            if (c == 0) {
                free = true;
                setExclusiveOwnerThread(null);
            }
            setState(c);
            return free;
        }

 

进入unparkSuccessor,重点

    private void unparkSuccessor(Node node) {
        /*
         * If status is negative (i.e., possibly needing signal) try
         * to clear in anticipation of signalling.  It is OK if this
         * fails or if status is changed by waiting thread.
         */
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);

        /*
         * Thread to unpark is held in successor, which is normally
         * just the next node.  But if cancelled or apparently null,
         * traverse backwards from tail to find the actual
         * non-cancelled successor.
         */
        Node s = node.next;
        // 补偿机制
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        // 获得head的下一node,唤醒这个node存储的thread
        if (s != null)
            LockSupport.unpark(s.thread);
    }

 

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