预览
代码
沉浸式模式Activity
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.SystemBarStyle
import androidx.activity.compose.setContent
import androidx.activity.enableEdgeToEdge
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.toArgb
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.res.painterResource
import androidx.core.view.WindowCompat
class ImmersedActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
//设置装饰视图是否应适合 WindowInsetsCompat 的根级内容视图;如果设置为 false,则框架不会使内容视图适合边衬区,而只会通过 WindowInsetsCompat 传递到内容视图。
WindowCompat.setDecorFitsSystemWindows(window, false)
//设置状态栏颜色和文字颜色
enableEdgeToEdge(statusBarStyle = SystemBarStyle.light(Color.Transparent.toArgb(),Color.Black.toArgb()))
setContent {
ImmersedContent()
}
}
}
@Composable
fun ImmersedContent() {
//如果不想使用Immersed statusBar 使用 Modifier.statusBarsPadding()占据状态栏空间
Box(modifier = Modifier){
Image(modifier = Modifier.fillMaxWidth(), painter = painterResource(R.mipmap.ic_scence), contentDescription = null, contentScale = ContentScale.FillWidth)
}
}