static 与单例模式(笔记一)

一:

#include <iostream>
using namespace std;

class Singleton
{
public:
	static Singleton* GetInstance()
	{
		if(instance_ ==NULL)
		{
			instance_ = new Singleton;
		}
		return instance_;
	}

	~Singleton()
	{
		cout<<"~singleton..."<<endl;
	}
	static void Free() {
		if(instance_ != NULL)
		{
			delete instance_;
		}
		
	}
	
private:
	Singleton(const Singleton& other);	//禁止拷贝 不提供实现
	Singleton& operator=(const Singleton& other);//禁止赋值
	Singleton()
	{
		cout<<"singleton..."<<endl;
	}
	static Singleton* instance_;
};
Singleton* Singleton::instance_;
int main(void)
{
	
	Singleton* s1 = Singleton::GetInstance();
	Singleton* s2 = Singleton::GetInstance();


	Singleton::Free();
	return 0;
}
二.

#include <iostream>
using namespace std;

class Singleton
{
public:
	static Singleton* GetInstance()
	{
		if(instance_ ==NULL)
		{
			instance_ = new Singleton;
		}
		return instance_;
	}

	~Singleton()
	{
		cout<<"~singleton..."<<endl;
	}
	class Garbo
	{

	public:
		~Garbo()
		{
			if(Singleton::instance_ != NULL)
			{
				delete instance_;
			}
		}
	};
private:
	Singleton(const Singleton& other);	//禁止拷贝 不提供实现
	Singleton& operator=(const Singleton& other);//禁止赋值
	Singleton()
	{
		cout<<"singleton..."<<endl;
	}
	static Singleton* instance_;
	static Garbo garbo_;				
};
Singleton* Singleton::instance_;
Singleton::Garbo Singleton::garbo_ ;	
int main(void)
{

	Singleton* s1 = Singleton::GetInstance();
	Singleton* s2 = Singleton::GetInstance();
	return 0;
}
三.
#include <iostream>
using namespace std;

class Singleton
{
public:
	static Singleton& GetInstance()
	{
		static Singleton instance;		//局部的静态对象,在运行期初始化,有状态
		return instance;
	}

	~Singleton()
	{
		cout<<"~singleton..."<<endl;
	}
	
private:
	Singleton(const Singleton& other);			//禁止拷贝 不提供实现
	Singleton& operator=(const Singleton& other);//禁止赋值
	Singleton()
	{
		cout<<"singleton..."<<endl;
	}
	static Singleton* instance_;
};
Singleton* Singleton::instance_;
int main(void)
{
	
	Singleton& s1 = Singleton::GetInstance();
	Singleton& s2 = Singleton::GetInstance();

	return 0;
}



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