自定义View实现阴影

在这里插入图片描述

其实实现阴影Android系统自带android:elevation实现阴影功能,但是在低版本系统可能就无效了,当然还可以使用shape.xml实现,CardView也可以实行阴影功能,但是尴尬的是不知道怎么切换阴影的颜色。
上图中图一是使用setShadowLayer实现的阴影效果
上图中图二是使用 setMaskFilter(new BlurMaskFilter(50,BlurMaskFilter.Blur.SOLID));

  • 实现图一完整代码

定义几个属性

<declare-styleable name="ShadowLayerView">
        <attr name="elevate" format="integer"/>
        <attr name="elevationColor" format="color"/>
        <attr name="shape" format="enum">
            <enum name="shapeRect" value="1"/>
            <enum name="circle" value="2"/>
            <enum name="round" value="3"/>
        </attr>
        <attr name="roundRx" format="integer"/>
        <attr name="roundRy" format="integer"/>
    </declare-styleable>

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Build;
import android.support.annotation.Nullable;
import android.support.annotation.RequiresApi;
import android.util.AttributeSet;
import android.view.View;

import com.jewelermobile.gangfu.zdydemo1.R;

public class ShadowLayerView extends View {

    /**阴影*/
    private int elevation;
    /**阴影的颜色*/
    private int elevationColor;
    /**view的形状*/
    private int shape = 1;
    private static final int shapeRect = 1 ;
    private static final int circle = 2 ;
    private static final int round = 3 ;
    /**圆角 x轴半径*/
    private  int roundRx ;
    /**圆角 y轴半径*/
    private  int roundRy ;


    public ShadowLayerView(Context context) {
        this(context,null);
    }

    public ShadowLayerView(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs,0);
    }


    public ShadowLayerView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        TypedArray array = context.obtainStyledAttributes(attrs,R.styleable.ShadowLayerView,0,defStyleAttr);

        int count = array.getIndexCount();

        for (int i = 0 ; i<count ; i++){
            int attr = array.getIndex(i);
            switch (attr){
                case R.styleable.ShadowLayerView_elevate:
                    elevation = array.getInt(attr,20);
                    break;
                case R.styleable.ShadowLayerView_elevationColor:
                    elevationColor = array.getColor(attr,Color.RED);
                    break;
                case R.styleable.ShadowLayerView_shape:
                    shape = array.getInt(attr,shapeRect);
                    break;
                case R.styleable.ShadowLayerView_roundRx:
                    roundRx = array.getInt(attr,0);
                    break;
                case R.styleable.ShadowLayerView_roundRy:
                    roundRy = array.getInt(attr,0);
                    break;
            }
        }
        array.recycle();
    }

    @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        Paint paint=new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setStrokeWidth(10);
        paint.setColor(Color.BLUE);
        paint.setStyle(Paint.Style.FILL);
        paint.setShadowLayer(elevation,0,0,elevationColor);
        Rect rect=new Rect(getPaddingLeft(),getPaddingTop(),getWidth()-getPaddingRight(),getBottom()-getPaddingBottom());
        switch (shape){
            case shapeRect:
                canvas.drawRect(rect,paint);
                break;
            case circle:
                int r= Math.min(getWidth(),getHeight())/2;
                canvas.drawCircle(r+getPaddingLeft(),r+getPaddingTop(),r-getPaddingLeft()-getPaddingRight(),paint);
                break;
            case round:
                canvas.drawRoundRect(rect.left,rect.top,rect.right,rect.bottom,roundRx,roundRy,paint);
                break;
        }
    }


    /**
     * @param val
     * @return
     */
    public int dpToPx(int val){
        float density = getResources().getDisplayMetrics().density;
        return (int) (density * val + 0.5f);
    }

}

图二完整代码

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapShader;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Shader;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.view.View;

import com.jewelermobile.gangfu.zdydemo1.R;


public class BitmapShaderView extends View {


    int radius = 300 ;
    public BitmapShaderView(Context context) {
        this(context,null);
    }

    public BitmapShaderView(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs,0);
    }

    public BitmapShaderView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        if (radius>0){
            setMeasuredDimension(radius*2+getPaddingLeft()+getPaddingRight(),radius*2+getPaddingTop()+getPaddingBottom());
        }else {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        Paint paint=new Paint(Paint.ANTI_ALIAS_FLAG);
        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.a0);

        /**
         * replicate the edge color if the shader draws outside of its
         * original bounds
         *    CLAMP   (0), 拉伸
         * repeat the shader's image horizontally and vertically
         *    REPEAT  (1),
         * repeat the shader's image horizontally and vertically, alternating
         * mirror images so that adjacent images always seam
         *    IRROR  (2);
         */
        BitmapShader bitmapShader=new BitmapShader(bitmap, Shader.TileMode.CLAMP,Shader.TileMode.CLAMP);
        paint.setShader(bitmapShader);
        paint.setColor(Color.RED);
        /**
         * Blur inside and outside the original border.
            NORMAL(0),
         * Draw solid inside the border, blur outside.
            SOLID(1),
         * Draw nothing inside the border, blur outside.
            OUTER(2),
         * Blur inside the border, draw nothing outside.
            INNER(3);
         */
        paint.setMaskFilter(new BlurMaskFilter(50,BlurMaskFilter.Blur.SOLID));
        canvas.drawCircle(radius+getPaddingLeft(),radius+getPaddingTop(),radius,paint);
    }
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